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The LittleBigPlanet BETA thread of hoo boy it's judgement time.

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Teknoman

Member
Kagari said:
Okay, downloading for the THIRD time. If this doesn't work I will be super pissed and give up because I wasted so much time today between trying to get a code from eurogamer, to downloading and installing only to not have it work. Jesus christ.

You're making me anxious.
 

Teknoman

Member
Kagari said:
It's really ridiculous. Whoever's bright fucking idea it was to make this trial a website exclusive raffle essentially needs to be fired.

Damn...

This content cannont be accessed on your account.
(80029513)

Wonder what I did wrong.
 

thuway

Member
You guys are all going to buy this, no matter how bitter you are you didn't get in. I'm not in, but hey, you know what, its 3 fucking weeks away, its not that deep :D.
 

Loudninja

Member
thuway said:
You guys are all going to buy this, no matter how bitter you are you didn't get in. I'm not in, but hey, you know what, its 3 fucking weeks away, its not that deep :D.

Of course I am still buying it.
 

Huggers

Member
chubigans said:
Alrighty, I just put in a good six hours with the game.

Upon starting, you get the total-darkness followed by the run through a simple level while the credits roll. Simple, funny, and unexpected.

My initial impressions were not as good as I expected. The game lacks a certain sharpness that I thought it would have; it looks a bit too soft. The first few levels do a nice job of explaining the game mechanics, and the second level introduces you more to the three-level depth and pulling objects.

At this point I was starting to dislike the gameplay mechanics. It was a bit difficult to pull objects from the front while running towards is, since Sackboy wants to sidestep around it. Going into each different 3-D space is somewhat tricky, and the jump button (at first) did feel too floaty...I felt like I was not jumping high enough, and too slowly.

Then I got to the third level, and the game started to pick up steam. I was able to grab onto some windmills and be tossed upwards to the next one, and it was a blast. The LBP theme kicked in and it finally started to click with me. Jumps became easier, moving in the 3D space was not as difficult (though still a bit tricky) and overall I was really enjoying the game.

I think had I played LBP at PAX or somewhere for just thirty minutes, my impressions would be mixed...definitely not 100% positive. Six hours later, it's one of the best platformers I've played this generation, easily.

But let me back up a bit. I dug into the creation mode, and it took me about two hours to run through all the tutorials. The cool thing is that each tutorial takes about five minutes, and you unlock a ton of stickers and a few new objects, so you never feel like you want to just get to the level making. The BETA flaws showed up a bit; one tutorial was spoken in Japanese (if it's intentional, it's hilarious, but I dunno if it was, hah) and I don't like that once you complete the requirements of the tutorial (bolt this item here) you don't get to mess around in the level anymore...you're booted back to the level you were at.

The videos in the game are heavily compressed, though that's easily attributed to the downloadable nature of the game right now; it'll be much better to watch once it's on BD. There's tons and tons and tons of voice over, which makes the game much more enjoyable to play during the tutorials.

So, I was off to create my own level. I had something in mind: create a monster that was in a skateboard-like tube ramp that would be skating around. It didn't work as well as I hoped. So, I stared to mess around...and created a glass crescent moon with a piston and rope. I accidentally created a Sackboy launcher that was automatically powered...so I saved it as it's own object and placed three or four in the level. The result was a REALLY cool launcher that was it's own happy accident...and now I'm making my level around it.

The amount of options are staggering. While I wish there were more lighting options in the beta (only a star is available for lights, phooey) you pretty much have all the fundamental mechanics ready to go. You have switches that activate with a pull from Sackboy, or activated when Sackboy gets close. You can also create a color-key card button that won't activate until a card of a matching color is brought close to it; you could escort an object somewhere, for example, and gain access to a secret room if you make it all the way through. There are buttons that go off when a certain sticker is applied to it, buttons that are two and three way switches, and more. It's huge.

So, what if you don't want to create anything, and just want to play? It's still a lot of fun, but you'd be missing out on a vital component of the game. I'm positive that you wouldn't enjoy the game as much as people fooling around with the creation program.

The game deserves the hype, but it's shifted my perspective a bit. It's not exactly the kind of game I think casual players will be able to grasp within minutes of playing like I thought it would be, but it's so much deeper for hardcore players than I ever thought would be possible. Unbelievably amazin'.

Cheers dude, good read
 
Kagari said:
It's really ridiculous. Whoever's bright fucking idea it was to make this trial a website exclusive raffle essentially needs to be fired.

i blame the constant baying of the community for a beta. 'when's the beta? you promised a beta! i don't care if the game's changed dramatically since the original plan, when is the beta!'

it was always going to disappoint a lot of people and considering the popularity and hype the game's had it should really have been put out as a demo. but then some bright spark would decide to whinge about the fact the promised beta never eventuated, even though in the end the difference between this 'beta' and a demo looks to be negligible

p.s. anyone got a spare key? :O
 

n1n9tean

Banned
Flunkie said:
beatup.jpg
Why should I donate my hard earned LBP key to a woman/child beater? hmmmmmm?

<<doesn't have any keys/didn't get into the BETA. Welp, off to go beat a child of my own. No, make that a child of someone else's. I don't have any children. Gotta beat somebody else's kid. What can ya do, eh? Hard times. I'll be next door. Later.
 

thuway

Member
Rapping Granny said:
Wacthes the intro and the first level *

I will even share PSN games with you, give me the KEY PLEASE !!!
Really, I'm ashamed at GAF. Some of us are regulars here and post so frequently in the LBP threads, that its a crime we didn't get in. Oh well, Alex if your reading this, we want in, we are your biggest fans.
 

gbovo

Member
Played with gofreak and TTP for a bit. Online is kinda buggy, but will hopefully be fixed for the game's release. The game is really fun if you go with the flow of each level, instead of trying to run through levels (super mario style) like I was doing when I first started playing. The amount of options and things to do are staggering and the game is flooded with charm. Long story short, believe the hype.
 

Zeliard

Member
gbovo said:
Played with gofreak and TTP for a bit. Online is kinda buggy, but will hopefully be fixed for the game's release. The game is really fun if you go with the flow of each level, instead of trying to run through levels (super mario style) like I was doing when I first started playing. The amount of options and things to do are staggering and the game is flooded with charm. Long story short, believe the hype.

I'm pretty convinced the gameplay will kick ass - how are the graphics?
 
Teknoman said:
Its gotta be one minor thing we're doing wrong though. Especially if a few people have started playing via sharing.

mine stopped working. LOL. have no clue anymore now. but my friend is still playing just fine though.
 

tribal24

Banned
gbovo said:
Played with gofreak and TTP for a bit. Online is kinda buggy, but will hopefully be fixed for the game's release. The game is really fun if you go with the flow of each level, instead of trying to run through levels (super mario style) like I was doing when I first started playing. The amount of options and things to do are staggering and the game is flooded with charm. Long story short, believe the hype.

ill believe it when i play it! someone share the key-_-
 

Teknoman

Member
DMPrince said:
mine stopped working. LOL. have no clue anymore now. but my friend is still playing just fine though.

Maybe thats why we cant play? Ask your friend to log off then you try to play the beta or something?

Rapping Granny said:
Is there still a chance for me to get one from one of the sites?

Wouldnt hurt to try.
 

Kagari

Crystal Bearer
Teknoman said:
Its gotta be one minor thing we're doing wrong though. Especially if a few people have started playing via sharing.

I really don't know what it is. Someone should call Sony up lol.
 

chubigans

y'all should be ashamed
Zeliard said:
I'm pretty convinced the gameplay will kick ass - how are the graphics?
Like I said, the initial graphics are alright, but later levels look really good. The glass objects are totally awesome. Maybe I'll make a level totally encased in glass. :p
 

gbovo

Member
alr1ghtstart said:
damn there is so much to do when creating a level. Shame they all require tutorials.
yeah, it's going to take a long, loooooong time before anyone exhausts all there is to do in the game.
 
Rapping Granny said:
I will suck someone's dick for the BETA key.

I am willing to give you 4 PS3 games I don't play no more for a key.

the games are:

Stranglehold
VirtuaFighter 5
Motorstorm
and Madden 07.
:lol :lol :lol

what the hell?
 

bathala

Banned
I find the auto plane switching annoying especially once u start dragging objects.
there's like an invisible wall sometimes
 

chubigans

y'all should be ashamed
bathala said:
I find the auto plane switching annoying especially once u start dragging objects.
there's like an invisible wall sometimes
I know what you mean, but keep at it. Oddly enough it becomes second nature after a few hours.
 

gbovo

Member
bathala said:
I find the auto plane switching annoying especially once u start dragging objects.
there's like an invisible wall sometimes
yeah, I had some trouble with that, instead of letting me grab something in the middle plane, it would transfer me to the front plane.
 

Eteric Rice

Member
I agree with the guy that posted the big review above, it's not what you call a casual friendly game. I can see a lot of people getting tired of going through toturials.

But, I can see freakishly creative people doing some craaazy shit with this.

The controls are a bit of a pain in the ass as well, but they're manageable.
 

BIG BUBBA

Did I mention it's time to cancel my Ratchet and Clank preorder yet?
Am I the only one who isn't completely blown away? I mean, I see some potential, but the premade levels really aren't fun, the jumping is wonky/floaty, and the whole 3-plane gameplay is awkward and not really all that intuitive. I also wish the characters could hang onto ledges.
 

TuxBobble

Member
Oh man, I can't wait for the NA beta. Glad that Europeans didn't get slighted by their own local company, too, although I am quite jealous.


I'm waiting so intently for this game, haha...
 

bathala

Banned
cybropm said:
I have been lucky enough to get a code. Now how do I download the beta from PSN? :(

HELP PLEASE!!!
Make EU account. follow the eurogamer instruction.
once downloaded u can Play it on ur US account
 

Teknoman

Member
So when I sign in with the info you gave me DMprince, just to test things out, instead of "cannot be accessed on your account" I just get "An error has occured during the start operation".
 
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