pharmboy044
Member
So that Black Water looks like it could be a tad bit OP. Any idea if there is a cool down period for it? I didn't see any indicators in that gif that displayed how much more Black Water time you had left.
I guess you just can't help being fucking annoying.
I hope so man,this game blows away literally every other game in visuals,I'm just a little worried on the content side.
So that Black Water looks like it could be a tad bit OP. Any idea if there is a cool down period for it? I didn't see any indicators in that gif that displayed how much more Black Water time you had left.
That was 8-9 hours,I'd be fine with that.If it is atleast as long as Uncharted Drakes Fortune it should be pretty good start. Sequel will likely be much longer.
I think these are the enemies with thermite guns who were not shown in the preview. They are difficult enemies according to the devs because of sparks falling all around the player.
So that Black Water looks like it could be a tad bit OP. Any idea if there is a cool down period for it? I didn't see any indicators in that gif that displayed how much more Black Water time you had left.
Any word on the soundtrack to this game? I am curious who is handling the score.
I'd love to hear an epic orchestral work.
Seems a lot of people are becoming less hyped the more they hear about this... I'm the opposite. I barely cared when this was first announced, but now I'm really into it.
The soundtrack seems to be amazing. Extremely rich based on the background music in this video. Especially after 1:34
https://www.youtube.com/watch?v=p88SIsfyzaU
Sounds sooo good.
That doesn't look human at all.Crysis 3 is goat
That doesn't look human at all.
Some preview said that Black Sight will be very precious resource that can be used only rarely. It is also said that Black Sight chances the personality of knights, making them full of rage. I hope RAD will implement that element into the main story and individual storylines of the knights.
Black Sight changes their personality? I thought consuming black water does. Which source is this?
I could dig it on the more powerful weapons. *Hoping for TLoU levels of gore.*
Considering the supernatural monster and horror angles, it may not be out of place after all.
Will be interesting to see combat against some non-human foes.
But man do I wish that slow-mo mode had more to it than just flicking between targets for auto-kills.
Black Sight changes their personality? I thought consuming black water does. Which source is this?
Water heals them and gives them blacksight, but Ru or game director mentioned that that rage they feel during blacksight changes them. I hope this will be fully integrated into game story.
I got the impression that the Black Water both heals and grants Black Sight. I'm probably wrong. Potato.
That doesn't look human at all.
I dont think that the "rage" side effect will have any impact on the gameplay itself, but will be more "character progression" effect. Old Persival is maybe ~600-700 years old, maybe Galahad will comment how much he has changed in past 2 centuries, maybe Persival will come close to "the edge" of permanent rage, maybe Galahad will start feeling changes in himself. Its a neat storytelling device.
I dont think that the "rage" side effect will have any impact on the gameplay itself, but will be more "character progression" effect. Old Persival is maybe ~600-700 years old, maybe Galahad will comment how much he has changed in past 2 centuries, maybe Persival will come close to "the edge" of permanent rage, maybe Galahad will start feeling changes in himself. Its a neat storytelling device.
this cover art looks like ass. my brain tunes out just looking at this cover. who the fuck finds this visually appealing in focus testing?
looks good but ... am I the only one to think this looks boring and generic gameplay-wise?
Crysis 3 is goat
Better take off those sunglasses then
Sure looks like a human to me
Okay, maybe I exaggerated a tiny little bit, but that looks more like a DSLR picture with a heavy sharpening filter going on.
When I'm upclose to another human being I usually tend to not see their every skin imperfection.
Agreed. Needs more bro space marine feels. I won't feel badass enough until I'm wearing heavy armor and a bandana.looks good but ... am I the only one to think this looks boring and generic gameplay-wise?
http://popwatch.ew.com/2014/05/28/the-order-1886-preview/More importantly, the brief play session placed me behind the heros Thermite Rifle. Sporting a primary and secondary fire mode, the hand-cannon follows a blast of aluminum iron oxide pellets with a well-placed flare; the latter ignites the former, allowing players to cook their enemies extra crispy. When not directly barbecuing bad guys, more strategy-minded marksman can use the dual-shot death-dealer to draw targets from cover by shooting above them and letting a literal firestorm rain down on their hiding spot. On top of reducing targets to soot, Galahads weapon of choice features some slick effects; from the cough-inducing cloud triggered by the initial blast of pellets to the realistic sparks-to-fireball transformation of the payload, its clear The Orders presentation takes full advantage of all those horses beneath the PS4′s hood.
looks good but ... am I the only one to think this looks boring and generic gameplay-wise?
http://blog.us.playstation.com/2014/05/30/hands-on-with-the-order-1886-on-ps4/#sf3113238Sir Galahad stands with his back against a pillar, gunfire peppering his cover from the balcony above. I blink. For a moment, Ive forgotten that The Order: 1886 on PS4 is running in front of me, and control has already shifted back to the DualShock 4 in my hands. There is no camera crew following the brave knight through the besieged streets of London. There is only the highly cinematic third-person shooter that Ready At Dawn Studios has crafted from its own interpretation of Arthurian lore.
Dozens of details contribute to The Orders palpable realness. Every action taken and word spoken has been captured by actors. Coats flutter as the knights stride down alleyways and through dimly lit houses. Lamps collect dirt and flicker on countertops, nearly forgotten. Dogs bark in the distance between the sound of combat. The Order: 1886 puts the player squarely in the center of this conflict.
As Galahad moves through London in an effort to suppress threats to the crown, many of his actions are interactive. Players can snatch up a discarded map and turn it over with care, or defend a downed constable as Galahads ally Lafayette drags the wounded man to safety. These interactive cinematics marry the rich narrative of The Order with raw play, enabling players to participate in the story more actively. To support this, every cutscene plays in engine, softening the transition between story sections and combat.
Was multiplayer announced because I noticed this:
http://blog.eu.playstation.com/2014...date-new-trailer-collectors-edition-unveiled/
It seems a bit odd to put that in a single player only game?