I really hope Lara doesn't dual wield pistols in the next one.
It'd be great for her to have the iconic dual pistols, but then use them one at a time because "it wouldn't make any tactical sense to use them both".
And the tomb raider franchise continues to get molested and rids itself of anything remotely relevant to its heritage.
Maybe you should go back and play Tomb Raider 2, it hasn't aged well
In terms of level design, pacing, utilizing gameplay elements to drive the story and character development, it's aged VERY well. Better than 99% of the dog shit out on the market today. Just because something looks shiny doesn't make it worthwhile.
Tomb Raider is about feeling like Indiana Jones, not graphically stabbing people in the eyeballs. They totally failed to understand why people liked the original games, the core of the game should always be based around platforming and puzzle-solving.
This. What scares me though is that so many gamers slather themselves over the most superfical, common denominator. And publishes know this.
Okay. How about we get a modernized Tomb Raider then, instead of a bad Uncharted clone that's worse than Uncharted in every single way? That would be amazing, classic Tomb Raider gameplay but with modern graphics and fluid controls. The possibilities are magnificent, but no one has done that yet. I wonder why.
- Ditch QTEs
- Remove the stupid hand-holding, or at least make it optional;
- Ditch the "survival instinct" (aka Detective Mode aka Listen Mode etc.) garbage or make it possible to turn off (and don't make the game design revolve around it if you do include it). Those "Use L2 for survival instincts!!" notifications popped even in end-game, jesus. Fuck off.;
- Have actual Tombs with puzzles and don't make them optional (and don't pretend they're "hidden" with "SECRET NEARBY!!" chimes and giant chalk arrows pointing you the way;
- Remove XP bars with tacked-on "skill trees" that do nothing (ditto for the meaningless weapon upgrades), it's shallow fluff;
- Give Lara a personality;
- Write a decent story with a decent cast. Look at The Last of Us for tips on how to do that;
- If you're gonna have an "open world" setting, make it worthwhile to explore and revisit old areas; finding meaningless collectibles isn't enough for that.
(In other words... stop being Tomb Raider 2013 and be something else, I guess. XD)
This is basically what I was going to say. Many problems solved
The game treated you like a retard. I seriously question peoples taste in games when they praise TR13. People got to caught up on how pretty it looked and what the PR team fed them. Let the gameplay develop and tell the story, don't shoe horn it down our throats. They want a survival game, then make it one. Go back to medi packs, maybe even having to search out elements to craft them. Then your forced to make decisions based on rationing and item management - and element of survival. Not just mowing down waves on enemies like a sociopathic, military trained killer - even killing people who are trying to help you.
Oh, and maybe, just maybe, a
"Tomb Raider" game should involve, oh I dont' know, raiding tombs? TR has an opportunity to be something truly unique in a sea of conformity. They fucked it up the first time.
Edit: oh, and if the final boss is another QTE, I swear on my own grave.....