Cep said:If there ever was a game to buy a new computer for, it would be this game and Diablo 3.
I am tired of playing games at 600 if I want a decent frame-rate, and it seems like it would be an injustice to this game.
HK-47 said:Remember that The Witcher ran on the modified Aurora Engine with a custom render engine. Aurora Engine sucks balls. Every game made with it has performance and stability issues.
Minsc said:That said, it made the Aurora Engine look better than I could have imagined. Other than the performance, and occasional disastrous pathfinding when clicking on an enemy, it's really pretty nice. Some of the details you can make out are amazing, in the cities you can see the little details on the castle wall on the other side of town, even when they're just a couple pixels big.
Not to mention many of the character models look 100x better than anything you'd every see commercially out of Bethesda.
Minsc said:That said, it made the Aurora Engine look better than I could have imagined. Other than the performance, and occasional disastrous pathfinding when clicking on an enemy, it's really pretty nice. Some of the details you can make out are amazing, in the cities you can see the little details on the castle wall on the other side of town, even when they're just a couple pixels big.
Not to mention many of the character models look 100x better than anything you'd every see commercially out of Bethesda.
Cep said:If there ever was a game to buy a new computer for, it would be this game and Diablo 3.
I am tired of playing games at 600 if I want a decent frame-rate, and it seems like it would be an injustice to this game.
The Witcher 2 is arriving next summer, probably.
Morbid Angel said:* cry *
tokkun said:I'd take even that with a grain of salt and place my bets on Fall 2011. CDProjekt seems to be very perfectionist. Remember how long the Enhanced Edition of the Witcher took? Every time someone complains about Geralt's hair, the release date gets pushed back 3 weeks.
WanderingWind said:...his ponytail looks stupid.
Morbid Angel said:RPS has a small interview with Tomasz Gop (senior producer)
http://www.rockpapershotgun.com/2010/06/10/tomasz-gop-explains-the-witcher-2/
* cry *
HK-47 said:lol @ red for evil and blue for good ME talk.
Gop: Sorry Yes. I was saying that we played Mass Effect and we have been inspired by some of that stuff, making our own dialogue technologies, but we have not taken it literally. I mean they have choices which are red for evil and blue for good, things do not fit The Witcher in this way
3rd person camera is the waykittoo said:^^I played the entire game in over the shoulder mode. I dont like isometric views in general so thats a personal thing I guess.
I dont think you can come back to any area if you want, unless the story takes you there.
This is absolutely true.Enkidu said:I wanted to play the game with the OTS camera, but I just found it completely unplayable. The mouselook felt off and it seemed much harder when you couldn't see everything around you.
The alchemy system is pretty flexible when it comes to random herbs. Most of the time, you won't need a specific plant, just something that provides the particular element you're looking for.koji said:And also, HERBS, ALL THOSE HERBS, do I really need to pick them up or can I just leave them and come back to an area if I really need to make some potions. I can get pretty obsessive when playing RPGs and those herbs are killing me. :lol
Enkidu said:I wanted to play the game with the OTS camera, but I just found it completely unplayable. The mouselook felt off and it seemed much harder when you couldn't see everything around you.
I dunno, the speed of the mouselook seems dependent on framerate, unlike most other games. Framerate drops will cause small mouse movements to account for abnormally large viewpoint shifts. Really screwed with the over-the-shoulder view for me.Minsc said:Mouselook worked perfect for me, same as any FPS really.
koji said:It's just supersensitive in OTS mode for me, not sure if I can tweak that down a bit, that's probably my main issue with OTS atm. Forced Vsync on and it's running at 60fps locked so fluctuating framerate isn't really an issue here.
Will check next time I play, there might be an option for it.
Minsc said:Yea, it's sensitive, but if that's not changeable in the options, my mouse can change it in real time, so it's no big deal. My default mouse speed is a little on the slower side I guess, so it ends up making OTS only seem slightly fast, and it's perfect for me like that.
If your mouse has switchable DPI settings, you should have no trouble configuring one of them a little slower to your liking.
Sweet thanks.Salaadin said:Theyre on G4 right now.