I like Wonderful, but I'm a couple episodes behind at this point. It's fun and relaxing but not quite as funny as Rose Buddies was, though that'll probably depend on the topic.
The best part of TAZ was when it was just four people who didn't know how to play D&D playing D&D.
They kinda want to have it both ways with this walkabout phase of the game. Oh hey we're not going too in detail with our characters for this bit which will only last a few months at most...but let's spend an episode doing just that. Just go in sight unseen with no grandiose title and have fun.
This. I'm also starting to notice that he's real quite the control freak on every show that's not MBMBAM.
The only reason they could jump into the original campaign so fast was that they started doing a premade adventure with largely premade characters. They have to do more character creation and actually worldbuild this time around. I feel like it's not really a part of starting a game that you can easily skip if there's not resources out there for it? I do wish they'd just dropped the first gameplay episode the same day as this though.
But they're never going to just stumble into things again, at least not the same level as Balance. Aspects of doing that bit them in the ass by the time the campaign ended, and as much as I'm sure they're going to goof around still, they have to take the experimental arcs seriously from a creation/production/whatever side of things if they want to continue them later without the issues Balance had. There was some indication we might get actual oneshots with new games that aren't meant to be campaigns, so hopefully we do get some more chaotic episodes where they can just play Fiasco or something and not have to care about where things go long term.
I did notice Griffin seemed to direct the conversation more than I expected so I'm sorta wondering if he's maintaining a production role even if he's not GMing. Or maybe they just asked him to do this while they transition to other GMs. Hmm.