LocoMrPollock said:
They said this after part 2 as well. They're gonna let the IP rest and revisit it later, possibly.
Should've went back to the series roots with a FPS. Would've done better.
Guerrilla was great, though.
And, most have forgotten or never played 2 and don't realize this is sort of how Volition works. Sure, this is a shitty situation, but in many respects it's exactly the course the company has taken with
all their subsequent releases. I give them
huge amounts of credit; Red Faction 2 was a gigantic departure from the atmosphere, lore and especially the pacing of the first game. A break gave them time to come up with Guerrilla, which really was a great game that helped leverage the idea of open world destruction on the same scale as tunneling through rock in the first game, but with more of a gameplay bent to it.
But Volition likes to experiment. It's what gave us Saints Row 2 after the first game (which, thankfully, they saw as a solid formula that didn't need tweaking further as much as expanding), it's what gave us Freespace after Descent (and again, was taken to a much more elaborate zenith with Freespace 2). It's what
fixed much of what was absolutely horrid about Summoner.
Most of you are either too young or have forgotten the days when THQ was nothing more than a wrestling license and a
lot of crappy games. I know because I did PR for them over a decade ago. They were largely the same kind of company as something like Acclaim, though they handled things better. Since then, children's game licenses have definitely engendered the idea of yearly franchise releases and more than a little milking of properties, but they
do seem to let Volition do what they want.
Give it a few years. The series will return, with another advancement in baseline tech, and the results will be fantastic, mark my words. Better to concentrate on one last big mainline studio game for this generation and then start on really integrating the new hardware of future systems so they can give it a go again.
My only regret is that they can't just work toward a one-off PC project now. In years past, it might have worked, but they've gotta be multi-platform now. Once Saints Row 3 is done, it's time to ramp up on R&D, because I suspect the next generation is going to be a leap few people here are expecting.