ShockingAlberto
Member
There will probably be a Zelda Direct when HW is about to come out with another teaser, then something else in November or December, maybe.
And Gamescom 2014?
I'm sorry my friend, but you're just gonna have to wait until later this year or 2015. It sucks, but that's just how it is.
ShockingAlberto made a good point about maybe getting a teaser in the Hyrule Warriors Direct, which seems plausible.
That's the best we can all hope for at the moment.
Could that transforming arrowhead double as a sword hilt for some kind of lightsabre sword and other items? Looks like he has a quiver of normal arrows and a separate one with that big thing on the end.
It kind of looks as though the blue blade that comes out of the mechanism is actually a hologram, not a physical object.
Some people have speculated that the blue material may be the same as the Timeshift stones in Skyward Sword (which the ocarina of time itself was made out of). It would be interesting to see how this mechanic could be used in a weapon- maybe using it to send enemies back in time ?
There won't be anything at TGS.
Nintendo doesn't attend TGS.
Not like no conferences or anything, they don't have games there.
Do people not remember or understand that nintendo hosts their own thing during tgs? sure they're not technically at tgs, but they might aswell be.Why you destroy my hopes? lol
Do people not remember or understand that nintendo hosts their own thing during tgs? sure they're not technically at tgs, but they might aswell be.
Idea for open world concept of Zelda U.
Since you can go everywhere it seems to be possible to go to a area, complete the area (done every sidequest and dungeon) and never come back. How about something like that:
After you entered a certain point of the map, a villager in village X (village X is in the area you had done) gets extremly ill and his family can't get out to get him medicine. So if you go in village X the quest will start he says he is extremly ill to you and he wants medicine otherwise he will die. You have a certain amount of time to get him medicine. He says to you his friend told him the medicine is slime droplets so you have to defeat the slime and get him that medicine. Now you have two options: Do nothing-> he will die and his family will be very, very sad similar to Majoras Mask and a consequence will follow. Or you help him. If you helped him, he will give you 150 Rupees. So the thing his, he mails his friend in village Y (area you are new) that you rescued him from dying. When you appear in village Y he will know you and another sidequest is start. The consequence from doing nothing would be that the sidequest won't start because the villager didn't mailed him. So after you had done the unique sidequst from the villager's friend he will reward you with something special (heart container, new item etc)
How do you like that idea? It gives the game depth and it avoids that the area is completely done so you can get back to that area with new thing to explore and to do so the area will never become unecessary until the game's very end.
Idea for open world concept of Zelda U.
Since you can go everywhere it seems to be possible to go to a area, complete the area (done every sidequest and dungeon) and never come back. How about something like that:
After you entered a certain point of the map, a villager in village X (village X is in the area you had done) gets extremly ill and his family can't get out to get him medicine. So if you go in village X the quest will start he says he is extremly ill to you and he wants medicine otherwise he will die. You have a certain amount of time to get him medicine. He says to you his friend told him the medicine is slime droplets so you have to defeat the slime and get him that medicine. Now you have two options: Do nothing-> he will die and his family will be very, very sad similar to Majoras Mask and a consequence will follow. Or you help him. If you helped him, he will give you 150 Rupees. So the thing his, he mails his friend in village Y (area you are new) that you rescued him from dying. When you appear in village Y he will know you and another sidequest is start. The consequence from doing nothing would be that the sidequest won't start because the villager didn't mailed him. So after you had done the unique sidequst from the villager's friend he will reward you with something special (heart container, new item etc)
How do you like that idea? It gives the game depth and it avoids that the area is completely done so you can get back to that area with new thing to explore and to do so the area will never become unecessary until the game's very end.
Great gamexplain out pointing out the details: https://www.youtube.com/watch?v=ADv9KmOcETY&feature=youtu.be&a
Stuff I didn't notice were things like the shield on the horse and all the saddlebags as well as the snake-like statue.
Unfortunately there's just the 4 HD stills. At this point I doubt they'll even put out a high-quality version of the trailer.
Kinda wonder if they would include a full trailer for the new Zelda in with Hyrule Warriors as an incentive to move some units.
Man, people CAN still get excited as hell for Zelda.
Both IGN and GameSpot gave Zelda Wii U the top spot on their "Top 5 Biggest News from E3" lists.
Man, people CAN still get excited as hell for Zelda.
Both IGN and GameSpot gave Zelda Wii U the top spot on their "Top 5 Biggest News from E3" lists.
Confession time GAF!
I've not played any console Zelda games.
I've played and completed Phantom Hourglass and Spirit Tracks, and found them both fairly average and repetitive.
Where the hell do I start with console Zelda?
Confession time GAF!
I've not played any console Zelda games.
I've played and completed Phantom Hourglass and Spirit Tracks, and found them both fairly average and repetitive.
Where the hell do I start with console Zelda?
Twilight Princess.Confession time GAF!
I've not played any console Zelda games.
I've played and completed Phantom Hourglass and Spirit Tracks, and found them both fairly average and repetitive.
Where the hell do I start with console Zelda?
Confession time GAF!
I've not played any console Zelda games.
I've played and completed Phantom Hourglass and Spirit Tracks, and found them both fairly average and repetitive.
Where the hell do I start with console Zelda?
Confession time GAF!
I've not played any console Zelda games.
I've played and completed Phantom Hourglass and Spirit Tracks, and found them both fairly average and repetitive.
Where the hell do I start with console Zelda?
I'm actually a big fan of Spirit Tracks and Phantom Hourglass... probably because they were also the first Zeldas I've played
I've since branched out more, but I still need to finish... well, most of them, really
Confession time GAF!
I've not played any console Zelda games.
I've played and completed Phantom Hourglass and Spirit Tracks, and found them both fairly average and repetitive.
Where the hell do I start with console Zelda?
I'm actually a big fan of Spirit Tracks and Phantom Hourglass... probably because they were also the first Zeldas I've played
I've since branched out more, but I still need to finish... well, most of them, really
I thought the Wind Waker remake had a perfectly suitable amount of bloom...Just rewatched the teaser. The enormous about of bloom is disgusting. Looks like they learned nothing from the WW remake...
Just rewatched the teaser. The enormous about of bloom is disgusting. Looks like they learned nothing from the WW remake...
I think Wind Waker is the best place to start. It's the best looking, and it's the easiest to get if you have a Wii U.
OoT is kind of the default classic.
MM is the strange, stressful, genius peak.
WW is the middle of the pack, with a tad too much tedium.
TP has the best dungeon design, but a really boring connecting world.
I hated what I played of SS.
Confession time GAF!
I've not played any console Zelda games.
I've played and completed Phantom Hourglass and Spirit Tracks, and found them both fairly average and repetitive.
Where the hell do I start with console Zelda?
Is it that bad?
I'm erring towards OoT and MM at the moment.
Confession time GAF!
I've not played any console Zelda games.
I've played and completed Phantom Hourglass and Spirit Tracks, and found them both fairly average and repetitive.
Where the hell do I start with console Zelda?
They all have kind of rough opening hours to be fair, SS just has the worst, and I really didn't like the controls at all. I'm sure if I'd have given it ten or more hours I'd have got into it, so I can't really say it's bad as a whole, but the first five or six hours were really bad.Is it that bad?
I'm erring towards OoT and MM at the moment.
Is it that bad?
I'm erring towards OoT and MM at the moment.
This is a good idea btw.Play the 3D ones in the order they were released.
They all have kind of rough opening hours to be fair, SS just has the worst, and I really didn't like the controls at all. I'm sure if I'd have given it ten or more hours I'd have got into it, so I can't really say it's bad as a whole, but the first five or six hours were really bad.