we now have fifty posts for every new second of footage
a round of applause
Grass post
Remember the entrance to the temple of wind, where you had to equip the boots to progress? The grass was bending to the wind there. The blast of an explosion made the grass "flatten" too if I remember correctly.
Yes, they are.
The first three hours of the game you will do practice fighting with them...
Dat grassMade a high-quality gif of the whole sequence.
Welcome to the GAF!
Finally a good gif!
Nitpicking: The swamp doesn't look like a swamp, is sparse.
My uncle, who works at Nintendo, told be all the dungeons were completed. j/k.
We have to realize that Nintendo has 2 games to make here, a huge open-world game, and intricately designed linear dungeons underground. Most open-worlds do only the former.
Made a high-quality gif of the whole sequence.
Even if the tech was the same (it's not), Zelda U is still more impressive if only because of the scale of which the gameworld is rendered while still animating the grass blades.
Anyway, in Zelda U, the grass blades have more points of animation and are individually animated. There is also dynamic wind simulation to bring out the animation. In Wind Waker, the grass animation was completely canned when blown by the wind. In Zelda U, the grass animation is physics based when blown by the wind.
I agree with you but Flower's grass on PS3 was great too.
So, this game absolutely must have a fully orchestrated OST right? Actual orchestra? It's a lock. With all the symphony of the goddess stuff in recent years and the better tech...
the tiny pieces of audio we heard at the game awards last year, could anyone sus it out? was there any midi? It probably wouldve been placeholder stuff if so, right?
right back at'cha
I've been here seven years longer than you kid
I've seen this place go from a small-time video game enthusiast forum to a big-time plain video game forum
I've seen men die for their opinions on Halo
Thats exactly what I freaking meantGreat post.
Lighting is different in the sense that the reveal trailer and the 5 second teaser from yesterday take place in two different times of the day. Lighting quality is the same.
Textures aren't computationally heavy and there's nothing simple in what is being shown in Zelda U.
If by art style you mean GI for the sun, advanced shaders, an incredible amount of (great looking) grass that reacts to wind and explosions, advanced hair tech for Link and Epona, self-shadowing everywhere, full res particles, incredible animations etc in an open world game, then yes. It's all art style.
/s
Yep. Impressive stuff, i was wondering if they used GPGPU to achieve this. Anyway i still think Crysis 3 has better grass tech than Zelda, although that game has "open areas" and it's not an open world.Even if the tech was the same (it's not), Zelda U is still more impressive if only because of the scale of which the gameworld is rendered while still animating the grass blades.
Anyway, in Zelda U, the grass blades have more points of animation and are individually animated. There is also dynamic wind simulation to bring out the animation. In Wind Waker, the grass animation was completely canned when blown by the wind. In Zelda U, the grass animation is physics based when blown by the wind.
Thats exactly what I freaking meant
The grass strikes me as more "physics" than physics. If I had to guess, I'd say blades are rendered along the surface of simple meshes (using color information in the vertices to determine length/flowers) taking into consideration positions+speed of actor objects and noise algorithms for generic wiggle and wind swaying. Much faster than actual physics with awesome results.Even if the tech was the same (it's not), Zelda U is still more impressive if only because of the scale of which the gameworld is rendered while still animating the grass blades.
Anyway, in Zelda U, the grass blades have more points of animation and are individually animated. There is also dynamic wind simulation to bring out the animation. In Wind Waker, the grass animation was completely canned when blown by the wind. In Zelda U, the grass animation is physics based when blown by the wind.
Yep. Impressive stuff, i was wondering if they used GPGPU to achieve this. Anyway i still think Crysis 3 has better grass tech than Zelda, although that game has "open areas" and it's not an open world.
So, this game absolutely must have a fully orchestrated OST right? Actual orchestra? It's a lock. With all the symphony of the goddess stuff in recent years and the better tech...
the tiny pieces of audio we heard at the game awards last year, could anyone sus it out? was there any midi? It probably wouldve been placeholder stuff if so, right?
Good evening,Hi,
Just a question.
When I saw 'link' sitting on the horse at the end of the 5 second teaser I immediately taught on wow that is Zelda sitting there. Could it be that maybe in a twisted world that you now play Zelda who is rescuing link. Or could it be linkle.
thx
Is it coming to NX? I don't want to buy a Wii U if they're just going to axe support for it a year later.
So, this game absolutely must have a fully orchestrated OST right? Actual orchestra? It's a lock. With all the symphony of the goddess stuff in recent years and the better tech...
the tiny pieces of audio we heard at the game awards last year, could anyone sus it out? was there any midi? It probably wouldve been placeholder stuff if so, right?
The grass strikes me as more "physics" than physics. If I had to guess, I'd say blades are rendered along the surface of simple meshes (using color information in the vertices to determine length/flowers) taking into consideration positions+speed of actor objects and noise algorithms for generic wiggle and wind swaying. Much faster than actual physics with awesome results.
deffo
Anybody else think this footage looks a little too yellow? Like a yellow filter or something. It just looks a little dull to me. Should be more clear like that flower pic.
We've only seen sunlight lighting so far from this game. Hopefully the re-reveal shows different TOD. The timelapses at the high points will be glorious.I feel like that may be because of the time of day.
When the day comes, I hope someone does make a sped up video showing the day and night cycle.
Hoping GameXplain is reading this.
Anybody else think this footage looks a little too yellow? Like a yellow filter or something. It just looks a little dull to me. Should be more clear like that flower pic.
I feel like that may be because of the time of day.
We've only seen sunlight lighting so far from this game. Hopefully the re-reveal shows different TOD. The timelapses at the high points will be glorious.
OH FUCK
Skyward Sword had a full orchestra, that does NOT guarantee a good soundtrack, as we learned from that.So, this game absolutely must have a fully orchestrated OST right? Actual orchestra? It's a lock. With all the symphony of the goddess stuff in recent years and the better tech...
the tiny pieces of audio we heard at the game awards last year, could anyone sus it out? was there any midi? It probably wouldve been placeholder stuff if so, right?
Umm... use a spellchecker man.
Tend? Coats? And you confused right and left, twice.
I want something like that Xenoblade 1 video where it showed the character running through a huge chunk of the map while the soundtrack played over it.
This one:
https://www.youtube.com/watch?v=iAYBui5ghJ0