Is it so hard to believe that their society could have smartphone-like devices, but aren't glued to them 24/7 the way we are? That newspapers haven't all but died out the way ours have?
Game has a fair number of problems but being upset at fantasy aspects of a fantasy world is so nitpicky. I don't recall thinking this was outrageous at all.
There is also the case of how outside of insomnia is over 30 years behind in terms of tech. They likely don't have apps, much less app developers. So something like an app would actually crush that idea that outside of insomnia was left to rot by Regis.
That, AND All of those options are just plain bad though.
an auto movement alters game-feel, and would include more loading than one would like to handle. The whole idea of "you can hand in your quest when you get to a pitstop" makes sense if you are on your way to another quest.
Having someone just go to you wouldn't make sense b/c that just straight up doesn't make any sense. Why would they go out of their way to congratulate you? Would they go alone or with a hunter b/c of dangers? What about night hunts, since everyone stays inside and hunters don't go out unless they need to? Its just not a smart world building choice is all.
My opinion, if they do go with an application design (which, due to themeing, they shouldn't) it would have to go like this:
- Accept quest via phone
- Once quest is done, you receive the hunt xp and are able to get more hunts as you level up your hunt score. You can then accept a new quest.
- You can only get the hunt perks from a tipster, but you can get all the items and gil you have saved up from hunts.
(for everyone who complains "WHY NOT SMARTPHONES, WHY NEWSPAPER" we should note that outside of insomnia is literally like the 1970's compared to now, only with monsters and daemons.)
You're getting hung up on the wrong thing. The technology thing is dumb, but it's not why this scene sucks.
The way this information is conveyed to Noctis and the audience should have been crafted in a much more interesting way. Just having the characters read a paper as a way to learn about Regis's death and Insomnia's fall is lazy as fuck storytelling.
You're getting hung up on the wrong thing. The technology thing is dumb, but it's not why this scene sucks.
The way this information is conveyed to Noctis and the audience should have been crafted in a much more interesting way. Just having the characters read a paper as a way to learn about Regis's death and Insomnia's fall is lazy as fuck storytelling.
I agree OP. I also love the way the game opens (the CGI intro could have been better) with having to do side jobs to repair the regalia. But yea the newspaper shit is really stupid. It's also really stupid how nothing was heard or seen. They weren't that far away.
The opening to this game should have been:
- The CGI scene from the beginning of the 2011 trailer where Noct is being driven back home. We get a good look at the city and the neighborhoods/people that Noctis basically rules over.
- Noctis is dropped off at the capital and we get a walking segment. During this the game should have introduced us to all the major characters with even some of the minor ones like Jared. Could easily be like a short 10 minute section. They have the capital in the game anyways so I have no idea why it wasn't used in the beginning.
- Then the original CGI scene with Noct in the throne room with Regis wishing him farewell.
- If they're feeling ambitious then I would love if we actually drive from Insomnia to the spot where the car breaks down. They did it when head to Altissia and I loved that part. Hell they could have played all of "Stand by Me" like this unlike in the game where it gets cut out like a minute in. Square hired Florence + The Machine but barely let us enjoy any of the songs they made.
- Then everything should play how it plays in the game. Doing little side jobs for Cindy in order to repair the regalia. However, instead of going to Galdin Quay the crew stays at that RV at Hammerhead. That's when during the middle of the night they get woken up by all the destruction that's going on. You see all the explosions and airships from the distance. Noctis is pissed and they rush to go see what's going on, but the bridge leading to Insomnia is destroyed and so they can't cross. (this would have made it where it's required to upgrade the Regalia to Type-F at the end of the game in order to cross. I think it was dumb to destroy the Regalia as a plot point).
- Cor is then introduced. He was able to cross the bridge before it was destroyed. We get a cool scene of him fucking up a bunch of soldiers, and that's when he tells Noctis it's too late and that his father is gone.
Cue to morning.
Bam that's all that was really needed. While it still isn't as exciting as Nomura's opening, it still would have been coherent and memorable.
But the opening is the least of it's problems. Chapters 9-14 are where the real issues of the game start.
Yeah, it's a plot hole. But doesn't this go right up there with the whole "swords are more powerful than guns" theme we see in a lot of RPGs though? Newspapers in the real world are becoming dinosaurs due to the Internet. Yet we learn news from them in the JRPG world. Swords are archaic and very few soldiers use them in battle, yet it's the primary means of battle in most JRPGs. It's just something you accept because most games in the genre do it. Star Ocean for example: why are the main characters always trained in melee combat first when it's so clearly obvious that the future will be all ranged weaponry and melee as the last resort for close quarters combat?
honestly Kingsglaive would have made a much better game lol.
Why wasn't Notics up in Luna's DMs instead this dude is sending notes through an inter-dimensional dog and shit. What part of the game is that?
Game sucked ass.
Certainly as far as story is concerned it's below IV, VI, VII, VIII, XII, IX and even X.
Did they really sink that much money into that movie? Because the ads that I'm seeing for the FFXV mobile game are just sad and cringy.
Certainly as far as story is concerned it's below IV, VI, VII, VIII, XII, IX and even X.
XV's story isn't just barebones. It isn't just super short. It isn't just completely devoid of lore or world building. It isn't just low-budget. It's fucking awful and filled to the brim with holes, along with lazy ass rewrites like the newspaper scene OP addresses. There's no meaning behind the plot, there's really no exciting or memorable moments (certainly nothing that comes even close to any mainline FF), it's just horrendous. I can't even say the concept had potential, because they completely destroyed the concept, too.
I completely disagree with this.
Well, almost. It is too short, and the narrative has a lot of problems with what it says and how (and sometimes lacking explanation entirely)
But to say that its "devoid of Lore" (it has a lot of backstory and lore), and that there is "no meaning behind the plot" or no "exciting or memorable moments" imo is just bullshit.
Edit: my ending statement may have been uncalled for, so i omitted it
What did you think was exciting or memorable? Specifically, ones that they game pulled off.
For example, sure, things "happened" in Altissia. But I would struggle to call any of it "memorable." "Memorable" implies a high point in a story, not a low one. For events to be "exciting" they have to engage the player.
(and also why they stuck those radios out in the world with lore/info that stop playing as soon as you step away from them, when they could have added a car radio)
-The open world of XV is really lacking in variety, only 2 or 3 cities with nothing but the worst kind of fetch quest and one of those cities is one big mess ( altissia ), other than those 3 cities we have gas stations and 1 small chocobo farm...
I honestly wish FFXV wasn't open world. I wish it was structured like Xenoblade Chronicles.
That game was linear but it had huge areas to explore. If FFXV was like that it would have felt more like road trip because with linear structure u have to move on to new city or areas if u wan to continue the story, while u still had open areas to explore and do side quests.
I think Dragon Quest 11 did that recently and look how successful and loved it is.
Or how you have smartphones, yet for some reason you don't use them to speed up the whole process of accepting and completing Hunts.
It`s not as ridiculous as sexting using dog mail really