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TheSrb2DUDE: Splatoon 2- Motion controld vs sticks?

phanphare

Banned
Are they, though? I've won plenty with regular controls, and gotten first a number of times. Seems cocky just to assume motion is 100% better all the time.

as always better players will be better than worse players regardless of what control method they use

but the same player will be better if they use motion + stick controls vs. stick only controls
 

Deadly Cyclone

Pride of Iowa State
as always better players will be better than worse players regardless of what control method they use

but the same player will be better if they use motion + stick controls vs. stick only controls

Likely true, but shit talking because you're into using waggle as a main method of aiming seems silly.
 

DrArchon

Member
Throw out all the evidence you want, I'll always use stick only. Gyro Aiming makes my weak-ass wrists hurt, so I'll stick with what keeps me comfortable even if it isn't "optimal".

Fuck it, who even cares about "optimal" controls? 99% of people here aren't gonna be competing at SplatEVO any time soon.
 

phanphare

Banned
Likely true, but shit talking because you're into using waggle as a main method of aiming seems silly.

agree that it's silly, I think people mostly want others to give the motion controls a fair shake because while they are better there is a learning curve involved. some people drop them too quick because of their initial reaction to them. also one correction, gyro assisted aim isn't waggle.

lol based on what

motion + stick aiming is more responsive, fluid, and accurate than stick only controls

watch the video in the OP
 
as always better players will be better than worse players regardless of what control method they use

but the same player will be better if they use motion + stick controls vs. stick only controls
lol based on what
I think a more accurate statement would be that between two players of equal skill, the one using gyro controls would technically have an advantage if they were utilizing it to it's fullest potential.
 

Zyae

Member
agree that it's silly, I think people mostly want others to give the motion controls a fair shake because while they are better there is a learning curve involved. some people drop them too quick because of their initial reaction to them. also one correction, gyro assisted aim isn't waggle.



motion + stick aiming is more responsive, fluid, and accurate than stick only controls

watch the video in the OP

his video doesnt prove anything lol. Its not in actual gameplay and he ignores the fact that you have to move both your hands to actually aim.

Nevermind the fact that it doesnt prove its more responsive fluid or accurate.
 

phanphare

Banned
his video doesnt prove anything lol. Its not in actual gameplay and he ignores the fact that you have to move both your hands to actually aim.

Nevermind the fact that it doesnt prove its more responsive fluid or accurate.

gyro assisted aim being more responsive and fluid is a fact. I mean, again, just watch the video and watch the camera movements when he's using motion compared to just the sticks. the camera movements are more fluid and more responsive whereas the stick only movements are slower and more stiff by comparison.

he also does a good job of showing how that would translate to in game scenarios like splatting someone in front of you and having to whip the camera 180 degrees to get someone behind you or splat dashing or quickly hiding on a wall or jumping from higher ground and splatting someone while in mid air.
 
I still believe that motion control in this game is not "so much better" just because it's motion control but because the stick control in this game is quite awful in comparison to many many other console games.
It always feels off and imprecisely.

It feels that way because there's slight aim assist in most console shooters, and there's none in splat. That feeling of it being imprecise is the feeling of the training wheels being off.

Splatoon motion controls make the game playable to me. I've always had a slight aversion to dual stick control in shooters. It's convoluted, uncomfortable, and comedically unintuitive. Then only reason anyone is okay with it is because it's been the standard for 16 years now. I wish everything played on a pad could allow for Splatoon style motion aiming.

I remember when Dark Souls 3 came out I had just come off a long stint playing Splatoon 1's ranked mode with my roommates and I instinctively tried more than once to move the 360 controller I was using to aim a bow in that game lol. Just give me subtle motion-based aim adjustment in everything.
 
his video doesnt prove anything lol. Its not in actual gameplay and he ignores the fact that you have to move both your hands to actually aim.

Nevermind the fact that it doesnt prove its more responsive fluid or accurate.

I'm not convinced you actually watched the whole video... he does target practice with gyro and then with sticks and the results are pretty clear.
 
Likely true, but shit talking because you're into using waggle as a main method of aiming seems silly.
Can we retire this term already? 'Waggle' is literally dead and buried, motion controls have become considerably more sophisticated since the Wii days even without fancy tracking systems. Even Nintendo's own new motion-based minigame collection has gone beyond just shaking the controller.

Gyro aiming sure as hell ain't waggle.

I think a more accurate statement would be that between two players of equal skill, the one using gyro controls would technically have an advantage if they were utilizing it to it's fullest potential.

Pretty much. Gyro is a form of 'absolute' aiming similar to a trackpad or a mouse, instead of the 'relative' aiming of a control stick, and is really only limited to reaction time and how quickly one can move their wrist. It's much easier and quicker to get a pin-point accurate aim with an absolute analog method than a relative one, which basically requires constantly fighting with the stick to line up your shot just right, and even harder with moving targets, hence why aim assist is practically mandatory for console shooters - complaints about 'regular' dual-stick aiming feeling terrible in this game in particular pretty much demonstrates why. And also why the need for aim assist with dual-stick shooters is a massive red flag that highlights a huge deficiency in modern controllers that aren't the Steam Controller.

This very important detail is why we had two threads back-to-back complaining about M&KB adaptors for console recently - my personal opinion is that controller hardware is outdated in this area due to Sony and MS not bothering to even properly innovate or even iterate on their controllers like Valve and Nintendo are doing. Seriously, when fucking Valve is beating them at their own game, there's a major problem.
 

gafneo

Banned
My problem with motion aiming is I can't relax into my couch and do it. I like to keep my one arm resting on my knee while I play. And having one arm's motion restricted makes moving the controller to aim really uncomfortable and restricted.

Certainly not dogging anyone who prefers motion controls, I'm sure they're better. But if we're gonna go for perfect controls in a shooter, why not give my a mouse and a keyboard. It also takes away my comfortable couch position but it's the perfect shooter control scheme...
My problem with mouse & keyboard aiming is I can't relax into my couch & do it.
 

HeroR

Member
Can we retire this term already? 'Waggle' is literally dead and buried, motion controls have become considerably more sophisticated since the Wii days even without fancy tracking systems. Even Nintendo's own new motion-based minigame collection has gone beyond just shaking the controller.

Gyro aiming sure as hell ain't waggle.



Pretty much. Gyro is a form of 'absolute' aiming similar to a trackpad or a mouse, instead of the 'relative' aiming of a control stick, and is really only limited to reaction time and how quickly one can move their wrist. It's much easier and quicker to get a pin-point accurate aim with an absolute analog method than a relative one, which basically requires constantly fighting with the stick to line up your shot just right, and even harder with moving targets, hence why aim assist is practically mandatory for console shooters - complaints about 'regular' dual-stick aiming feeling terrible in this game in particular pretty much demonstrates why. And also why the need for aim assist with dual-stick shooters is a massive red flag that highlights a huge deficiency in modern controllers that aren't the Steam Controller.

This very important detail is why we had two threads back-to-back complaining about M&KB adaptors for console recently - my personal opinion is that controller hardware is outdated in this area due to Sony and MS not bothering to even properly innovate or even iterate on their controllers like Valve and Nintendo are doing. Seriously, when fucking Valve is beating them at their own game, there's a major problem.

Thank you. Using the term 'waggle', which was stupid to begin with, makes me wonder if it's 2007 again.

IMO, motion controls should be an option in any game that requires aiming, guns, bows, ect. Don't like them, turn them off, but motion controls not being there at all makes no sense since the majority of controllers today have a motion feature built in like the DS4.
 

OCD Guy

Member
Big deadzones and lack of individual X/Y sensitivity options is just bad. Love the game though.

When motion controls are disabled you can adjust the sensitivity for both the X and Y axis.

Anyway I'm curious about two things, firstly no aim assist in splatoon, why is that?

Secondly to all the people in this thread that use motion controls, how many are using motion when playing in handheld? I can't stand the motion controls but I'm playing strictly handheld, perhaps it's much easier (and comfortable) using a controller.
 
When motion controls are disabled you can adjust the sensitivity for both the X and Y axis.

Anyway I'm curious about two things, firstly no aim assist in splatoon, why is that?

Secondly to all the people in this thread that use motion controls, how many are using motion when playing in handheld? I can't stand the motion controls but I'm playing strictly handheld, perhaps it's much easier (and comfortable) using a controller.

No aim assist probably because it might interfere with aiming at the ground? I don't know. Never played a multiplayer game with aim assist.

I don't play the game at all without motion, so yeh I use motion in handheld as well. And yes, it does feel much better docked and with a Pro Controller, namely because the Pro Controller feels better to hold, the right stick is much easier to access, and the sticks are less sensitive in general. I find the joycon sticks overly sensitive.
 

daxy

Member
When motion controls are disabled you can adjust the sensitivity for both the X and Y axis.

Anyway I'm curious about two things, firstly no aim assist in splatoon, why is that?

Secondly to all the people in this thread that use motion controls, how many are using motion when playing in handheld? I can't stand the motion controls but I'm playing strictly handheld, perhaps it's much easier (and comfortable) using a controller.

You can't adjust the sensitivity of the X and Y axes separately, which is what the poster was referring to I believe. I echo the sentiment as I feel like the Y sensitivity could do with being lowered a notch.
 
Secondly to all the people in this thread that use motion controls, how many are using motion when playing in handheld? I can't stand the motion controls but I'm playing strictly handheld, perhaps it's much easier (and comfortable) using a controller.

I actually think the motion controls are better and more intuitive in handheld mode, as it's much easier to reconcile the movement in my head as it relates to where I position the screen itself. A little easier for me, anyway, though it works just fine in tabletop/docked mode with a controller
 
So I decided to give motion control a chance after reading this thread.

I hated it on the 1st game because of how bulky the gamepad was, but since I've got a pro controller, I figured it might be a bit better.

Played for about an hour and a half with motion controls on. After the initial awkwardness, I finally got into a decent groove using them.

My splats per match went up and my points for ink coverage stayed about the same.

I then decided to go back to analog to see if I could do better than I had been.

Boy, oh boy! My brain completely forgot how to use analog controls. I couldn't play for shit.

So I guess I'll be making the Switch to motion controls now.

I've got to get better at CQC with them though.
 

Malo

Banned
I don't doubt that motion controls are better, but I just can't get into it. I forced myself to play with it on for a couple of hours during the weekend and I was playing terribly.

I've been pretty decent with stick controls, so I'll just continue with that.
 
The real issue is how much I miss motion controls on other consoles. Playing FFXIV(PS4), I had to drop bombs on the floor and couldn't motion the reticule....sadness.
 
So I decided to give motion control a chance after reading this thread.

I hated it on the 1st game because of how bulky the gamepad was, but since I've got a pro controller, I figured it might be a bit better.

Played for about an hour and a half with motion controls on. After the initial awkwardness, I finally got into a decent groove using them.

My splats per match went up and my points for ink coverage stayed about the same.

I then decided to go back to analog to see if I could do better than I had been.

Boy, oh boy! My brain completely forgot how to use analog controls. I couldn't play for shit.

So I guess I'll be making the Switch to motion controls now.

I've got to get better at CQC with them though.

Hmm...did you stop using the stick completely when you tried motion controls? Because as the kids these days say, "you're doing it wrong".
 

Raitaro

Member
so thatsrb2dude was on nitendolife talking about this and they got to why the right stick is limited to horizontal aiming and why botw isn't a good comparison

https://www.youtube.com/watch?v=a2OG1BkYhf4;t=6m35s

Yeah, I just watched this as well along with his original video mentioned by the OP.

He convinced me to give motion controls another serious try in Splatoon 2 when my copy arrives later this week as I do see the benefit of snappier and more efficient aiming as shown in the videos. Hopefully it will click with me more fully this time as I'd hate to get into another Splatoon 1 situation of constantly going back and forth between two control schemes that both never fully felt perfect for me.

The real issue is how much I miss motion controls on other consoles. Playing FFXIV(PS4), I had to drop bombs on the floor and couldn't motion the reticule....sadness.

How well would motion controls work with a game like PUBG I'm wondering?
 
Hmm...did you stop using the stick completely when you tried motion controls? Because as the kids these days say, "you're doing it wrong".

No, I used the right stick for broad left and right movements and motion for fine tune movement as was recommended in this thread.

When I switched back, it felt unnatural trying to look up and down without motion control.

Each movement felt like it took too long to achieve.
 
No, I used the right stick for broad left and right movements and motion for fine tune movement as was recommended in this thread.

Good, good. I think a lot of people don't get this. They think motion controls means don't use the stick at all and then they get frustrated trying to turn round etc. by using motion only.
 

Brandon F

Well congratulations! You got yourself caught!
I prefer it here too...
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I've had them off so far. I almost always use my Switch laying down with it above me, and the gyro doesn't center the camera correctly.
 

Gestault

Member
but the same player will be better if they use motion + stick controls vs. stick only controls

Nah, I can't take that at face value. Preference and playstyle is why people won't all agree, even assuming the gyro controls didn't lock out y-axis on the right stick.
 

Ridley327

Member
I prefer it here too...

Funny enough, I actually have to turn off lock-on free aim in the first two games, since there were bosses that are actually a lot more difficult because the moving around that you have to do makes it really challenging to hit them properly, like the Incinerator Drone in the first game. Prime 3, though, is that goooooood shit for controls.
 

Zemm

Member
The sticks in this game feel off, they did in Splatoon 1 as well so it's obviously something they know about. (I'm not talking about the lack of aim assistance)

The motion controls are obviously more accurate but they just make me want to play with a mouse.

Both control methods just feel like I'm fighting them more than anything. Think I'm done playing console shooters.
 

phanphare

Banned
Nah, I can't take that at face value. Preference and playstyle is why people won't all agree, even assuming the gyro controls didn't lock out y-axis on the right stick.

of course, the point is that motion + stick aiming is better than just stick aiming so assuming that a player took the time to get comfortable they'd be better with motion + stick aiming than they were with just stick aiming. watch the video I posted on this page, near the end Dude talks about a few people in the competitive scene who used the stick only method and their ceilings were capped but one of them switched and it made him that much better.
 

massoluk

Banned
I don't doubt that motion controls are better, but I just can't get into it. I forced myself to play with it on for a couple of hours during the weekend and I was playing terribly.

I've been pretty decent with stick controls, so I'll just continue with that.

Again, how long does it take for people to get proficient to twin sticks? I remember mine was way long ass time than a couple of hours.
 
Secondly to all the people in this thread that use motion controls, how many are using motion when playing in handheld? I can't stand the motion controls but I'm playing strictly handheld, perhaps it's much easier (and comfortable) using a controller.
I've used motion controls in Splatoon 1 and in Splatoon 2 I play with the JC grip with motion controls turned on. I briefly tried handheld mode during the tutorial section of the public Splatfest demo, but it didn't click with me (also tried with motion controls off, but that felt even worse). This evening I gave it a second try: I played some single player levels in handheld mode and after figuring out a natural neutral body position, I was able to play just fine.
 

mrk8885

Banned
I've seen the arguments and it seems to be that most people agree you can ultimately be better with motion controls.


However, I'd prefer to not be as good and not deal with them personally.
 
I've seen the arguments and it seems to be that most people agree you can ultimately be better with motion controls.


However, I'd prefer to not be as good and not deal with them personally.

Assuming you play other shooters on dual stick, what made you wanna deal with dual stick controls in the first place? They're so unintuitive and clunky feeling, even when you're decent at it. Once Splatoon motion clicks it feels significantly more natural.
 

Nameless

Member
Throw out all the evidence you want, I'll always use stick only. Gyro Aiming makes my weak-ass wrists hurt, so I'll stick with what keeps me comfortable even if it isn't "optimal".

Fuck it, who even cares about "optimal" controls? 99% of people here aren't gonna be competing at SplatEVO any time soon.

This is pretty much where I fall. I never doubted that motion controls afford you a higher ceiling, but I just don't like motion controls, no matter how good the implementation is. No amount of practice or learning curve will change this.

That said I've been doing just fine with sticks -- solid win rate and I'm #1 on my team most of the time.
 

Rizific

Member
Why can you not re-center the screen to where you're naturally holding the controller or console? Or am I missing something? And why can I not still use the analog sticks Y axis with motion control enabled?
 

foxuzamaki

Doesn't read OPs, especially not his own
Why can you not re-center the screen to where you're naturally holding the controller or console? Or am I missing something? And why can I not still use the analog sticks Y axis with motion control enabled?
You can? Just press the y button
 

Sophia

Member
How well would motion controls work with a game like PUBG I'm wondering?

I've played PUBG with the Steam Controller and gyro is absolutely amazing there. I'm tempted to try my configuration with the Dualshock 4 and see if I can get top ten in solo with just gyro...
 

atr0cious

Member
I learned how to do 180 turns in an instant (flick wrist and move the stick together)
Quick tip for all: The camera adjust button is your friend, use it for everything. Instead of moving the sticks and flicking your wrist, tap the readjust button while flicking the stick in the intended direction and you'll face that way(much like old school Resident Evil), using your right wrist to aim at targets while this happens; this works for any direction. This is also the secret sauce to using a heavy splatling.
 
Uh... Never seen a Call of Duty on console that do 180 or 360 faster than mouselook.

Guess Activision should port one to switch so we can find out

If you watch high level matches, like ESL and the like, it's not uncommon that players will shift round incredibly quickly. I didn't say it was faster than the faster ends of mouselook, but neither is moving your gamepad.

Splatoon is also constrained to horizontal movement, with vertical being slowly performed by the right analog stick (iirc).

As others mention, aim assist is likely to be a factor in what allows players to do that, though.
 

derFeef

Member
The sticks in this game feel off, they did in Splatoon 1 as well so it's obviously something they know about. (I'm not talking about the lack of aim assistance)

The motion controls are obviously more accurate but they just make me want to play with a mouse.

Both control methods just feel like I'm fighting them more than anything. Think I'm done playing console shooters.

Eh compared to other console shooters this game feels really bad.
Vertical scale is way off and the acceleration curve feels really wrong.
 
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