While Guerilla took the series in an open-world direction, Armageddon reverses course a bit. Most of the game takes place underground, and while the cavernous environments are large, they're more limiting than the last game. "You're going more focused this time," says Holmes. "We've got our big environments, our big destruction playgrounds, and we want to give a more focused narrative, a more focused story, real characters that are going to make you care."
Sutton points out that not all of the open-world gameplay is gone. "We still have open things to do. But we want to get rid of some of the bad, tedious sidequests, and only go with things that people like." There will be collectibles, though whether you like those or not is up to you, and multiplayer will make a return, though the developers are still tight-lipped on what exactly it will be like. "It's going to be new," is all Sutton would say, promising that we'll hear more about it, and the game itself, in the very near future.