Hmm, I didn't find the 3D all that helpful to be honest. It just made everything look AMAZING. I honestly look at it the same way as the jump from SD to HD. Going from 2D to 3D (mode 2 of course) in 3D Land is like, 300% better.
I guess 3D could be used exclusively for pure mechanics but I'm not sure I want a game that's comprised mainly of 3D mindfucks. Significant improvements to the game's visual presentation is good enough for me.
Yeah, I feel pretty much the same way. I love 3D for games, movies usually have that weird look where it seems like everything is a cardboard cutout but with the 3DS everything actually has depth to it. I can't wait until home consoles catch up, I don't have a 3D display but from what I understand performance usually takes a pretty nasty hit when you play a PS3 or 360 game in 3D.
And I totally agree about the 3D not having much impact on the gameplay in 3D Land, but in the OT for the game there was a pretty good sized group of posters who for some reason insisted that the 3D made the game much more playable. It was like it wasn't enough to just say "The 3D looks cool," they had to prove that Nintendo was using 3D in some crazy way that we had never seen before.
"This game doesn't require color and people have been beating monochrome games for years!"
Not quite the same thing there, though I'm guessing you know that. Adding color is pretty much a no-objections improvement. The 3DS' 3D on the other hand isn't perfect; crosstalk is annoying to many people, it gives some people headaches, it drains the battery more quickly, some people find it gimmicky, etc.
I get what you're saying I guess, but you have a lame way of saying it. And to me the difference is that added some basic like colors drastically alters what it's possible to convey in games. Adding 3D just makes what was previously possible look cooler. Which is great, but 3D isn't the game-changer some make it out to be.
What I wonder is if it's a subconscious benefit though. Guess the best way to test is to get through the game, then replay a random level without 3D on and see if we have more trouble than we think we should.
I did this, and unsurprisingly I was perfectly able to beat even the last world of levels in 2D. As for whether it felt hardier, I think the placebo effect is going to have a huge impact on that, as in if you've convinced yourself that the 3D is helping you you'll feel a tangible increase in difficulty switching to 2D, and if you think the 3D isn't effecting how you play the game at all, you won't.
What would be really interesting is if one of the older 3D Mario games got a 3D version so we could see if anyone who couldn't pass some of the harder sections in the those games, say the parts in Sunshine with the floating platforms, suddenly could due to the supposed benefit in reading distance that the 3D gets you.