Which gaffer's account is that?
Don't be shy!
On more serious note: we have A LOT of ppl from all over the world: US, Canada, UK, France, Philipines, Bulgaria, Romania, etc.
FYI this is NOT CDPR`s twitter account.
(sorry for double post, I`m such a newb)
Aaand for the record you're quoting the wrong guy, as that wasn't me but Twinduct.FYI this is NOT CDPR`s twitter account.
(sorry for double post, I`m such a newb)
Wild Hunt is an awesome name. Edumacate yourselves.
haha :lol, I want a beercan and toilet paper easter egg now in W3
Is their monthly salary 5 bottles of vodka as well?On more serious note: we have A LOT of ppl from all over the world: US, Canada, UK, France, Philipines, Bulgaria, Romania, etc.
Looks like PC remains their biggest focus:
Don't be naive. Hardware superiority never was a driving point in consoles' popularity.In what way?
If PS4 and 720 still can't handle PC level graphics then it'll be a waste of money buying these new consoles.
I strongly disagree, considering how the game played better with M&KB.
No idea of what that's supposed to mean.Tosh.
Is their monthly salary 5 bottles of vodka as well?
Good to know.
Questions:
1. How is combat shaping up with new animations ? I mean in TW2 there was like 20 animations and now you have almost 90 (according to interview). Especially responsiveness of it is crucial imo. TW2 PC had problems with it often blocking or using signs/traps/bombs in wrong time (double tap, lag etc.)
2. Did you add fluid analog stand>walk>run animation blending ? There was blending in TW2 but there was only 3 states of it. Either Stand or Walk or Run. There were no in between states. For keyboard it wasn't really issue but playing with controller it was jarring.
Those two things were never patched in TW2 from it's premiere (1st one especially).
Is their monthly salary 5 bottles of vodka as well?
2013 is shaping up to be one of the greatest years in gaming history.
In what way?
If PS4 and 720 still can't handle PC level graphics then it'll be a waste of money buying these new consoles. It's been 8 years. I don't want to deal with scaled back anything.
In what way?
If PS4 and 720 still can't handle PC level graphics then it'll be a waste of money buying these new consoles. It's been 8 years. I don't want to deal with scaled back anything.
Reanimator, your tag should link to that epic Roche gif rather than your blog.
Yeah. if he created that !
Take the credit, who's gonna check?I did not
I did not
The Witcher 2 has a huge team, and salaries do seem to be a lot less than elsewhere. Polish video game development is coming up in a big, big way, and part of the reason for that is because the exchange rate does favor them.Some of you guys seem to think Poland is some sort of desperate third world country and developers' salaries at CDPR are a tenth of the average in the industry.
That's really not the case.
While I'm sure exchange rate plays in their favor, I would guess there was a lot of good management involved to keep costs so low for TW2.
Cool, glad to see the same english writer dude from TW2 is still on board, he's a delight to listen to.Another Game Informer video setting up the story for all the characters at the start of the game. As an added bonus, they name drop Iorveth and Roche
Unless the amnesia really did a number to her, I'm pretty sure Yenn would murder Triss before that happened.All sounds very cool, can't wait for the inevitable Yennefer/Triss threesome.
Another Game Informer video setting up the story for all the characters at the start of the game. As an added bonus, they name drop Iorveth and Roche
Is their monthly salary 5 bottles of vodka as well?
Took me forever to load but man did they just shit on Skyrim or what?
Took me forever to load but man did they just shit on Skyrim or what?
CDPR has balls.
Took me forever to load but man did they just shit on Skyrim or what?
CDPR has balls.
Took me forever to load but man did they just shit on Skyrim or what?
CDPR has balls.
They called the holy grail of open world games generic and its quests boring and repetitive, even if they gave them that they have pretty vistas and that they all played it.
I like it, I'm still unsure what's their plan since usually open worlds just mess with linear narrative, but day 1, fo'so.
I wish more people would call Skyrim for what it is. I don't know why we've created some rule in this industry where you can't ever say anything but politically correct praise or else you're being unfair to whoever made what you're criticizing. Shit, someone has to do it if the gaming media and reviewers are not going to be fair and label all of Skyrim's faults and just give it 10s and countless GOTY awards.
I think it is case of "production values" Reviewers simply think that if game has vast production values (big world, graphic etc) = it must be good.
Same with GTA4. Game was mediacore in comparison to san andreas (except physic stuff) and reviewers went mad with scores just because game is big.
Naturally, then, Howards primary concern is the same as its always been: making worlds that feel more tangibly alive. So I asked him how he plans to go about doing that next whether that means improved AI, more expansive environments, better combat, or a host of smaller details and his answer surprised me a bit: graphics.
Everybody always wants more power, he said. As a developer, you always want more. How good will it look with more memory? How many people can we put on screen if we have more processing power? But even with all of those things, I think people discount graphics. Theyll say, Well, the gameplays what really matters, and it does. But I do feel that graphics and your ability to present something that feels new, real, and believable puts people in that environment where they can really enjoy what theyre playing.