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~ The Official Final Fantasy Tactics: War of the Lions thread ~

ethelred

Member
BlueTsunami said:
Being that its portable, I'm actually giving thought to doing the De leveling trick to make a perfect Ramza. I also didn't know about the Bard + Mime leveling trick which is having a Bard Sing and the Mime will mime the action. Leave the game to the side and the mime will level up passively.

I don't like doing broken game-abuse stuff like that.
 
I've never been able to figure this out: what system governs how JP are given to jobs other than the one currently equipped? (ie: your knight gains some points in squire in a battle).

I've looked around, and have yet to find an adequate explanation elsewhere.
 

BlueTsunami

there is joy in sucking dick
ethelred said:
I don't like doing broken game-abuse stuff like that.

Eh, I already played it so many times but I can see where its objectionable. Leveling up a Mime seems like a pain in the ass though since you can equip the Calcs EXP UP skill. I've personally never payed any attention to leveling up as a certain class in my last play throughs.
 

Aeana

Member
Revengeance said:
I've never been able to figure this out: what system governs how JP are given to jobs other than the one currently equipped? (ie: your knight gains some points in squire in a battle).

I've looked around, and have yet to find an adequate explanation elsewhere.

When a unit of a certain job gains JP, everybody else will earn 1/4 of that JP in the job of that unit.
 

BlueTsunami

there is joy in sucking dick
Holy shit, I never knew this! GameFAQs FTW!

Appearently you can cast Firaja and all other top tier magics on Black Mages (and each skill on a respective magic class) and they will learn the skill? Thats a massive 900 Points that I only need to use once on each skill and pass it along my team. Pretty cool.
 
BlueTsunami said:
Holy shit, I never knew this! GameFAQs FTW!

Appearently you can cast Firaja and all other top tier magics on Black Mages (and each skill on a respective magic class) and they will learn the skill? Thats a massive 900 Points that I only need to use once on each skill and pass it along my team. Pretty cool.



What, what, whaaat?
 

ethelred

Member
BlueTsunami said:
Eh, I already played it so many times but I can see where its objectionable. Leveling up a Mime seems like a pain in the ass though since you can equip the Calcs EXP UP skill. I've personally never payed any attention to leveling up as a certain class in my last play throughs.

It's not objectionable. I don't have a problem with other people playing that way. I just don't find it fun personally, so I don't play that way. You can do whatever you find fun!
 

Echoes

Member
BlueTsunami said:
Holy shit, I never knew this! GameFAQs FTW!

Appearently you can cast Firaja and all other top tier magics on Black Mages (and each skill on a respective magic class) and they will learn the skill? Thats a massive 900 Points that I only need to use once on each skill and pass it along my team. Pretty cool.
OW.MAI.GAWD
this is the BEST info I've read so far for the game. THANK.YOU.SO.MUCH

and you're mostly welcome, Sallokin! :D
 

BlueTsunami

there is joy in sucking dick
Citizenship said:
OW.MAI.GAWD
this is the BEST info I've read so far for the game. THANK.YOU.SO.MUCH

and you're mostly welcome, Sallokin! :D

I'm not sure if its some GFAQ NEWB thing but I got it off the message board. They stated it only works for top skills (usually ones that don't allow Calculator use, you can check this by looking at the description of the Spell).

So Time Mage it would be Hasteja, White Mage Curaja and supposedly all Summon Skills are learnable this way. You have to be the class with which the respective skill is being used, obviously. Huge time saver if true (if you want more than one person attaining Dark Knight)
 

Echoes

Member
BlueTsunami said:
I'm not sure if its some GFAQ NEWB thing but I got it off the message board. They stated it only works for top skills (usually ones that don't allow Calculator use, you can check this by looking at the description of the Spell).

So Time Mage it would be Hasteja, White Mage Curaja and supposedly all Summon Skills are learnable this way. You have to be the class with which the respective skill is being used, obviously. Huge time saver if true (if you want more than one person attaining Dark Knight)
no worries, I'm playing lots of multiplayer games with my brother right now just to confirm it. (grinding with JP Boost+Focus all the time)
 
Beowulf is the best character in the game. His Drain does like 999 damage to the final boss. The ability to quickly turn ppl into frogs or chickens is also awesome for grinding purposes.
 

Echoes

Member
Ok, I did Firaja on another Black Mage, he died and didn't learn the spell. I played another battle, did the Firaja again on him, he survived, but yet he didn't learn it :\

damn... :(


EDIT: give it more time Amir0x, you'll get used to it eventually.
 
Citizenship said:
Ok, I did Firaja on another Black Mage, he died and didn't learn the spell. I played another battle, did the Firaja again on him, he survived, but yet he didn't learn it :\

damn... :(


EDIT: give it more time Amir0x, you'll get used to it eventually.

You need to learn a certain Summoner skill for it to work. I don't remember the name.
 

jiggle

Member
Dechaios said:
So just how hard is it exactly to get the Dark Knight class...?


It's just very time consuming. Because u'll most likely want to take a melee character into that class, but it requires you to master Black Mage job.
 

Sallokin

Member
Dechaios said:
So just how hard is it exactly to get the Dark Knight class...?


According to GFAQS

Completely Master Knight and Black Mage, kill (crystallize) 20 units, and reach level 8 with Dragoon, Ninja, Goemancer and Samurai

added spoiler tags to be safe.
 

BlueTsunami

there is joy in sucking dick
Dechaios said:
So just how hard is it exactly to get the Dark Knight class...?

You need to Master both the Knight and Black Mage class (as in learn all of their abilities) and you need to have level 8 Dragoon, Geomancer, Ninja and Samurai also kill and crystalize (not sure if you need to collect them or just let them crystalize) 20 enemies

Sallokin beat me to the punch :D

and I guess I was fooled by GameFAQs :( Unless you can't do this in Multiplayer mode or something...I have to test it for myself but I haven't learned any of those high skills yet...well, I do have Flare.
 
ethelred said:
I'm finding him to be quite a good character, for what it's worth. Aside from the fact that he's got a pretty cool design, he's rather powerful -- Ramza's Cheer, Yell, Ultima, and (most importantly) Scream abilities -- and the last one he even gets a full chapter before Ramza. Plus his built-in Poach ability is very handy.
I'm rather intrigued by his monster hunter archtype. As far as character themes or fantasy roles or jobs goes, I've always had a sweet tooth for fur trapping, hunters, rangers, and other wilderness specialists of sorts -- hence the poaching 'complete game' file theme I've referenced many times before -- so that Luso was designed as such catches my attention when he otherwise completely turns me off (I hate his visual appearance; utterly nonsensical and goofy).

So it's sort of sparked an interest in FFTA2 that wasn't there before, and a curiosity of his FFT archtype hints at a character theme or role in his actual story title. Or it's just a convenient excuse to give him FFT context and really means nothing else, but I suppose we'll see.
 

Amir0x

Banned
MoxManiac said:
Even the stupid little animation when you use a potion on someone has slowdown!

The worst part is when you have an ability that autotriggers whenever someone hits you. I put Regenerate on one of my guys, he was hit like 4 times in a row each time triggering the fucking slow ass piece of shit regen spell. I actually had to take off the ability it was so annoying.

Yeah, I don't think I'll be playing this anymore. Nice try, Squeenix, next time spend an extra ten bucks making a port that isn't worse than the original. One again, I swear off ports for a reason.
 

ccbfan

Member
For the case in the PS version (I haven't tested it on the PSP version)

For the blue magic style learning. Its not all the time except for zodiac.

Also there's some things you might want to know before hand.

1. An enemy has to cast the spell. (Or a charmed spell caster (own))
2. You have the be the natural class of that spell. The caster does not need to be of the natural class. So an enemy lancer casting firaja on your wizard could result in your wizard knowing firaja.
3. Even if multi learn capable characters gets hit with a spell only one person can learn it at a time.
4. Obviously you have to survive.
5. Enemies can learn spells too. (Which is very important getting everyone to know zodiac).




Also for Plummel the damage formula is this.

damage = (1..9) * (PA + [PA / 2]). Its one of the most random attacks. The others are attacks dealing with flails and axes whose damage forula is (1..WP)*PA



Also the slowdown isn't too bad. I already beat it and it only took me like 2 days. 15 hours of gameplay time. Now I'm half working on a perfect file while doing some single class challenges.
 
Amir0x said:
The worst part is when you have an ability that autotriggers whenever someone hits you. I put Regenerate on one of my guys, he was hit like 4 times in a row each time triggering the fucking slow ass piece of shit regen spell. I actually had to take off the ability it was so annoying.

Yeah, I don't think I'll be playing this anymore. Nice try, Squeenix, next time spend an extra ten bucks making a port that isn't worse than the original. One again, I swear off ports for a reason.

wow

that bad huh?
 

ccbfan

Member
Amir0x said:
The worst part is when you have an ability that autotriggers whenever someone hits you. I put Regenerate on one of my guys, he was hit like 4 times in a row each time triggering the fucking slow ass piece of shit regen spell. I actually had to take off the ability it was so annoying.

Yeah, I don't think I'll be playing this anymore. Nice try, Squeenix, next time spend an extra ten bucks making a port that isn't worse than the original. One again, I swear off ports for a reason.


Yeah even on the PS version I never used long length reaction skills. They just take way too long. I turn off all quotes/jp/exp at the start of the game.

Also why I hate the dancer class even though its one of the most effective class in the game. 3 dancer/2 mime = every enemy on the screen have 1 sp in 2 turns.
 

Amir0x

Banned
The translation is great, the CG cutscenes are pretty. But since 99% of the time you're in these battles with the god damn awful slowdown every five seconds, it is not enough to keep me going. I'm sure everyone's mileage will vary, as it clearly has varied, but for me I don't have time for this terrible port.
 

MrDaravon

Member
The Sphinx said:
Anyone know whether the guide is out yet?

Apparently, although YMMV. Most places had it listed as shipping today previously; Gamestop .com now lists it as back ordered (store locator not working yet), amazon.com has it in their general 4 to 6 week shipping estimate which is what they toss up when something is out but they don't have it. I say that it is out though because bradygames.com has it listed as in-stock and shipping. They also have a PDF chapter sample up and it looks pretty good.
 

Spire

Subconscious Brolonging
The slowdown isn't always a bad thing. I cast Protect on four of my guys once and was able to play through and finish HL2: Episode 2 before the animation was done and thus, didn't miss a beat of the action.
 
Wait, is this added slowdown since the original PS1 release?

How the hell does that happen? The damn PSP can fully emulate the original game already at full speed!!
 

ethelred

Member
HomerSimpson-Man said:
Wait, is this added slowdown since the original PS1 release?

How the hell does that happen? The damn PSP can fully emulate the original game already at full speed!!

Not too familiar with Tose, eh?
 

Ceb

Member
I've put in 20 hours and the slowdown hasn't bothered me. But like I said, I tend to skip casting Cure/Protect/Haste spells. The attack techniques lasting an additional 1-2 seconds is definitely not enough to annoy me.
 

ElyrionX

Member
HomerSimpson-Man said:
Wait, is this added slowdown since the original PS1 release?

How the hell does that happen? The damn PSP can fully emulate the original game already at full speed!!

Well, almost every other spell you cast now has some slowdown. It's pretty minor and barely noticeable after a while. The only problem is that for every other spell you cast now, there is some minor slowdown so it all adds up. Not an ideal situation but it's hardly a reason not to own one of the greatest games of all time.

However, on the flipside, some of the slowdown from the PS1 version has been toned down as well. For example, the summons spells don't seem to cause as much slowdown now as it did back in the PS1 days.
 

John Harker

Definitely doesn't make things up as he goes along.
Our luck is ill, that we should chance upon fiends such as these in the wood.


makingfiends_subtitle.jpg
 
Ehhh dammit. I'll probably pass now.
It looks like they haven't learned a thing since Valkyrie Profile: Lenneth.

I'm not going to hate on better presentation but I'll be damned if the core game suffers.

IcebergSlim3000 said:
Whats wrong with Lenneth?

Some random review off gamefaqs:

"What is not forgiveable is the fact that they didn't properly modify the graphics to fit the wide-screen format of the PSP. The end result is slightly blurred graphics on some portions of the game. Aside from that, there are a number of speed hiccups that should not have been there. The graphics in my opinion was very sloppily ported."

Then again the original versions are more expensive than the PSP remakes now so eh.
 
PepsimanVsJoe said:
Ehhh dammit. I'll probably pass now.
It looks like they haven't learned a thing since Valkyrie Profile: Lenneth.

I'm not going to hate on better presentation but I'll be damned if the core game suffers.

Whats wrong with Lenneth?
 
My plans for right now:

Ramza and my other primary warrior are both on their way to becoming Samurai. I have another working toward Ninja, and an alchemist turned White Mage. Lastly, I have a Black Mage going through the motions. Does this sound ok? I've only just started chapter 2.

Also, my Black Mage has a little over a 1000 JP to spend, should I skip to a top tier spell? (Firaja, Flare, etc) or should I go through the natural progression? Same question for my White Mage, but in terms of skipping Cura for Curaja.
 

BlueTsunami

there is joy in sucking dick
DXMachina said:
Also, my Black Mage has a little over a 1000 JP to spend, should I skip to a top tier spell? (Firaja, Flare, etc) or should I go through the natural progression? Same question for my White Mage, but in terms of skipping Cura for Curaja.

If you plan on using the Calculator skill, I suggest Flare
 

TommyT

Member
So yeah, since this game was released I've already played through once to see the new cutscenes, and now I'm going through again to get everything/everyone. I can't put this game down, easily in my top 3 of games ever. I mean hell, I've bought 4 copies on ps1 alone, and I bought this game for the psp I don't even own. I ended up having to barrow someone elses and a memory stick so I can play it.

The ONLY problem I have with it is the slowdown, which of course has been mentioned, but I got over that. At first I thought the renaming of all the skills was going to be a problem, but it really wasn't after I finally got used to those :D. I just can't put it down, play it every chance I get. Although, once you know the good skill sets it's just a matter of grinding the JP out and rolling through the rest of the game :p
 

BlueTsunami

there is joy in sucking dick
TommyT said:
So yeah, since this game was released I've already played through once to see the new cutscenes

Thats one of my motivators and speaking of cutscenes, holy shit at the
Ovelia and Delita cutscene; where Delita is explaining (passionately) why hes doing what hes doing. The cutscenes are breathing life into these characters (more so than originally).
 

TommyT

Member
Aside from the calculator skills to rape through the game a fun build to play with is :

Class: Monk
Second: Guts ( Mettle )

Two-Swords
Counter
Move+2 ( or teleport )

It's really easy to get early on, just have one Knight in your party with speed/power break ( rend ) and get into a fight. Kill all but one monster then have everyone surround them. Rend the monster of speed/power and have Ramza just yell ( tailwind ) everyone to boost speed, then just use the skill accumulate ( focus ) until they have however many JP they need!
 
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