No quest markers
No mini-map
No HUD
No Fast Travel
No mercy
Fair point.You know you could just make the quest inactive right?
You know you could just make the quest inactive right?
Oh and one more thing. NO FUCKING QUEST MARKERS. That shit needs to die.
Investigation and use of brain not fucking fallow marker everywhere. If you need to meet someone in house. You need explore damn house.
Yes
That shit fucking ruined Skyrim for me. I want to discover the world on my own, not through markers telling me there is something to be discovered on the left or behind that tree. And no quest markers. Why not put in a simple option that lets you turn the marker off, why is that so hard for some developers?
Recently I realised that most of the fun in Morrowind came through searching for my targets. I would find random shit, beautiful spots while actually looking to complete my next quest.
Please CDPR, please!
No quest markers
No mini-map
No HUD
No Fast Travel
No mercy
There is still the problem of NPCs and the journal not giving you enough information about your objectives or any other little details about the quest itself. The game was designed around having to constantly rely on quests markers to do anything.
Also manly beard Geralt is best Geralt.
Just saw the screens, dat forest!
CD Projekt RED has provided the screenshots you see here from its current in-game assets running on its Internal PC development hardware. However, the renderer - the part of the engine that translates the game files into what you ultimately see on screen - is still in development and will boast significant improvements by the time The Witcher 3 ships. "Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version.
World supposedly 20% bigger than Skyrim's, says development team. [Tentative, obviously]
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt's Memory is restored
No chapters/acts
Dude is fucking DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.
So it's saying that they had to change up their design philosophy when developing TW3, due to the open world structure. So NARRATIVE comes in three forms:
Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.
Sounds like a lot of interwoven plotlines, decision making. You can skip things if you really want, but there will be consequences to your actions if you do so.
So more about the monster hunting:
Clues build up information (like a Bestiary perhaps?)
Books garner information about monsters
Townsfolk provide information
Potions and such are important
Time of day and other conditions affect where monsters appear, and their abilities
[Some combat info]
Critical strikes in areas that matter depending on how much you learn about said monster
You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
Provides income as well
Enemy AI completely rebuilt, scripted bosses out
Environmental combat 'contributions' (a dozen types of interactive objects)
---> Wasp hive irritated using Aard
Magical signs retooled
Igni = new flamethrower effect
The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
Yrden = small trap can be modified into a larger field that slows any enemy
Other trees, Swordsmanship and Alchemy
New strikes under Swordsmanship, boosts like improved stamina and parrying
Mutation mechanic under a different development path
Not much information given about Alchemy path, other than it being based on potions
Horse could be used to access long term stash, as well as Inns
Team aware of frustrations of inventory management in The Witcher
Committed to a less tedious process
Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
Players can customize their crafted weapons with some components, ie, monster scales for leather in armor
Each armor piece has unique appearance, new cloth simulation tech.
Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.
I support this. And I nominate Alan Wake for most useless and most intrusive HUD element implementation. Man, that was a mood killer.Also note that HUDs are usually terribly designed and implemented by game developers, so I would like to pledge my assistance to such an honourable crusade against intrusive and lowest common denominator HUD elements.
According to one of the quotes in the magazine, weather effects are dynamically generated and fully modelled as real volumetric clouds rather than being simply painted on the skybox.
I support this. And I nominate Alan Wake for most useless and most intrusive HUD element implementation. Man, that was a mood killer.
Wat, did they show gameplay?Doesn't look significantly better than part 2, but it's still early obviously.
Wat, did they show gameplay?
Wat, did they show gameplay?
I hope they have significantly improved Geralt's hair.
You know you could just make the quest inactive right?
Meet XXXX. And no description where this dude is.
I hope so as well, probably my number one gripe with the game graphically.
For me it'd be the shadows, followed by the hair.
Doesn't look significantly better than part 2, but it's still early obviously.
It's about 11:30am in Poland, and if I'm correct we're getting an actual Red Engine 3 demo today. Anybody know what time?
Just bought The Witcher 2 on Steam after hearing this news.
I have a year now to play it.
They said evening so 18-22
6 to 10 hours.
High resolution watermarkless version of the cover:
There is still the problem of NPCs and the journal not giving you enough information about your objectives or any other little details about the quest itself. The game was designed around having to constantly rely on quests markers to do anything.
Also manly beard Geralt is best Geralt.
Now you're just being silly, there's an option for it and you still dislike it.