It's only 720p though, and even if you believe that it's still clear that low res and no AA affects how he looks like, because he will not look like this at close up:
compare that with
and notice how the mouth only looks like a line of pixels. There is obvoiusly lost information and you can't even see his lips in the Zelda U photo. And I am definitely sure he will have some kinds of lips.
This game is going to be really something. I have high hopes that with this new Zelda game Nintendo is going to deliver a game as magnificent and extraordinary as Ocarina of Time was back in 1998. I have that feeling... A feeling I didn't had at all when Skyward Sword or Twilight Princess were revealed. This new Zelda has something beyond those two games already and we haven't seen literally nothing of it yet! Graphics and artstyle make it stand way more than other realistic open world games such as The Witcher 3. 2016 could be the great return of Nintendo and Zelda.
It started with the reveal trailer showing Link with a pony tail and looking awfully androgynous.Where are we getting the idea that the NX is launching next year? If they just distributed development kits then why would anyone think one year dev time would be enough for new hardware?
Also where is the "Link is now female" thing coming from? I don't care whether it's true or not and I think making Link female would be a unique and welcome change for the series (or at least this game)....but I haven't seen anything indicating it.
Where are we getting the idea that the NX is launching next year?
If they just distributed development kits then why would anyone think one year dev time would be enough for new hardware?
Also where is the "Link is now female" thing coming from?
Brrrr, looks incredible. And i hope it will also be on the NX. Will buy the best version possible.Made a high-quality gif of the whole sequence.
Hate to always draw comparisons to dark souls, but it would be nice if you could pick your preferred weapon/fighting style for normal encounters.
Would also be cool if certain enemies were SUBSTANTIALLY easier with different weapons, so swapping weapons is incredibly beneficial (like being able to break someone's constant guard with a 2h weapon). Previously, certain enemies were weak to or easier to defeat with items (like bow/whip/etc), but it'd be cool if some enemies were a puzzle again, like in skyward sword - but rather than the direction you swing from being the key, it'd be the weapon you use.
Made a high-quality gif of the whole sequence.
Looks basically exactly the same as it looked a year ago. I'm not sure what people are swooning over. I was hoping that after, what, 9 months, we would get some footage that suggested some kind of progress.
Looks basically exactly the same as it looked a year ago. I'm not sure what people are swooning over. I was hoping that after, what, 9 months, we would get some footage that suggested some kind of progress.
Looks basically exactly the same as it looked a year ago. I'm not sure what people are swooning over. I was hoping that after, what, 9 months, we would get some footage that suggested some kind of progress.
Where are we getting the idea that the NX is launching next year? If they just distributed development kits then why would anyone think one year dev time would be enough for new hardware?
Also where is the "Link is now female" thing coming from? I don't care whether it's true or not and I think making Link female would be a unique and welcome change for the series (or at least this game)....but I haven't seen anything indicating it.
Looks basically exactly the same as it looked a year ago. I'm not sure what people are swooning over. I was hoping that after, what, 9 months, we would get some footage that suggested some kind of progress.
Great post.I made a comparison for those saying it's a downgrade, apart from the fact that the old screnshots were bullshots at 1080p downsampled from 1440p or something.
I pasted the new screenshot next to link and epona in the old one at the same size, since it's unfair to compair a close up to a far away shot.
And then cut out some grass (since grass is all that's seen in the new screenshot and it's the only thing comparable apart from Link and epona.) and then pasted it next to grass of comparable close up-ness in the old screenshot and then adjusted the colours to make it easier to compare.
To me the grass looks the same. It's lacking the red flowers and some kind of other grass, but that could just mean that they don't use the exat same grass/flowers everywhere, which at least I think is a good thing so it don't look exactly the same evrywhere.
Looking at link's face, things usually look distorted at a lower resolution than what's needed to see all detail, so it's a bit strange to draw conclusions from that to what Link's face looks like now
Regarding the light, it's obviously different times during the day, so it's a bit unfair to compare the light.
The old image is just in 1080.. the game looks exactly the same the main difference between that e3 image and the new one is lighting. Thats really all there is to it. And camera angle. This game kinda got that skyward sword thing going on that when you are further away from something the artstyle makes it looks a bit more organic and not like a game.
Textures aren't computationally heavy and there's nothing simple in what is being shown in Zelda U.Answer: low-detail textures. Much easier to render lots of stuff if what you're rendering is relatively simple.
If by art style you mean GI for the sun, advanced shaders, an incredible amount of (great looking) grass that reacts to wind and explosions, advanced hair tech for Link and Epona, self-shadowing everywhere, full res particles, incredible animations etc in an open world game, then yes. It's all art style.It's all art style.
1080p version on NX would be fantastic.
setting yourself up for disappointment
we've barely even seen the game
and there will never be another OOT. or a generation that breaks ground like the N64 gen.
but yeah I think this game will be pretty good. hopefully better than TP and SS
Progress towards...?
What the flying f... are you talking about? 1) we have barely seen the game, like, at all. 2) this snippet was like 5 seconds long, so you can't barely see anything. 3)what would you expect to see from low-quality, 5 second snippet footage? lmao
Wait for TGA. I have a good feeling.
If by art style you mean GI for the sun, advanced shaders, an incredible amount of (great looking) grass that reacts to wind and explosions, advanced hair tech for Link and Epona, self-shadowing everywhere, full res particles, incredible animations etc in an open world game, then yes. It's all art style.
Made a high-quality gif of the whole sequence.
Looks basically exactly the same as it looked a year ago. I'm not sure what people are swooning over. I was hoping that after, what, 9 months, we would get some footage that suggested some kind of progress.
Why not? If anyone can do it, it is Nintendo. Nintendo perfected 2d gaming. Nintendo perfected 3d gaming back with Mario 64 and Ocarina of Time why can't they perfect "open world" gameplay? A lot of of open world games lack polish around the edges and get repetitive. Most people forget that the best open world game ever was the original Zelda on the NES.
Nintendo seems to be listening to the feedback. Drop me in a world and let me explore like the original Zelda and this game will be a masterpiece.
Progress toward literally anything would be nice, don't you think?
You understood his/her point the exact opposite way of what they said. He/she was saying that Zelda U looks good not just because of the art style, but also because of the impressive tech behind it.there's nothing going on here that's in any way beyond the Wii U's capabilities
I'll break it down
- by GI I assume you mean the bloom and macro shadows. nothing crazy
- the grass looks like a special renderer that reacts to some vector fields
- "advanced hair tech" is just cloth physics. that shit work on the PS2
- self-shadowing happens because of dynamic shadows which again is nothing crazy
- particle systems ain't really expensive unless you have like a billion huge particles
- animation quality has nothing to do with how computationally expensive they are, and animation technology is probably the most optimized part of 3D rendering after rasterization
- all in all Zelda U looks like it's less technically demanding than GTAV, and that game runs on the 360, a console that is weaker than the Wii U
You understood his/her point the exact opposite way of what they said. He/she was saying that Zelda U looks good not just because of the art style, but also because of the impressive tech behind it.
But, but, but it wasnt gonna show.. now what where my money!!!
No i mean global illumination.there's nothing going on here that's in any way beyond the Wii U's capabilities
I'll break it down
[*]by GI I assume you mean the bloom and macro shadows. nothing crazy
There aren't many games with better looking grass or that use better tech for it, and most definitely none of them run on PS360.[*]the grass looks like a special renderer that reacts to some vector fields
Then Rockstar must be full of idiots because hair on RDR horses look nothing like Epona's. Also, a list of PS2 games with hair that looks as good as those seen in Zelda U would be very nice.[*]"advanced hair tech" is just cloth physics. that shit work on the PS2
Didn't say it was crazy, but many games (even "linear" games) don't do that.[*]self-shadowing happens because of dynamic shadows which again is nothing crazy
And yet a shitload of games use sub res particles, especially in open world games.[*]particle systems ain't really expensive unless you have like a billion huge particles
Animation quality is memory heavy (ask Naughty Dog) and requires a insane amount of work, otherwise all games would have great animations. Go play Fallout 4, then come back here.[*]animation quality has nothing to do with how computationally expensive they are, and animation technology is probably the most optimized part of 3D rendering after rasterization
Lol, it definitely isn't. GTA V also runs like shit on the 360.[*]all in all Zelda U looks like it's less technically demanding than GTAV, and that game runs on the 360, a console that is weaker than the Wii U
You understood his/her point the exact opposite way of what they said. He/she was saying that Zelda U looks good not just because of the art style, but also because of the impressive tech behind it.
ahhh feck I totally did
w/e hopefully someone who still hasn't got the message will be helped
There aren't many games with better looking grass or that use better tech for it, and most definitely none of them run on PS360.
Wait, now i'm confused. Were you being ironic or what? :lol
Haha, yep. I'm glad you were wrong tooYep. I was wrong. ;__: But gladly so!
No i mean global illumination.
If I take the word 'impressive' out of my post does it better reflect what you meant? Because it sounds like you were saying Zelda U looks the way it does thanks to more than just art style. Correct me if I'm wrong. Maybe you don't think it looks impressive though, which could've just been me putting words in your mouth.Wait, now i'm confused. Were you being ironic or what? :lol
Why not? If anyone can do it, it is Nintendo. Nintendo perfected 2d gaming. Nintendo perfected 3d gaming back with Mario 64 and Ocarina of Time why can't they perfect "open world" gameplay? A lot of of open world games lack polish around the edges and get repetitive. Most people forget that the best open world game ever was the original Zelda on the NES.
Nintendo seems to be listening to the feedback. Drop me in a world that looks like this and let me explore like the original Zelda and this game will be a masterpiece.
Mmm, maybe they share some similiarities but i don't recall grass in WWHD reacting to wind and explosions like in Zelda U so there must definitely be something else going on.I think it's based on the same tech as Wind Waker HD. There's similarities.
Well you're not wrong.In the end we're all going to die. Nothing matters. I can't tell anymore.
No you're right, that's what i meant, i quoted your post because it was the one he was responding to. I think it looks mighty impressive, especially considering it's a Wii U game, and imho in 1080p+AA and with some tweaks (like a better lod system and more detailed trees) it could easily be mistaken for a PS4 game. Anyway i added an "/s" to my previous post to make more obvious that i was being sarcastic when i said it was "only artstyle"Because it sounds like you were saying Zelda U looks the way it does thanks to more than just art style. Correct me if I'm wrong. Maybe you don't think it looks impressive though, which could've just been me putting words in your mouth.
Many current gen games and even some last gen titles use GI, just not "full dynamic" GI of course (light sources are usually baked). Unity has recently proposed a solution but it isn't exactly "dynamic", it's real time relighting so it looks good but has its limitations (let's call it"half-realtime" xd). Right now the only way to have entirely non-baked light sources is to use voxels cone tracing, but it's extremely expensive and unfeasible on current gen hardware. IIRC Q-games is using an in house solution based on this tech for The Tomorrow Children, but they can only use it for 2-3 bounces.I'm just a simple artist but surely there is no GI being computed in real time in current videogames? Light probes and the like to mimic it, plus GI passes baked into textures?
Made a high-quality gif of the whole sequence.
there's nothing going on here that's in any way beyond the Wii U's capabilities
I'll break it down
- by GI I assume you mean the bloom and macro shadows. nothing crazy
- the grass looks like a special renderer that reacts to some vector fields
- "advanced hair tech" is just cloth physics. that shit work on the PS2
- self-shadowing happens because of dynamic shadows which again is nothing crazy
- particle systems ain't really expensive unless you have like a billion huge particles
- animation quality has nothing to do with how computationally expensive they are, and animation technology is probably the most optimized part of 3D rendering after rasterization
- all in all Zelda U looks like it's less technically demanding than GTAV, and that game runs on the 360, a console that is weaker than the Wii U
there's nothing going on here that's in any way beyond the Wii U's capabilities
I'll break it down
- by GI I assume you mean the bloom and macro shadows. nothing crazy
- the grass looks like a special renderer that reacts to some vector fields
- "advanced hair tech" is just cloth physics. that shit work on the PS2
- self-shadowing happens because of dynamic shadows which again is nothing crazy
- particle systems ain't really expensive unless you have like a billion huge particles
- animation quality has nothing to do with how computationally expensive they are, and animation technology is probably the most optimized part of 3D rendering after rasterization
- all in all Zelda U looks like it's less technically demanding than GTAV, and that game runs on the 360, a console that is weaker than the Wii U
Made a high-quality gif of the whole sequence.
Mmm, maybe they share some similiarities but i don't recall grass in WWHD reacting to wind and explosions like in Zelda U so there must definitely be something else going on.
Really hoping this is a remake of zelda 1, or at least set in the same time period in hyrule with similar items.
Another way to make the game 'easier', outside of the hint systems they've used in the past (watch a playthrough, eg) would be to let you buy keys again to bypass difficult puzzles. No one would force you to buy a key, but if you were stuck in a dungeon you could just use the key you bought (make them different from keys found in dungeons, so it clears the room of enemies/opens one of the doors).
Would absolutely break the game for speedrunners though (unless you have key vs no key runs)