Andrea was asked a question about poly counts for the characters. He answered that question about poly counts for the characters. There's nothing more to it.
My bad then, I thought they were promoting the game like that.
Andrea was asked a question about poly counts for the characters. He answered that question about poly counts for the characters. There's nothing more to it.
I think the sorcerer and the demon are between 100k-150k if I remember correctly. They were some conflicting numbers on that one
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Actually, they are close to 1 MILLION polys per character.
I remember some rumors about that... any confirmation?Actually, they are close to 1 MILLION polys per character.
100k Poly Characters don't turn what I have seen as a standard, almost generic, TPS game into something more. Give me better gameplay and 10k poly characters, I don't care if the game is good
I'm looking forward to the game! but that sounds like a waste of cpu/gpu resources. edit: My knowledge base is outdated. I thought this would be ~3x above heavily diminishing returns.
Final Fantasy: Spirits Within movie faq:
Disappointed. No polygonal nipples or camel toe = no sale!
I remember some rumors about that... any confirmation?
In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen (i.e. a total of 4 million when the three characters are on the screen). Each character has about 350 MB of textures and about forty different shaders. It’s all managed with Physically Based Shaders, volumetric lights, full HDR, Color Grading, Physical Lenses (particularly useful for chromatic aberrations and 3D depth of field), and translucence for more realistic rendering of the skin.
Still think that this boxing game from EA have better models than all other fighting game last gen...not normal t_t
Your eyes can't be too sharp, she's totally doing a Rachel in some of those pics.
Can't find the site, but I remember someone asked and it was cleared up that in fact PR added a zero too much by accident. So originally 700k was noted for the Goblin and 1m for the Sorcerer and the Demon. With the update 70k for the Goblin, as reported by DS, makes perfect sense. This would put the Sorcerer and the Demon at 100k, which sounds about right too.Yeah those numbers are all over the place! Though I haven't come across 100-150k. You have a source?
http://www.dualshockers.com/2013/06/29/ps4-demo-the-dark-sorcerer-even-more-impressive-technical-specs-unveiled-and-a-little-mystery/
That is what I don't get. Some of the best games last gen and before were TPS and FPS.
Uncharted series, RE4, Bioshock, TLOU, Gears, Halo, COD (not my style buy i won't hate on it cause plenty love it), and on and on. I notice people are really hating on this game. I feel for RAD but judging from their older games I know they will serve up plenty of crow when this game drops. But damn they have a lot of proving to do. Good luck RAD.
Well this one is official...http://blog.eu.playstation.com/2013/06/11/the-dark-sorcerer-a-next-gen-comedy-from-quantic-dream/
Some other places were saying its really only around 100k per char though. Not sure who to believe.
Yeah I think the eyes could use some more work. They seem to have nailed it in this shot, though. Don't know if they have achieved that in real time.
What does 'doing a Rachel' mean?Your eyes can't be too sharp, she's totally doing a Rachel in some of those pics.
Yeap... what you want believe... if they have enough power they will use the same 150k polygon with the design/enhancements choose for 85k.
lol I got he first Google Image picture
http://blog.eu.playstation.com/2013/06/11/the-dark-sorcerer-a-next-gen-comedy-from-quantic-dream/
Some other places were saying its really only around 100k per char though. Not sure who to believe.
What does 'doing a Rachel' mean?
Video games modeling elements of female character models which were never intended to be seen is so creepy to me, imagining some dude spending hours slaving away at a pudendal cleft, freaky shit.
Well this one is official...
That is correct, there is a video on Youtube where that dude from QD is making a presentation and he gets a closeup in the goblin and says all characters are made of up to 1Mil polis.
Informative stuff, some Rachel McAdams in there too.'Friends Rachel Nipples' into google images and you'll understand. And yes, it sure is creepy.
Yeah between his first game and Beyond. But nothing was said for the Sorcerer till E3. There we got the infamous 1m number, which sounds rather unbelievable. Remove one zero and everything makes more sense hahaI don't get why we don't know about the Dark Sorcerer thing, didn't Cage get on stage at E3, and show a little diagram showing the raise in poly count over his games?
Informative stuff, some Rachel McAdams in there too.
1m would be really insane. I mean the face looks clearly better with the individual hair strands and the eyebrows modelled in finer detail. Also the ears are much smoother, indicating a lot more polygons in the face than The Order. I'm really not sure about the body though. It is pretty detailed, but The Order might have more polygons there. So 1m sounds really high still, but it would be amazing if they could somehow hit it.Yeah, when I look at this screen it seems a good deal beyond what The Order has done, as in easily beyond 100k to my untrained eyes.
Crazy! Makes sense tho, they aren't doing a TPS or FPS and the scene is static. They can afford to allocate much much more to the chars.
Yup.
Anyway, back to the game. Although the initial gameplay reveal didn't wow me, I'm still excited to see what RAD can pull off with the ps4. Having scenes like this would be great.
Remember Ryse was originally going to have 150k.
Then they downed it to 85k.
Lots of polys in 1882, the reveal didn't look that great but I hope they show better at E3. I really want this game to be good otherwise this holiday season for PS looks poor to me.
Here you go!
A bunch of the concept art shows populated environments, it's hard to image what that'd look like in-game given how oppressive the atmosphere of everything shown so far is.
Getting an injury like that despite using those hi-tech weapons?
Must be some crazy enemies in the game.
The Playstation 1 could push around 100k polys / second. Thats how far we have got in almost 20 years. awesome
100k polys / second (and not at 30fps).
Wonder if there is any polys / second number on PS4
So if all 4 characters are on screen at once that's 400k polys just on the characters. I wonder how many polys the box's will have.
It's interesting that they've got really attractive looking characters, but in a very normal/realistic kind of way.
The strangest thing about this project for me is the question of scope. RaD are only 90 people or so, obviously we're not getting an open London we can stroll around, get a horse and cart and tour, or get on a airship and check out from the skies, and obviously it's not all going to be twenty foot wide back streets, but where they'll fall between those extremes will be very interesting. It seems kind of impossible such a small staff could muster this project at all, that's my only real source of concern, it does seem like too grand a project, especially if they really are making scenes reminiscent of those concept art pieces.Sure, but it would be fantastic to see populated environments turn into chaos as enemies suddenly attack.
Even strolling through these areas like the one below with no action would be a good breather and really help flesh out the world they're trying to create. Much in the same way Uncharted & TLOU did.
I think you'll be happy.Yup.
Anyway, back to the game. Although the initial gameplay reveal didn't wow me, I'm still excited to see what RAD can pull off with the ps4. Having scenes like this recreated in The Order's graphics would be a visual banquet.
Actually the theoretical peak for the PSOne was ~300k polis. The N64 was around 100-150k.The Playstation 1 could push around 100k polys / second. Thats how far we have got in almost 20 years. awesome
100k polys / second (and not at 30fps).
Wonder if there is any polys / second number on PS4
It's interesting that they've got really attractive looking characters, but in a very normal/realistic kind of way.
The strangest thing about this project for me is the question of scope. RaD are only 90 people or so, obviously we're not getting an open London we can stroll around, get a horse and cart and tour, or get on a airship and check out from the skies, and obviously it's not all going to be twenty foot wide back streets, but where they'll fall between those extremes will be very interesting. It seems kind of impossible such a small staff could muster this project at all, that's my only real source of concern, it does seem like too grand a project, especially if they really are making scenes reminiscent of those concept art pieces.
I think you'll be happy.
I doubt there will be any truly open locations either, but I can definitely see larger enclosed areas throughout the game used solely to convey the world and it's inhabitants. Much like the Tibetan village in Uncharted 2.
I think we all would.
Suckerpunch? Ready At Dawn is the developer.Suckerpunch have about 100 people not to big either.
The smaller devs are really making some amazing looking stuff.
I hope this game isn't just a pretty husk a la Crysis and Ryse. Literally my least favourite type of game.
Ghosts of Sparta has me hopeful. Gimme dat RAD magic.
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