For anyone interested, there was a stream showcasing some of the character customization, combat changes, and new tutorial area. Animation still looks stiff, but they specifically mentioned changes to the look of things like strafing coming down the line.
https://www.twitch.tv/videos/134039027
As someone who couldn't get into the original because of how it played, the little that they showed in that stream was a big improvement to me.This.. doesn't look improved. Just different. I'll wait to see more but doesn't excite me.
As someone who couldn't get into the original because of how it played, the little that they showed in that stream was a big improvement to me.
Yeah, it looks exactly the same except for picking a deck to start the game and some weapon mechanics. While they didn't show much, the animations they did show were unchanged.What improvements got your attention? I'm kinda curious, since it looks like pretty much the same game to me.
What I meant by how it played is I could never get into classic MMO tab/click to target style gameplay/controls. The change to a mouse look action setup similar to something like ESO is a big improvement in terms of playability for me.What improvements got your attention? I'm kinda curious, since it looks like pretty much the same game to me.
ESO is certainly a more accessible MMO and also has a lot more polish. TSW requires a lot of investment in the story, lore and its characters. Combined with a focus on puzzles this makes for a pretty unusual mixture in the MMO landscape.
But it pays off big time.
Every time I give this game a chance I end up gEttinger bored after an hour. ESO is still my recommendation these days.
Yeah, it looks exactly the same except for picking a deck to start the game and some weapon mechanics. While they didn't show much, the animations they did show were unchanged.
I'm glad that the mix and match skill system isn't going away, though. Perhaps there'll be some fun new combinations now
Every time I give this game a chance I end up gEttinger bored after an hour. ESO is still my recommendation these days.
I'm still yet to do any quests in any other game as involved as the ones in the first area of TSW. Only time a single questline has involved knowing about Vivaldi, Renaissance Painters, and Morse Code that I've encountered. Game had some insane quests.
If the atmosphere, writing and lore elements don't grab you, then the game is going to be super boring to you.
Take the first area for example. It's packed with Lovecraftian tidbits and references to King's work. By the time I got the puzzle involving thesymbols strewn around town and the Lighthouse I was completely hooked.Illuminati
That being said though: the game has some of the finest dungeons (mechanically) I've ever experienced in any MMO. Nightmare Ankh is amazing.
Pistols 4 life.
I bought this game about a year and a half ago but never played it.Was just thinking about installing it but i guess i wont now.
What I meant by how it played is I could never get into classic MMO tab/click to target style gameplay/controls. The change to a mouse look action setup similar to something like ESO is a big improvement in terms of playability for me.
Yeah I have played a lot of MMO's but the dungeons in The Secret World are something else. It certainly helps that they are filled with interesting lore (and hilarious Dr. Klein dialogue) but the combat really starts to shine here.
My favourite boss is probably the Machine Tyrant. You need a high amount of mobility, a good debuff rotation and the necessary dps to prevent his enrage timer. You truly feel like a badass when you are the last person alive delivering the killing blow in the last seconds while dodging his barrage. After 10 wipes before that.
So you'll only be ablet to see other players in the hub? So I won't see randos running around in Kingsmouth unless I'm in a party? That kinda sucks
this can't be real....
So you'll only be ablet to see other players in the hub? So I won't see randos running around in Kingsmouth unless I'm in a party? That kinda sucks
It'll be like Guild Wars 1.
How'd GW1 handle things? I kinda hope they do run overworld instances with other players lol, they can just let you choose and the servers will be up anyway since they're keeping legacy TSW online (for now)
So story progression won't be reset if you choose to stick to the original version of the game? At least that's what I've seen elsewhere. Better be the case, I'd be real fucking pissed if my progression got wiped after slogging through the last bit of Egypt.
So story progression won't be reset if you choose to stick to the original version of the game? At least that's what I've seen elsewhere. Better be the case, I'd be real fucking pissed if my progression got wiped after slogging through the last bit of Egypt.
There's nothing to be gained from seeing other people run around the overland maps, and in fact in some ways it weakens the story and atmosphere a lot. The best bit about secret world is the writing and setting, and having multiple people around often just breaks stuff more than it adds.
From what he says in the stream, the game is actually the same content with just mechanics changes? I guess I'd just stick with the old game if that's the case.
You absolutely should. I consider it a must-play game for people who are into great storytelling and writing.
Seeing the combat here; https://www.youtube.com/watch?v=jgMWQ1tAJ_g
I think it looks quite good compared to the old system. It's not super fancy or impressive, but it looks serviceable and fun enough. I've heard so many talk so much good stuff about the atmosphere and story of this game. I think I will give it a shot
I wonder if they have reworked the game to be fully soloable. Probably not :-/
TSW was killed for me partly because of that. Playing dozens of hours calmly, immersing in the fantastic lore, only to have to group for a boss fight where you get back in a mmo vibe with half a dozen headless cicken that couldn't read a quest to save their life...
I quit not long after that.
I wonder if they have reworked the game to be fully soloable. Probably not :-/
TSW was killed for me partly because of that. Playing dozens of hours calmly, immersing in the fantastic lore, only to have to group for a boss fight where you get back in a mmo vibe with half a dozen headless cicken that couldn't read a quest to save their life...
I quit not long after that.
I wonder if they have reworked the game to be fully soloable. Probably not :-/
TSW was killed for me partly because of that. Playing dozens of hours calmly, immersing in the fantastic lore, only to have to group for a boss fight where you get back in a mmo vibe with half a dozen headless cicken that couldn't read a quest to save their life...
I quit not long after that.