Cave Johnson
Member
*UPDATE
I would like to point out that this is not a "hate" thread. If I had managed to pass myself as such then I deeply apologize for it. I saw the video and many of the points established made me believe that this does merit some discussion. As of yet, the original poster has uploaded the "unedited" version of the video which is confirmed to be on survivor mode. I will also place the original E3 demo AND the PAX demo so that everyone can evaluate the differences between them:
UNEDITED (BEFORE & AFTER DEMO)
ORIGINAL E3 DEMO
PAX DEMO
Update:
Turns out the AI is confirmed to be either a bug exploit or of a lower difficulty setting.
New gameplay "Survivor" setting by metalmurphy: (Thanks!)
https://www.youtube.com/watch?v=HiJ0ZBGkEUU&hd=1
Turns out enemy has self-preservation at a higher difficulty setting. Video is a lot better when showcasing the AI but still lacks the intensity personally. The brick to the face still lack that "oomph" compared to the E3 demo.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
So, I've stumbled upon a video that compares the final version of the game compared to the E3 demo. Personally, I have enjoyed it with the AI delivering some depth (on Hard Mode). However, I did NOT expect the AI difference to be this drastic. ND stated that they had to tone down the AI for your allies but not the enemies (at least to my knowledge). So far, we really need to elaborate on this "Balance of Power" they've constantly used as a selling point for the game and we're hardly seeing any of it. Observe below:
http://www.youtube.com/watch?v=whAma7fOdmM&feature
It is very sad that the game has been toned down to this level not to the extreme levels of Bioshock: Infinite or Aliens: CM but I feel like I'm playing the shareware version of the game. IMO, ND should've at least give us the E3 mode at Survival as it makes no sense for us to run a higher difficulty level with this lower intended design at mind.
/lock if old
I would like to point out that this is not a "hate" thread. If I had managed to pass myself as such then I deeply apologize for it. I saw the video and many of the points established made me believe that this does merit some discussion. As of yet, the original poster has uploaded the "unedited" version of the video which is confirmed to be on survivor mode. I will also place the original E3 demo AND the PAX demo so that everyone can evaluate the differences between them:
UNEDITED (BEFORE & AFTER DEMO)
ORIGINAL E3 DEMO
PAX DEMO
Update:
Turns out the AI is confirmed to be either a bug exploit or of a lower difficulty setting.
New gameplay "Survivor" setting by metalmurphy: (Thanks!)
https://www.youtube.com/watch?v=HiJ0ZBGkEUU&hd=1
Turns out enemy has self-preservation at a higher difficulty setting. Video is a lot better when showcasing the AI but still lacks the intensity personally. The brick to the face still lack that "oomph" compared to the E3 demo.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
So, I've stumbled upon a video that compares the final version of the game compared to the E3 demo. Personally, I have enjoyed it with the AI delivering some depth (on Hard Mode). However, I did NOT expect the AI difference to be this drastic. ND stated that they had to tone down the AI for your allies but not the enemies (at least to my knowledge). So far, we really need to elaborate on this "Balance of Power" they've constantly used as a selling point for the game and we're hardly seeing any of it. Observe below:
http://www.youtube.com/watch?v=whAma7fOdmM&feature
It is very sad that the game has been toned down to this level not to the extreme levels of Bioshock: Infinite or Aliens: CM but I feel like I'm playing the shareware version of the game. IMO, ND should've at least give us the E3 mode at Survival as it makes no sense for us to run a higher difficulty level with this lower intended design at mind.
/lock if old