So let's be crazy, i'll make a thread about that cause i want people to think about that idea.
Let's say there IS a control gimmick, an innovation in the NX, that is big enough so Nintendo wants to avoid leaks. Something that can create a difference, that would explain some rumors we had about their confidence in the product.
If you really think about it, the innovation model for Nintendo has been simple. Pick a tech that is there, not expensive, but nobody's doing anything with it. It worked for ds and wii.
In that regard, VR is interesting, but not for VR in itself. Rather for techs used in VR.
One of the potential non crazy scifi thing Nintendo could have, that none other have right now.. is tool assisted head/eyes tracking. It's never really talked about (cause maybe i'm the only fool thinking that....) but beyond vr immersive qualities, the oculus was revolutionnary for me, control wise, when the dev used really well the head gyro. When done right, being able to control subtly something (see Vanguard V and Proton Pulse, both from Justin Moravetz) with slight head rotation IS, to me, the most intuitive, natural way i've ever controlled something in a game. That and it lets you control some things (a visor, or even elements of the game, or the camera, or select a part or a character in game) while having both your hands free.
This could absolutely be a game changer for every kind of game. It's basically the wiimote pointer except it's perfectly natural to aim AND let you use a real pad in the same time for other things. The pointer could have been incredible but it wasn't cause it's just not intuitive to aim from your hand! Now doind it wit your head ? It's the most natural thing ever.
So let's imagine what that means in a soccer game, a fps.. ect. You can even imagine some hack and slash where you naturally, effortlessly aim at the guy you want to kick. Every game can benefit from it. It would probably give every game the ultimate control method. Pikmin ? Star Fox ? (I defy anyone having tried Vanguard V to not think, Star Fox needs this). Metroid obviously. That would actualyl be a next gen control. You can even go crazy, and think about, i don't know, a fighting game where you do different moves by aiming at different parts of your adversary. It wouldn't work with the wiimote, for exemple, but it works with that. Being able to pick things, or areas, effortlessly, on top of the classic control, can add a never seen before depth to every type of control.
I'm just saying, what if NX little trick is a little tool (something you put on top of your ear with a gyro and a little captor) that allows head control. (it could go farther and allow eye control but i think it's more complicated). At least THIS is, right now, a tech that is cheap, usable, and nobody's doing it. That would be the perfect Nintendo innovation.
People always go to far, and look for the complicated futuristic thing. People will talk to you about eye control of course. But it's super complicated and maybe even a little weird to control things with your eyes. While the head control is here, super simple to do, and it works. There are example of it, right now already.
Now, maybe, the limit of my theory is that people tried that and hated it lol. But it seems proton Pulse is pretty popular on many VR devices. And when you think about it, initially, controlling a block, in a breakout game, with your head.. seems like the worse idea ever. Except is super easy and accurate to play!
I'm saying that, i'm saying nothing.
(Oh and guess what,if the tool is something discrete, it could work the exact same way for the portable, isn't it crazy..)
(And i forgot a little something about it to. With that tech, you can finally have the famous desktop vr effect in all your games. As you move your head, the perspective change accordingly. I still think THIS is more impressive and realistic than stereo 3D actually). THAt in itself could add the little graphical / immersive gimmick that would make NX ports special.
Let's say there IS a control gimmick, an innovation in the NX, that is big enough so Nintendo wants to avoid leaks. Something that can create a difference, that would explain some rumors we had about their confidence in the product.
If you really think about it, the innovation model for Nintendo has been simple. Pick a tech that is there, not expensive, but nobody's doing anything with it. It worked for ds and wii.
In that regard, VR is interesting, but not for VR in itself. Rather for techs used in VR.
One of the potential non crazy scifi thing Nintendo could have, that none other have right now.. is tool assisted head/eyes tracking. It's never really talked about (cause maybe i'm the only fool thinking that....) but beyond vr immersive qualities, the oculus was revolutionnary for me, control wise, when the dev used really well the head gyro. When done right, being able to control subtly something (see Vanguard V and Proton Pulse, both from Justin Moravetz) with slight head rotation IS, to me, the most intuitive, natural way i've ever controlled something in a game. That and it lets you control some things (a visor, or even elements of the game, or the camera, or select a part or a character in game) while having both your hands free.
This could absolutely be a game changer for every kind of game. It's basically the wiimote pointer except it's perfectly natural to aim AND let you use a real pad in the same time for other things. The pointer could have been incredible but it wasn't cause it's just not intuitive to aim from your hand! Now doind it wit your head ? It's the most natural thing ever.
So let's imagine what that means in a soccer game, a fps.. ect. You can even imagine some hack and slash where you naturally, effortlessly aim at the guy you want to kick. Every game can benefit from it. It would probably give every game the ultimate control method. Pikmin ? Star Fox ? (I defy anyone having tried Vanguard V to not think, Star Fox needs this). Metroid obviously. That would actualyl be a next gen control. You can even go crazy, and think about, i don't know, a fighting game where you do different moves by aiming at different parts of your adversary. It wouldn't work with the wiimote, for exemple, but it works with that. Being able to pick things, or areas, effortlessly, on top of the classic control, can add a never seen before depth to every type of control.
I'm just saying, what if NX little trick is a little tool (something you put on top of your ear with a gyro and a little captor) that allows head control. (it could go farther and allow eye control but i think it's more complicated). At least THIS is, right now, a tech that is cheap, usable, and nobody's doing it. That would be the perfect Nintendo innovation.
People always go to far, and look for the complicated futuristic thing. People will talk to you about eye control of course. But it's super complicated and maybe even a little weird to control things with your eyes. While the head control is here, super simple to do, and it works. There are example of it, right now already.
Now, maybe, the limit of my theory is that people tried that and hated it lol. But it seems proton Pulse is pretty popular on many VR devices. And when you think about it, initially, controlling a block, in a breakout game, with your head.. seems like the worse idea ever. Except is super easy and accurate to play!
I'm saying that, i'm saying nothing.
(Oh and guess what,if the tool is something discrete, it could work the exact same way for the portable, isn't it crazy..)
(And i forgot a little something about it to. With that tech, you can finally have the famous desktop vr effect in all your games. As you move your head, the perspective change accordingly. I still think THIS is more impressive and realistic than stereo 3D actually). THAt in itself could add the little graphical / immersive gimmick that would make NX ports special.