Good thing it isn't.If its a performance thing maybe they should split the difference and do 900p full screen.
Good thing it isn't.If its a performance thing maybe they should split the difference and do 900p full screen.
One of those titles will actually be presented in its native resolution.The Order's aspect ratio = artistic vision/freedom
BF4 or Ryse being 900p =/= artistic vision/freedom
That's how I read all of this artistic freedom nonsense.
DICE/Crytek obviously went with that resolution so they could deliver the vision they had for their games. Same with BF4 being 720p on XB1. DICE's vision left intact. Yet, many cry about it. Same with frame-rates, too. But let's protect Ready At Dawn's artistic freedom!
Again, people fail to realize that even in early concept art it already had the so called black bars of doomIf its a performance thing maybe they should split the difference and do 900p full screen.
The Order's aspect ratio = artistic vision/freedom
BF4 or Ryse being 900p =/= artistic vision/freedom
That's how I read all of this artistic freedom nonsense.
DICE/Crytek obviously went with that resolution so they could deliver the vision they had for their games. Same with BF4 being 720p on XB1. DICE's vision left intact. Yet, many cry about it. Same with frame-rates, too. But let's protect Ready At Dawn's artistic freedom!
should be everyone's concern. although daxter, chains of olympus and ghost of sparta were heaps fun.
Simple. Don't buy this game. There are more people that want this game as is. Developers shouldn't have to change their original visions to appease the few that don't like change.Their "vision" is obscuring mine. A change in aspect ratio to remove black bars would be extremely simple and giving that option for those who would want it would hardly have any effect on the overall presentation at all. A simple "cropping" would remove any off frame bugs and droping the aa for 1080p would work fine.
I still can't fathom how a single person would actually want something like let alone wanting to fuck up any chance of them changing it when it clearly wont had a single benefit to the gameplay or even the presentation except during those highly scripted and controlled cinematic moments.
Ha! This sounds pretty much 'set in stone' to me!
![]()
Good for them! I'd be pissed if they change it just because some of us are cribbing endlessly about it.
The Order's aspect ratio = artistic vision/freedom
BF4 or Ryse being 900p =/= artistic vision/freedom
That's how I read all of this artistic freedom nonsense.
DICE/Crytek obviously went with that resolution so they could deliver the vision they had for their games. Same with BF4 being 720p on XB1. DICE's vision left intact. Yet, many cry about it. Same with frame-rates, too. But let's protect Ready At Dawn's artistic freedom!
The Order's aspect ratio = artistic vision/freedom
BF4 or Ryse being 900p =/= artistic vision/freedom
That's how I read all of this artistic freedom nonsense.
DICE/Crytek obviously went with that resolution so they could deliver the vision they had for their games. Same with BF4 being 720p on XB1. DICE's vision left intact. Yet, many cry about it. Same with frame-rates, too. But let's protect Ready At Dawn's artistic freedom!
It's better suite for the average size TV at the distances most people sit at. Though not having a higher FOV with an increase in TV size isn't good. So I hope more companies go for a wider FOV, even if it does mean turning down some effects.
Just to show one more time. Here is the typical console FOV in full frame vs the 75 that RAD is doing for 1886:
But it basically does sound like that is the case. If they wanted, they clearly could have made this game use FXAA and have it full screen, and probably get even better performance than they're getting with 4xMSAA and 1920x800. They choose what they did for aesthetic reasons, it's actually pretty obvious now.The Order's aspect ratio = artistic vision/freedom
BF4 or Ryse being 900p =/= artistic vision/freedom
That's how I read all of this artistic freedom nonsense.
DICE/Crytek obviously went with that resolution so they could deliver the vision they had for their games. Same with BF4 being 720p on XB1. DICE's vision left intact. Yet, many cry about it. Same with frame-rates, too. But let's protect Ready At Dawn's artistic freedom!
I think I agree with the majority here in that the developers are being up front and honest with how they feel the game ought to look and feel. Regardless of whether they get it wrong or hit the ball out of the park with the final product.
Nonetheless, I don't see how they say it's not a performance issue, when clearly it is. Wouldn't they have 4xMSAA at 1920x1080 if they could?![]()
/sorry I had to. I think I know what they meant.![]()
The Order's aspect ratio = artistic vision/freedom
BF4 or Ryse being 900p =/= artistic vision/freedom
That's how I read all of this artistic freedom nonsense.
DICE/Crytek obviously went with that resolution so they could deliver the vision they had for their games. Same with BF4 being 720p on XB1. DICE's vision left intact. Yet, many cry about it. Same with frame-rates, too. But let's protect Ready At Dawn's artistic freedom!
I play on monitor so that would be why. I play on 90 for everything.
But it basically does sound like that is the case. If they wanted, they clearly could have made this game use FXAA and have it full screen, and probably get even better performance than they're getting with 4xMSAA and 1920x800. They choose what they did for aesthetic reasons, it's actually pretty obvious now.
Can someone explain me this:
KZ:SF MP component is using plain FXAA (dev said that, I think). Doesn't look good at all.
TRefinitive and Trine 2 PS4 uses (apparently, DF says so) plain FXAA and both look freaking mint, some of the nicest IQ I've seen in a game.
How is this possible?
Ha! This sounds pretty much 'set in stone' to me!
![]()
Good for them! I'd be pissed if they change it just because some of us are cribbing endlessly about it.
I've got a problem with the giant black bars displayed. Not with the FOV. Is that so hard to understand for some of you here?The people that are complaining don't realize this. Just look at all their released shots. The FOV (and Andrea even mentions FOV on twitter) is higher than most console games.
I think you may have misunderstood something. He said that they could've had 1080p with no MSAA(like every other console game) and it would be cheaper than the 1920*800 resolution they have now with 4x MSAA.I think I agree with the majority here in that the developers are being up front and honest with how they feel the game ought to look and feel. Regardless of whether they get it wrong or hit the ball out of the park with the final product.
Nonetheless, I don't see how they say it's not a performance issue, when clearly it is. Wouldn't they have 4xMSAA at 1920x1080 if they could?![]()
/sorry I had to. I think I know what they meant.![]()
I've got a problem with the giant black bars displayed. Not with the FOV. Is that so hard to understand for some of you here?
I think you may have misunderstood something. He said that they could've had 1080p with no MSAA(like every other console game) and it would be cheaper than the 1920*800 resolution they have now with 4x MSAA.
He was basically addressing the misconception that they avoided 1080p for performance constraints.
But... they DID avoid it for performance contraints. They wanted 4XMSAA and they couldn't do it at 1080p. How si that not due to performance constraints?
I've got a problem with the giant black bars displayed. Not with the FOV. Is that so hard to understand for some of you here?
Unlimited power of PS4![]()
Wow, 4x MSAA? I wouldn't think that'd be necessary for a game in 1080p.
Hey, at least that IQ will be clean.
I could have sworn to have read in the TRCan someone explain me this:
KZ:SF MP component is using plain FXAA (dev said that, I think). Doesn't look good at all.
TRefinitive and Trine 2 PS4 uses (apparently, DF says so) plain FXAA and both look freaking mint, some of the nicest IQ I've seen in a game.
How is this possible?
Roughly 25% of the screen is going to be black pixels. I would call that "giant" yes."Giant" is a bit much, isn't it?
They wanted the aspect ratio and because the resolution is less demanding than 16:9, they can use MSAA.But... they DID avoid it for performance contraints. They wanted 4XMSAA and they couldn't do it at 1080p. How si that not due to performance constraints?
They could have used the same FXAA implementation that new TR uses, have it at full screen and probably have even better performance than they have now. For 99% of people that AA method would have been acceptable. But they clearly didn't want to do things that way and want to follow their own vision.Except it's not, but the PR is..![]()
They wanted the aspect ratio and because the resolution is less demanding than 16:9, they can use MSAA.
I don't know how many times they have to say the concept the game was based on the resolution.
That's not how game development works.
Btw, you can stop now, your post history is enough of a goldmine.![]()
They could render in 4k if they wanted, that's not the point. They chose a target resolution and then designed the game around it.oh so they could do 4xMSAA at 1920x1080?
oh so they could do 4xMSAA at 1920x1080?
It is..?? Because I am not even a frequent poster. It's just opinions..
Why would anyone want black bars in a game that is already displayed on a widescreen monitor.. please enlighten me..
This whole argument just smells like PR, they should have clearly stated well we can't do 4x msaa at 1080p so that's why we did it this way with black bars.
But now it's well yeah it's more cinematic, such bullshit.
People will only stop saying it when it doesn't support their agenda.They said that 1920*800 with 4xMSAA is more demaning than 1080p alone, so my guess is that they could have used 2xMSAA IF they chose 1080p. But they didn't, so now we have 4xMSAA.
They didn'd chose 1920x*800 for MSAA alone. People should stop thinking they did.
They could render in 4k if they wanted, that's not the point. They chose a target resolution and then designed the game around it.
I think they do want to stick to a 'cinematic' aspect ratio. It was in all the concept art drawings.
They said that 1920*800 with 4xMSAA is more demaning than 1080p alone, so my guess is that they could have used 2xMSAA IF they had chosen 1080p. But they didn't, so now we have 4xMSAA.
They didn'd chose 1920x*800 for MSAA alone. People should stop thinking they did.
Uh movies haven't been 16:9 for years. The most common formats are 1.85:1 and 2.40:1(which is what the order uses)It is..?? Because I am not even a frequent poster. It's just opinions..
Why would anyone want black bars in a game that is already displayed on a widescreen monitor.. please enlighten me..
This whole argument just smells like PR, they should have clearly stated well we can't do 4x msaa at 1080p so that's why we did it this way with black bars. And be done with it..
But now it's well yeah it's more cinematic, such bullshit. Our widescreen tv's are cinematic.
I won't search on my phone but there's more recent tweets where the guy says that the game was designed around this and that it wasn't going to change.I thought this thread was all about the target resolution *not being in stone*. So how is what you're saying not redundant?
I think you mean aspect ratio.
I thought this thread was all about the target resolution *not being in stone*. So how is what you're saying not completely redundant.
I think you mean aspect ratio.
it's pretty much set in stone going by the tweets on the page before this one .
My point was just mischievous more than anything.![]()
But I don't see why people keep misrepresenting what I'm saying.
If they like 4xMSAA, then why don't they apply it at 1920x1080? They can't because of performance issue, isn't it?