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Tim Schafer: Indies Moving Away From XBLA, Console Patches Cost $40,000

watership

Member
Word on the street is, with the very poor backend performance of the new XBL dashboard, some major publishers are also scaling back and/or cancelling XBLA titles now as well. Sales have dwindled and MS hasn't revised their marketing/ad costs on XBL to match.

Some have said. Some say. It has be said. Word on the street. I have a friend who said.

I hate that shit.
 

Wthermans

Banned
I had heard that the reason my beloved Monday Night Combat was overrun with glitchers and exploiters was because Uber refused to patch the game due to MS's "draconian" standards for allowing devs to patch their games. It's also the reason Super MNC is PC only.

This, along with MS's policies on controlling the pricing of others' games and content make me extremely annoyed and disenchanted with being an XBL subscriber.

The more I hear, the more certain I am that Steam is the future of the industry.

Yep Uber Entertainment will NEVER make another game for Xbox due to their patching requirements. SMNC could never happen on XBL since they patch weekly with a new pro rotation.
 

tomg126

Banned
Xbawks really has ruined gaming. Greed of MS.

I did market research on a basketball kinnect game today, £25 to play it for 20 mins........it......was......awful.
 

Sophia

Member
Thanks, I appreciate it. I'm not a WoW player, and I certainly wouldn't know where to look. :)

It's worth pointing out that those are all pretty damn big content patches too. Beyond even what TF2 does. Even the minor patches (Patch 3.3.5, for example) have added entire raids to the game.
 

Jhriad

Member
while Sony charges for bandwidth used on the PS Store, but no charge for patches. That's how it was a few months ago anyways.

I might quibble with their bandwidth pricing but that seems more reasonable than the XBLA approach. So they don't charge a flat fee, like the $40k mentioned, but instead charge for bandwidth alone?

The bandwidth used for PSN patches is not charged either. Which is why a lot of devs go for the "400mb mandatory patch, 100kb install key DLC" route.

Ah, that's clever of them. I never really got the outrage over the install keys anyways but that's a whole other discussion.

Word on the street is, with the very poor backend performance of the new XBL dashboard, some major publishers are also scaling back and/or cancelling XBLA titles now as well. Sales have dwindled and MS hasn't revised their marketing/ad costs on XBL to match.

Can you elaborate on this a bit? Curious as to how poor the performance has to be and how it's affecting publishers that would explain why publishers would scale back their XBLA support.
 
I'm not about to make excuses for games shipping in a horrible state, but anyone who thinks this is a deterrent probably also believes in the death penalty. When you're doing the things which lead to a buggy product shipping you aren't thinking about the consequences of that, you're too busy thinking about the shitstorm which will rain down on you if you don't deliver on time.

All policies like this do is prevent developers from fixing their mistakes, if you want to ensure quality you do it at the certification level.
 
Word on the street is, with the very poor backend performance of the new XBL dashboard, some major publishers are also scaling back and/or cancelling XBLA titles now as well. Sales have dwindled and MS hasn't revised their marketing/ad costs on XBL to match.

do you have any examples as it seems the opposite is happening with more games being announced.

and i do feel we're missing the point somewhat. if a digital download title like trenched had needed more than two patches, there's seriously something wrong on the developers end for releasing such a broken title.

skyrim or games of that size, two or more patches is understandable, but when dealing with games like trenched, trials, castle crashers, there really is no need for them to have to patch out game breaking or performance related issues more than once or twice. the fee in that sense makes sense, it gives developers the opportunity to patch their games at least twice, for free, but if the product was fundamentally broken upon release and needs further patches, the developer should feel the force of the 40k charge.

how many people were angry about how broken skyrim on the ps3 was? if games like that are released and the devs already have your money, they deserve to feel the force of a punishing fee for releasing a broken title.
 

Wthermans

Banned
I'm not about to make excuses for games shipping in a horrible state, but anyone who thinks this is a deterrent probably also believes in the death penalty. When you're doing the things which lead to a buggy product shipping you aren't thinking about the consequences of that, you're too busy thinking about the shitstorm which will rain down on you if you don't deliver on time.

All policies like this do is prevent developers from fixing their mistakes, if you want to ensure quality you do it at the certification level.

It's not even about buggy games. With console hacking happening more and more, and more games that need balance patches it's a growing problem. That's not even taking into account that having such high prices for patches causes devs to release less free content. It's a piss poor management of XBL and MS needs to change it.
 

Emitan

Member
and i do feel we're missing the point somewhat. if a digital download title like trenched had needed more than two patches, there's seriously something wrong on the developers end for releasing such a broken title.

So are you saying they shouldn't be allowed to fix bugs?
 

Corto

Member
There is a clear opportunity here to one of the console manufacturers to lure independent developers to its platform. Though I'm fine that PC is and always be the safe haven for these, this could be the moment for MS, Sony or Nintendo to streamline their certification processes and SDK approvals and aggressively pursue these smaller developers.
 
do you have any examples as it seems the opposite is happening with more games being announced.

and i do feel we're missing the point somewhat. if a digital download title like trenched had needed more than two patches, there's seriously something wrong on the developers end for releasing such a broken title.

Trenched is a multiplayer game, yeah? You're going to get down on them for patching a multiplayer game?

skyrim or games of that size, two or more patches is understandable, but when dealing with games like trenched, trials, castle crashers, there really is no need for them to have to patch out game breaking or performance related issues more than once or twice. the fee in that sense makes sense, it gives developers the opportunity to patch their games at least twice, for free, but if the product was fundamentally broken upon release and needs further patches, the developer should feel the force of the 40k charge.

how many people were angry about how broken skyrim on the ps3 was? if games like that are released and the devs already have your money, they deserve to feel the force of a punishing fee for releasing a broken title.

Sony certified it, Sony needs to take some responsibility too, just like in this situation the games in question were certified by Microsoft so they need to be held somewhat accountable.

It's not even about buggy games. With console hacking happening more and more, and more games that need balance patches it's a growing problem. That's not even taking into account that having such high prices for patches causes devs to release less free content. It's a piss poor management of XBL and MS needs to change it.

And also this.

I think some of you guys are confusing deterrence with punishment. As much as it's annoying to get a game which is broken for you, this isn't the way to fix that.
 

Sophia

Member
how many people were angry about how broken skyrim on the ps3 was? if games like that are released and the devs already have your money, they deserve to feel the force of a punishing fee for releasing a broken title.

Imagine what would have happened if Bethesda decided, because of the fees, that Skyrim wasn't worth fixing?

It seems to me that the fees will just push lesser and smaller developers away, not ensure that games are released bug-free. Comments from Feep earlier on support this opinion of mine. =p

no, what i'm saying is that they have two opportunities to patch for free, that should be more than enough to fix any serious game breaking or performance related bugs.

And if they use those two patches and someone finds an obscure security exploit with huge implications down the line? Or if someone discovers a potential gameplay component that completely breaks multiplayer?
 

sonicmj1

Member
do you have any examples as it seems the opposite is happening with more games being announced.

and i do feel we're missing the point somewhat. if a digital download title like trenched had needed more than two patches, there's seriously something wrong on the developers end for releasing such a broken title.

Trenched needed a patch to change the game's title, which was a totally unforeseeable thing.
 

Emitan

Member
no, what i'm saying is that they have two opportunities to patch for free, that should be more than enough to fix any serious game breaking or performance related bugs.

Do we have patch notes? I don't own the game and I'm curious as to what those patches did.
 

Stumpokapow

listen to the mad man
and i do feel we're missing the point somewhat. if a digital download title like trenched had needed more than two patches, there's seriously something wrong on the developers end for releasing such a broken title.

Trenched

Patch 1:
- Improves networking / lag issues online. (Not because the game was utterly broken, because it takes real-world usage to try to figure out the scale of issues and the best way to fix them)

Patch 2:
- Renames game due to IP issue in Europe (Trenched -> Iron Brigade)

SERIOUSLY SOMETHING WRONG

SUCH A BROKEN TITLE


Trials HD has had 6 title updates, all of which have added new content, fixed content sharing issues / leaderboard issues / etc, and fixed in-game bugs.

castle crashers

Patch 1:
- Saved data loss issues <-- this was the major issue players were talking about. Everything else is basically stuff that was barely noticable.
- Quick Match/Custom Match multiplayer games not working/displaying error messages
- Xbox LIVE games dropping unexpectedly
- Arena Master achievement will now unlock after any mixed arena matches.
- Overall network performance improvements
- A few crash bugs
- NXE related issues
- Max experience cap lifted
- Boomerang exploit is now resolved
- Alien Hominid can now drop the pitchfork!

Patch 2:
Castle Crashers XBLA Title Update 2 Changes

- Download the Pink Knight (complete with new weapons!) in the Xbox LIVE Marketplace, FOR FREE!!!!!!! ($1.00 donated to Keep A Breast Foundation with each of the first 50,000 downloads)
- Download the Blacksmith Pack for 160 Microsoft Points. Once shrouded in mystery, the legend of the Blacksmith becomes a reality. Wielding miniature antlered frogs, burning hammers of justice and springboard contraptions, this warrior is much like William Wallace (ala Braveheart), but purple and definitely not Mel Gibson.
- Added a Team vs Team feature to Player Match Arena (as opposed to the current free-for-all).
- Earn two new Avatar Awards—Cardinal Animal Orb and Knight Helmet!
- Ability to check Player’s Gamer Cards in Xbox LIVE matches.
- Main menu News Ticker for all of your latest Castle Crashers and Behemoth Updates!

Notable Bug Fixes:
- Level 256 cheat resolved (more info available on request).
- Data copy glitch (more info available on request).
- Sandworm experience glitch (more info available on request).
- Wedding Crashers progression save now fixed when user leaves game play in flowery fields.
- Smoothed Alien Hominid’s Splash Magic when traveling over water.
- Slowed down Iceskimo’s power drainage from magic.
- More effects added to elemental attacks for Alien Hominid, Demon and Iceskimo!
- If your character dies, your Animal Orbs can no longer fight without you.
- Fixed floating characters in Beefy Arena when grabbed.
- Sandwiches can now be picked up after Volcano Boss fight.

more than once or twice.

Ah, twice now, instead of once.
 
Trenched is a multiplayer game, yeah? You're going to get down on them for patching a multiplayer game?

single and multi.

no, i'm saying that game breaking or performance related bugs shouldn't take more than two patches to fix. those two patches are free, if it requires a third or fourth patch, the game is fundamentally broken.

Sony certified it, Sony needs to take some responsibility too, just like in this situation the games in question were certified by Microsoft so they need to be held somewhat accountable

and they do, they allow developers two opportunities to fix serious bugs before the fee is demanded.

maybe they should differentiate between mp and sp patches, but the point stands. no single player game should require more than two patches to fix game breaking or performance related bugs.
 

Wthermans

Banned
no, what i'm saying is that they have two opportunities to patch for free, that should be more than enough to fix any serious game breaking or performance related bugs.

What you're also saying is that you NEVER want free content unless it's in the first two patches. Doesn't sound like a good thing for a dev that wants to continue to support their community.
 

Stumpokapow

listen to the mad man
no, i'm saying that game breaking or performance related bugs shouldn't take more than two patches to fix. those two patches are free, if it requires a third or fourth patch, the game is fundamentally broken.

There are very few games out there that don't resolve the bugs you're talking about in one or two patches. But many games get more patches (left 4 dead is at 20 patches, for example) to fix more minor bugs, add minor or major features, and generally improve the game, to say nothing of balance updates for multiplayer games.

maybe they should differentiate between mp and sp patches, but the point stands. no single player game should require more than two patches to fix game breaking or performance related bugs.

So, in this thread, the train of thought (and I'm not saying all this has been you) has went from:
- Patches are bad
- Okay, well, more than one patch is bad
- Okay, well, more than two patches are bad
- Okay, well, more than two patches for game breaking bugs are bad
- Okay, well, more than two patches for game breaking bugs are bad in single player games
 
Trenched needed a patch to change the game's title, which was a totally unforeseeable thing.

i'm talking about patches that relate to game performance. i do feel those patches should be limited to two patches and further patches cost developers money.

maybe they should start to differentiate between patches that are for single player and mp and those that deal with name changes, etc, but for a single player to need more than two patches to fix bugs or performance issues is unacceptable.
 

Aaron

Member
Trenched needed a patch to change the game's title, which was a totally unforeseeable thing.
If they hadn't waited, they would have also had to patch in support for the DLC. I find it surprising they had to roll both into one since it was published by Microsoft. You would think MS would eat the fee for their own game.

i'm talking about patches that relate to game performance. i do feel those patches should be limited to two patches and further patches cost developers money.

maybe they should start to differentiate between patches that are for single player and mp and those that deal with name changes, etc, but for a single player to need more than two patches to fix bugs or performance issues is unacceptable.
You want to prevent developers from making their games better. That's crazy. You as the consumer only benefit from patching, especially when it's done as well as it is on Steam.
 

Stumpokapow

listen to the mad man
i'm talking about patches that relate to game performance. i do feel those patches should be limited to two patches and further patches cost developers money.

maybe they should start to differentiate between patches that are for single player and mp and those that deal with name changes, etc, but for a single player to need more than two patches to fix bugs or performance issues is unacceptable.

Okay, well, can the third patch fix a few minor bugs on the side if all the major bugs are already fixed and the patch also adds hooks for DLC and improves the engine or adds new features? Or is it two patches that can contain any bug fix, minor or major, and everything after that can ONLY be "name changes, etc."?
 
What you're also saying is that you NEVER want free content unless it's in the first two patches. Doesn't sound like a good thing for a dev that wants to continue to support their community.

no, developers can release free dlc packs. why do they need to release free content via patches when the dlc distribution method makes more sense.
 

Sophia

Member
i'm talking about patches that relate to game performance. i do feel those patches should be limited to two patches and further patches cost developers money.

maybe they should start to differentiate between patches that are for single player and mp and those that deal with name changes, etc, but for a single player to need more than two patches to fix bugs or performance issues is unacceptable.

I don't think you really understand how game development works. This kind of thinking was the reason the Wii was basically hacked wide fucking open.
 

dionysus

Yaldog
You knew here? Generally when I post something, I pretty much know what I'm talking about ;)

Are you talking about marketing performance with the new dashboard? Ad spend bringing in less sales post dashboard? Or in general XBLA sales have gone down with or without ad spend?


On another subject, businesses seek to maximize high margin products. Nothing is more high margin to platform owners than third party licensing of retail games which are essentially infinite margin (if you count the platform itself as a sunk cost in the past), from that perspective it is perfectly logical to hamstring XBLA games if you view them as competition to or cannibalization of retail games. Compare that to Apples marketting of the Ap Store, there is no cannibalization of other revenue streams for Apple to do this.

I think XBLA and PSN simply can't take off because of the singular nature of the console ecosystem. The incentive for the platform owner isn't there.

Personally, I believe there is no cannibalization, but I doubt Sony, MS, and Nintendo view it that way.
 

randomkid

Member
40K huh. Is that why they never patched Costume Quest? Was enjoying myself until I ran into the french fry glitch, which was just laughably unacceptable. And they never bothered to fix it! I guess I've never played anything with a game-ending bug before. I was so annoyed I even started a silly personal boycott of Double Fine games (sorry Stacking, you looked kinda neat).
 

Emitan

Member
Is someone compiling a list of GAF defense forces?

New Entry: Buggy Game Defenders- I'd rather have a buggy game than have to download 3 patches!
 

ShaneB

Member
I'm fine with post release patches. No game company has a Q&A department the size of the games potential audience, so it's expected. Hundreds of thousands of players will find lots more wrong with the game than a team of 20 Q&A workers.

My problem is indeed with how archaic and closed the consoles are in terms of letting such things release as Tim is saying. My consoles have been collecting more and more dust since I've realized how incredible Steam is in terms of customer appreciation.
 

Stumpokapow

listen to the mad man
no, developers can release free dlc packs. why do they need to release free content via patches when the dlc distribution method makes more sense.

Because why should someone need to download a DLC pack that they won't see if they don't go to the marketplace to add free options to the options screen?

Microsoft also has problems with first-party titles doing unlimited free DLC, for what it's worth.
 

Wthermans

Banned
no, developers can release free dlc packs. why do they need to release free content via patches when the dlc distribution method makes more sense.

It's far better to string content along through patches than bundling everything together into semi-annual releases. It causes the community for your game to remain interested in it for far longer.
 

Stallion Free

Cock Encumbered
It's a shame XBLA games have been drying up over the last year or two. Great ones, I mean. It used to be the best thing about the console.

Why is it a shame? It's not like the games stop being made, the devs all just moved to Steam where they make more money and it's easier for them to be much more in-tune with their fan base.
 

Sophia

Member
It's a shame XBLA games have been drying up over the last year or two. Great ones, I mean. It used to be the best thing about the console.

Tell me about it. There was a period of time there where I was all about the $5-$10 XBLA titles. About the time Ikaruga was released.

XBLA drying up and Microsoft charging such high prices for harddrives kinda killed that. That, and steam sales.
 
Why is it a shame? It's not like the games stop being made, the devs all just moved to Steam where they make more money and it's easier for them to be much more in-tune with their fan base.

This is true, but it was one of the best reasons to own the console. When people used to ask me what console to get, I'd tell them 360 and my first reason would be the XBLA range. It's lost a big selling point for me for their future console.

It was nice having that indie space on a console. But yeah, Steam is the best place for the titles and I can still play them, so all is good really.
 
I enjoy live and don't mind paying for the service. I do wish however they would open up a bit more and work with developers. I'd hate to see the potential of XBLA wasted.
 
I don't think you really understand how game development works. This kind of thinking was the reason the Wii was basically hacked wide fucking open.

maybe i don't, but releasing games that require constant patching is something i don't ever want to appear on consoles.

i hate it whenever i play a ps3 game that requires me to download a 300mb patch.

Because why should someone need to download a DLC pack that they won't see if they don't go to the marketplace to add free options to the options screen?

Microsoft also has problems with first-party titles doing unlimited free DLC, for what it's worth.

the new dash has a big ad window (which i hate), so it's not like they won't see it if ms advertise it as they have been advertising all the recent releases and sales and demos and stuff.

It's far better to string content along through patches than bundling everything together into semi-annual releases. It causes the community for your game to remain interested in it for far longer.

even single player games? mp i can understand and why maybe they should differentiate between the kind of patch.

I would rather have that free content delivered directly to me.

isn't that dlc is? there could be a notice on the main screen of a game telling you new content is available. ms don't care for that, do they?
 

Emitan

Member
no, developers can release free dlc packs. why do they need to release free content via patches when the dlc distribution method makes more sense.

Patches are automatic. DLC is something you have to actually look for and download manually. If something is free I should automatically download it. Why would you want free stuff to be harder to push out to people?
 
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