TP had great locations. Say what you want about it being a boring overwolrd with nothing to do, but it was beautiful.Bitmap Frogs said:To be honest, the unveiling was rather disappointing. All we got is a bland forest area with generic enemies. Had they had an epic trailer things might have been different...
By the way, the fact they do have a bland forest area makes me nervous about the rest of the game... TP was pretty meh in that regard.
EmCeeGramr said:Not to be curt Anihawk but... I think "teaching people how to use the controls" was the point of a showfloor demo about a game with a new control scheme.
AniHawk said:how unresponsive and problematic the controls were.
But I have more faith in Anihawk then I do the gaming media so now I'm kind of worried.unifin said:Not to be rude but that's hardly a consensus opinion.
Yeah me too.Thunder Monkey said:But I have more faith in Anihawk then I do the gaming media so now I'm kind of worried.
Boney said:Controls worked really well here.
I remember you also had problems with Red Steel 2 right? How do they compare?
Your main problems are that you can't experience Zelda like it is (dungeons, puzzles, combat and scenarios) and this is only a little playground to fool around. So core mechanics apart from off shield bashing. How'd you like the bow?
unifin said:Not to be rude but that's hardly a consensus opinion. From the hands-on that I've read, people were really happy with the controls, especially the swordplay, in fact.
Were you doing long movements or short flicks? Just curious. (and jealous!)AniHawk said:i completely forgot about the fucking bow and arrow and i realized it only when the demo clicked off. :\
I'd say zelda > red steel 2, just because nintendo paced their demo out better. there were many times where i thought i was doing a horizontal slash and it wouldn't work though. that stuff bugged me the most.
So like Lost in BLues stanima?AniHawk said:hold a down to run, but you only have a limited amount of energy. the energy is also tied into other things like climbing. it's actually kinda similar to what shadow of the colossus did
Boney said:Were you doing long movements or short flicks? Just curious. (and jealous!)
DeathbyVolcano said:Anihawk, nothing against him, has had issues with motion controls for a while now. I don't think it's about the game's controls, just more than Anihawk doesn't prefer those.
trinest said:So like Lost in BLues stanima?
Linkzg said:
I disagree, as I trust Miyamoto morebrandonh83 said:Nintendo conference, Zelda fucks up, GAF worries.
Nintendo says it's just interference, GAF says yeah right Nintendo!
People play Zelda on show floor, reassure everyone that it plays great.
GAF is okay.
GAF then complains about the HUD because they can't complain about controls anymore.
Someone reports that the HUD can be turned off.
GAF breathes sigh of relief.
Information about story is revealed, GAF doesn't seem to care.
Anihawk comes in, says controls stink.
GAF sees window of opportunity here, as Anihawk is more reliable than everyone else who played it.
Controls suck again.
Back to square one.
Don't be so dramatic.brandonh83 said:Nintendo conference, Zelda fucks up, GAF worries.
Nintendo says it's just interference, GAF says yeah right Nintendo!
People play Zelda on show floor, reassure everyone that it plays great.
GAF is okay.
GAF then complains about the HUD because they can't complain about controls anymore.
Someone reports that the HUD can be turned off.
GAF breathes sigh of relief.
Information about story is revealed, GAF doesn't seem to care.
Anihawk comes in, says controls stink.
GAF sees window of opportunity here, as Anihawk is more reliable than everyone else who played it.
Controls suck again.
Back to square one.
Thunder Monkey said:Don't be so dramatic.
DeathbyVolcano said:Madworld's controls blow :|
Red Steel 2's controls were awesome.
Anonymous Tipster said:Yeah, that's exactly what it's saying. Look, I don't want to sit here and endlessly support it, but if that's what you really think, you've got bigger problems.
Is cell-shading a way to get around graphical limitations of a system? Sure, maybe?
Does that make it a bad thing? No.
Yep, glad to say it's the one I wanted too.brandonh83 said:This looks like the Zelda game I wanted.
Given that enemies seem to do a fair amount of damage in this demo, I wonder if potions might actually become somewhat of a necessity in this game.AniHawk said:they map an entire button to potions. granted, it's the minus button, but it feels like it's wasted.
Sorry I haven't had much sleep in the past... five days?brandonh83 said:I find that it's hard to joke about something and be dramatic about it at the same time.
At any rate, if there are actually any problems with the controls, you know, it's still in development and won't be out until next year. And considering how much playtesting this thing will get before hitting shelves, I find very little to be concerned about.
Thunder Monkey said:Sorry I haven't had much sleep in the past... five days?
They're starting to blur together.
Because tons of PS2 games looked anything like this?Tideas said:considering how much cell-shading was used in PS2, yes, it makes it look unimaginative.
Maybe they should sell a heavyweight add-on to the remote so it feels like a really heavy sword and prevents unrealistic swift jabs. :lolunifin said:Another thing to consider is that from watching a couple different people play in hands-on videos, seems like the sword swings get mismatched if the motions are too swift, i.e. faster than something Link could "realistically" perform in an aesthetically normal way.
Like in the GT videos, where the guy swipes like three times in separate directions very quickly. He's Link, not Raphael FFS. I'd like to see that kind of edgeplay in this game, but even as accurate as the sword swipes are, it's still not going to represent your movements exactly if you decide to go all Rambo with it.
BowieZ said:Maybe they should sell a heavyweight add-on to the remote so it feels like a really heavy sword and prevents unrealistic swift jabs. :lol
They don't respond to a rapid sequences of quick motions well, so flailing frantically is not the way to go. Rather, it helps to imagine that your remote has a little more weight. If you deliberately move your remote out to the side, then quickly slash to the other side, you'll execute a horizontal swipe. Move it up to the left, then swing back down to the right and you'll do a diagonal slash.
Once you get the hang of properly positioning the remote before your attacks, it's easy to wield the sword the way you want to.
loosus said:This is exactly reverse from what I expected. I was expecting shitty graphics but cool, unique gameplay.
Instead, the graphics actually look really good and kind of unique, and the gameplay looks...eh.
I was just hoping Nintendo would deviate more from the formula. You can see already that, despite the updated control scheme, it looks to be another Ocarina of Time+. Probably the biggest disappointment from Nintendo, which is really ironic because a lot of their other stuff really surprised me and blew me away today!
No you can't.loosus said:This is exactly reverse from what I expected. I was expecting shitty graphics but cool, unique gameplay.
Instead, the graphics actually look really good and kind of unique, and the gameplay looks...eh.
I was just hoping Nintendo would deviate more from the formula. You can see already that, despite the updated control scheme, it looks to be another Ocarina of Time+. Probably the biggest disappointment from Nintendo, which is really ironic because a lot of their other stuff really surprised me and blew me away today!
Can someone please explain how SS appears to be strictly adhering to Zelda formula? I've seen this exact same post about 50 times now and no one bothers to elaborate.loosus said:I was just hoping Nintendo would deviate more from the formula. You can see already that, despite the updated control scheme, it looks to be another Ocarina of Time+. Probably the biggest disappointment from Nintendo, which is really ironic because a lot of their other stuff really surprised me and blew me away today!
loosus said:I was just hoping Nintendo would deviate more from the formula. You can see already that, despite the updated control scheme, it looks to be another Ocarina of Time+. Probably the biggest disappointment from Nintendo, which is really ironic because a lot of their other stuff really surprised me and blew me away today!
BertramCooper said:Can someone please explain how SS appears to be strictly adhering to Zelda formula? I've seen this exact same post about 50 times now and no one bothers to elaborate.
It's an entirely new control scheme. How the fuck is that "more of the same?"
:lol And how exactly can you tell this from a like a 5 minute demo?loosus said:This is exactly reverse from what I expected. I was expecting shitty graphics but cool, unique gameplay.
Instead, the graphics actually look really good and kind of unique, and the gameplay looks...eh.
I was just hoping Nintendo would deviate more from the formula. You can see already that, despite the updated control scheme, it looks to be another Ocarina of Time+. Probably the biggest disappointment from Nintendo, which is really ironic because a lot of their other stuff really surprised me and blew me away today!
No, you can't.loosus said:This is exactly reverse from what I expected. I was expecting shitty graphics but cool, unique gameplay.
Instead, the graphics actually look really good and kind of unique, and the gameplay looks...eh.
I was just hoping Nintendo would deviate more from the formula. You can see already that, despite the updated control scheme, it looks to be another Ocarina of Time+. Probably the biggest disappointment from Nintendo, which is really ironic because a lot of their other stuff really surprised me and blew me away today!
It's not that they suck, since it's been proven they can work really well. But there's definately an issue if some people can't get it to work correctly.brandonh83 said:Controls suck again.
Back to square one.
That goes without saying. I'm just saying that the fundamentals look extremely similar to the formulaic 3D Zelda's. I didn't even think anybody would disagree with that much. :lolAniHawk said:i think it's worth noting that we really know nothing of how this game progresses. what was at e3 was really more of a training ground. you check the map and they point out that there's a boss "here" and "here."
Were you expecting a Zelda FPS or something?loosus said:That goes without saying. I'm just saying that the fundamentals look extremely similar to the formulaic 3D Zelda's. I didn't even think anybody would disagree with that much. :lol
loosus said:That goes without saying. I'm just saying that the fundamentals look extremely similar to the formulaic 3D Zelda's. I didn't even think anybody would disagree with that much. :lol
To each his own. Obviously, I wanted a far bigger shake-up than what we have seen thus far. I hope it changes quite a bit before the release date.AceBandage said:No one really wants the "fundamentals" to change.