Bioware saying they made sure "all play styles are viable at all difficulty levels" on this stream is kind of insulting.
It's like they are fucking clueless about there own game.
Bioware saying they made sure "all play styles are viable at all difficulty levels" on this stream is kind of insulting.
I've seen people mention the Raptor but I didn't feel like it was anything amazing, but I guess it's because of the kick. So the Sentinel can give it enough stability to make it feel less like a Counter Strike AK? Is that set up gold viable?
Edit: New equipment, Combatives Upgrade. 120 MP. +10% damage to Pistols and ARs. So the upgrade is even worse than it was in ME3 where it was 12%. Yeah...
Stream did not instill any confidence. Brief recap:
-We're going to ban people
-Balance is iterative
-Pizza delivery in
-We're really going to ban people, it's important to us for whatever reason
-Most players play on bronze
-WE'RE GOING TO FUCKING BAN PEOPLE
-More information about weapon, enemy, and power balance in the future
-If you use exploits in this non-competitive multiplayer game we're going to ban you
What are people actually getting banned for?
I'm just occasionally playing MP and don't know anything about exploits etc.
Why did I just play through a game with invincibility AND unlimited ammo? I can understand a glitch causing one, but BOTH? With a raptor too? I'm sure that annoyed my teammates ears all game.
What are people actually getting banned for?
I'm just occasionally playing MP and don't know anything about exploits etc.
The way equipements work should be made clear ingame, they should indicate when it's consumable items and when it's not. For the Strike Teams, I've read that you can only equip one item per team, and you can not remove it to give it to another team. And if you buy a new item for a team, the previous one just disappear ? Can someone confirm ? I read this in a thread on reddit, and still haven't bought anything for my Strike Teams. It takes to long to get mission funds, I don't wanna screw up and waste them.
lol no one on the team plays gold?
This is like how no one on the Destiny team plays the hard raids. Yeesh.
Equipment is 1 per team, and is with that strike team always until you replace it. For example, I bought night vision for a team and it put a goggle icon next to the team...and adds lots of % when you do night missions.
Dont buy any equipment, just do bronze and silver....its much easier and you get no negative traits.
Thanks ! Yeah I think I'll just avoid Gold missions, at least for now.
But when you replace an equipment, the previous one just disappear ? It can not be given to another team ? That's kinda rough.
Stream did not instill any confidence. Brief recap:
-We're going to ban people
-Balance is iterative
-Pizza delivery in
-We're really going to ban people, it's important to us for whatever reason
-Most players play on bronze
-WE'RE GOING TO FUCKING BAN PEOPLE
-More information about weapon, enemy, and power balance in the future
-If you use exploits in this non-competitive multiplayer game we're going to ban you
Wondering if it has something to do with this, though it'd be weird to have a hack that gives a teammate that power.
They were pretty ambiguous about it. We can't know if the double-booster exploit is a bannable offense, or if they're more interested in actual cheats. They did make a point to specify that they consider exploits to be a violation of the Terms of Service.
Kinda figures the dev team is like how Harmonix was with Rock Band. Most of the dev team there couldn't play songs on expert. No wonder they think the weapons and classes are all balanced and working as intended.
SMH.
I wonder if Jeff Kaplan plays high ranked OW.You missed the part where they said they don't really play Gold, one dev seemed like he only had one level 20 character.
Gold difficulties balance makes so much sense now, i can't even be mad at everyone just outlaw zero base Vanquisher farming.
I don't get how you don't play y our own end game content though, particularly when you are making a game where you are hoping players buy gacha/slot machine drops for the next 2+ years.
Do people just make up numbers and hope they work out? Like WTF?
The recap on reddit said that the devs play silver and gold at home, but this thread says different? Which was it?
You missed the part where they said they don't really play Gold, one dev seemed like he only had one level 20 character.
Gold difficulties balance makes so much sense now, i can't even be mad at everyone just outlaw zero base Vanquisher farming.
So... which one is it?I don't get how you don't play y our own end game content though, particularly when you are making a game where you are hoping players buy gacha/slot machine drops for the next 2+ years.
Do people just make up numbers and hope they work out? Like WTF?
This is kinda where I'm at - there's a lot of fun builds to play but unless you're really active to get character ranks up a bit and level each of those characters to 20, the grind's not very fun unless you're ok with the current grind meta with snipers on firebase zero outlaw gold, or you play the game exactly as the devs want you to play, which requires more teamwork and less lone-wolfing which isn't always the case in pubs. I have a pretty decent manifest at this point but it's starting to get tiring queuing up for games with pubs only to end up in one of those; at the same time, I can't be mad at my teammates for wanting to do that when they're not enjoying playing gold with their current gear/characters.I hold out the hope that one day, the MP here will reach what ME3's was, since that does seem way better than this. I never did play ME3's multiplayer, though.
I still enjoy what I do play of the ME: A multiplayer, but I find myself playing it less now. Much less.
ME3 MP is still awesome.I hold out the hope that one day, the MP here will reach what ME3's was, since that does seem way better than this. I never did play ME3's multiplayer, though.
What's the point of walking slowly during those delivery objectives when you can just spam evade to get to the point quickly? Did the devs even thought of people doing that?
Stick to one class you enjoy for now, spam basic packs, use consumables on Wave 6, do Apex mobile app to buy consumables, don't lone wolf, stay close to the most competent teammate, stay in cover, occasionally scan your six for flankers and dash to new spot if flanked.I need some beginner tips. I keep getting wrecked.
Observers take alot more damage if you hit them on the eye, tho that goes back to headshot hitbox problems 😗I have a montage worth of headshots that didn't count as headshots.
Clippy still shows up with, "I see you're trying to reload" every time I want to reload.
But like I said earlier. Observers have WAY too much health for an aerial unit with so much room to maneuver.
Come on. That's a little excessive.
Yesterday I joined a match and and my Viper sniper rifle had constantly 99/999 ammo.What are people actually getting banned for?
I'm just occasionally playing MP and don't know anything about exploits etc.
Yesterday I joined a match and and my Viper sniper rifle had constantly 99/999 ammo.
It's maybe for people using cheats like that.
It seems like a Valve thing to do, making a playstyle choice too strong (e.g. cheap Negev) just to encourage players to use it so they can collect more feedback. This is coming from ME3 MP where melee was pretty bad.It's insane to me that they were willing to drop equipment with +75% damage modifier for melee which already is crazy overpowered and gets juiced up even moreso on most passive trees, but are throwing out 15% and 10% modifiers on powers and guns respectively which are both currently so anemic.
Especially on pistols, 10% is absolutely nothing.
Yesterday I joined a match and and my Viper sniper rifle had constantly 99/999 ammo.
It's maybe for people using cheats like that.
Yes. First time I saw something like that. At least doesn't seem widespread so far.Was that on PC?
I am saddened that MP is still a steaming pile of shit from the looks of this. I was expecting more of the ME3 magic, but looks like they shat out a turd. Disappointed, I was really really looking forward to this :-/
On the bright side, I am very much enjoying Overwatch's new 4 player co-op mode, would recommend it to people looking for humans-vs-ai wave based game. It's still only one map, but the polish is amazing.
I don't understand why this isnt as good as ME3 was. I get why the single player isn't great, but the multiplayer is done by the same studio! Why is it so unbalanced? Why has all the strategy about spawn points gone? Who thought those stupid dogs being in every enemy type was a good idea? Or hell, the Outlaw faction full stop just because they are so boring? Why the change the character cards that makes it impossible to play ultra rare characters full? Why are so, so many weapons useless?
I don't understand why this isnt as good as ME3 was. I get why the single player isn't great, but the multiplayer is done by the same studio! Why is it so unbalanced? Why has all the strategy about spawn points gone? Who thought those stupid dogs being in every enemy type was a good idea? Or hell, the Outlaw faction full stop just because they are so boring? Why the change the character cards that makes it impossible to play ultra rare characters full? Why are so, so many weapons useless?