Fimbulvetr said:Someone should call Mikami and tell him that Uncharted is the real inventor of over-the-shoulder TPS aiming.
I mean what is RE4 anyway? Is that a PC game?
dark10x said:I would like to see them move away from regular combat altogether with the encounters that ARE present being more unique and challenging.
Splinter Cell already did that before RE4. There were 2 or 3 sections in Pandora Tomorrow where shooting was pretty much required and it required waaaay more precision than RE4 ever did. Obviously that wasn't the focus of the series.That was meant to read as additive as appose to corrective. I don't remember the over the shoulder aiming in RDR, or any game before RE4 actually. I think what RE4 really did was change the focus of third person shooters from shooting as fast as possible to as accurate as possible, by requiring headshots mostly, sometimes arms etc depending on the instance.
Bow isn't a "whatever the hell you have" weapon. It requires years of training to hit your targets reliably.It's a survival/adventure, you're on some mysterious island. The combat system should be whatever the hell you have(bow, machete, fire) are your weapons. No running around guns a blazing.
Kittonwy said:Mikami should wise up and realize that over the shoulder TPS aiming should allow the player to shoot while side-stepping/stepping forward/stepping backward.
I want combat to be like the bear sequence in Condemned 2.dark10x said:I would like to see them move away from regular combat altogether with the encounters that ARE present being more unique and challenging.
That's not combat. It's how to run away from a script.Stallion Free said:I want combat to be like the bear sequence in Condemned 2.
Exactly. Combat should be run for your life. You are young and inexperienced.marathonfool said:That's not combat. It's how to run away from a script.
I could do with another game Silent Hill: Shattered Memories, sure. Combat involves running for your life, and creating obstacles between you and your pursuer.Stallion Free said:Exactly. Combat should be run for your life. You are young and inexperienced.
That's a pathetic outlook.marathonfool said:I've already accepted Tomb Raider is no longer going to be the old Tomb Raider. People don't want to look at the environment and plan how they're going to get up to that cliff. They want action, not elaborate ancient puzzles. There's going to be shooting, much more than before. No point in overhauling the aim system if you're going make less use of it.
Well you'll probably be right in saying that there will be more shooting than before. But you are dead wrong in saying that there is not point in overhauling the aiming system otherwise. The shooting in the previous Tomb Raiders was fucking atrocious. Hell, the the shooting in the demo of Underworld is the reason I didn't buy the game.marathonfool said:I've already accepted Tomb Raider is no longer going to be the old Tomb Raider. People don't want to look at the environment and plan how they're going to get up to that cliff. They want action, not elaborate ancient puzzles. There's going to be shooting, much more than before. No point in overhauling the aim system if you're going make less use of it..
marathonfool said:I've already accepted Tomb Raider is no longer going to be the old Tomb Raider. People don't want to look at the environment and plan how they're going to get up to that cliff. They want action, not elaborate ancient puzzles. There's going to be shooting, much more than before. No point in overhauling the aim system if you're going make less use of it.
That's not combat. It's how to run away from a script.
Kittonwy said:Mikami should wise up and realize that over the shoulder TPS aiming should allow the player to shoot while side-stepping/stepping forward/stepping backward.
Short answer: no. Long answer: nooooooooooooo.Kittonwy said:If there is going to be more shooting as you're suggesting then there's even more reason to make the shooting system better, if you're getting shot at then there should be a cover system
StuBurns said:That was meant to read as additive as appose to corrective. I don't remember the over the shoulder aiming in RDR, or any game before RE4 actually. I think what RE4 really did was change the focus of third person shooters from shooting as fast as possible to as accurate as possible, by requiring headshots mostly, sometimes arms etc depending on the instance. One thing I don't like about the 'superior' Wii version is it takes away that tension. The whole gameplay of RE4 was that tension of being accurate under pressure, something significantly hurt by the Wii controls.
Fimbulvetr said:You forgot "while backflipping".
The shooting was just there to break up all the platforming and puzzle solving. Most of it was innocuous since you were basically shooting and dodging. The TR games weren't about shooting anyways.Danielsan said:Well you'll probably be right in saying that there will be more shooting than before. But you are dead wrong in saying that there is not point in overhauling the aiming system otherwise. The shooting in the previous Tomb Raiders was fucking atrocious. Hell, the the shooting in the demo of Underworld is the reason I didn't buy the game.
I rather they go away from human enemies, at least, those that fire guns. Maybe some type of experimental human mutant and local wildlife.Kittonwy said:If there is going to be more shooting as you're suggesting then there's even more reason to make the shooting system better, if you're getting shot at then there should be a cover system, if people don't want to look at Uncharted, they can look at Infamous which does platforming and shooting very well.
someone hasn't played one of the best games released this yearKittonwy said:Mikami should wise up and realize that over the shoulder TPS aiming should allow the player to shoot while side-stepping/stepping forward/stepping backward.
hit the aim trigger right after meleeing with... hmm, I think it's the heavy machine gun? one of the weapons, anyway.I NEED SCISSORS said:How the hell do you do this? I finished the game last night (best title in its genre imo) and never once tried this.
Fimbulvetr said:You forgot "while backflipping".
I'm not sure which bit, but he's thrown a grenade, rolled forward, slowed time while rolling and shot the grenade in mid air.I NEED SCISSORS said:How the hell do you do this? I finished the game last night (best title in its genre imo) and never once tried this.
You and I, we are one.Rez said:someone hasn't played one of the best games released this year
Kittonwy said:The problem is vanquish has no platforming, the control scheme isn't right for something like Tomb Raider.
Rez said:someone hasn't played one of the best games released this year
hit the aim trigger right after meleeing with... hmm, I think it's the heavy machine gun?
szaromir said:Short answer: no. Long answer: nooooooooooooo.
How about Uncharted 3? Around the same time you'll have Gears of War 3, another cover shooter.macfoshizzle said:i would be perfectly happy with a uncharted 2 clone
I don't want my environment filled with chest high walls and enemies being bullet sponges. It's not like protagonists in cover shooters aren't bulletproof either, as pretty much all of have rechargable health.Kittonwy said:So you would rather have Lara stop the bullets with her face instead of hiding behind a rock?
I NEED SCISSORS said:How the hell do you do this? I finished the game last night (best title in its genre imo) and never once tried this.
Rez said:well, as long as you try it one day.
Then you're lucky it's the best third person shooter ever made.Kittonwy said:That's why I bought it, I thought it would be good.
Go play Uncharted 3. It's made for you.macfoshizzle said:i would be perfectly happy with a uncharted 2 clone
Yes, because I play videogames and in videogames we don't have to come up with bullshit excuses as to why they are unrealistic. You know, like OH SHIT LARA'S LUCK IS RUNNING OUT I WONDER IF A BULLET WILL HIT HER.Kittonwy said:So you would rather have Lara stop the bullets with her face instead of hiding behind a rock?
SolidSnakex said:
Lara will be fighting non-human enemies so therefore there won't be that many shootouts. She looks to be fighting krakens and some dude with a trident spear. I'm okay with that and if monsters are the most common enemies, I'm okay with no cover too provided there's a dodge move.Kittonwy said:So you would rather have Lara stop the bullets with her face instead of hiding behind a rock?
marathonfool said:I've already accepted Tomb Raider is no longer going to be the old Tomb Raider. People don't want to look at the environment and plan how they're going to get up to that cliff. They want action, not elaborate ancient puzzles. There's going to be shooting, much more than before. No point in overhauling the aim system if you're going make less use of it.
shidoshi said:Hahahaha... if only you saw the type of assets companies usually give out. Getting 5000x5000 images was considered a great day.
Edit: Oh, and this is the best new avatar on GAF.
StuBurns said:Then you're lucky it's the best third person shooter ever made.
The controls aren't any different of course, but the impression the demo leaves (for me at least) is really very different to the real game, what you need from the controls generally is more quick reactions and the ability to implement them as appose to the more complex and slower traversal focus of the demo area. It's surprisingly linear and narrow compared to the arena area in the demo.Kittonwy said:I liked the demo but I wasn't crazy about the controls.
We went through an exhaustive process once we finished the concepts. We came up with the characteristics of a girl that we wanted, and then we did a casting session and cast a couple of models that had different characteristics we liked. The bone structure was important, but we also didnt want to get a model that was too sculpted. We wanted a little bit of that baby fat just a little bit of roundness on the face to give her that more youthful look. We full-body scanned both of them to capture those traits before we started our own model
The cumulative damage and wear and tear on the clothing is where evolution comes through in the outfit. Im very excited to see that manifest throughout the game. Lara is just surviving from beginning to end. Through her situation her outfit is going to show the accumulation of that survival story. That is going to mean discoloration and rips and tears. That will sort of progress throughout the entire adventure. There will be other gear and items that will accumulate and change her look a bit, too.
birdchili said:Hillary Swank?
Gribbix said:
Its the lips, man. Those beautiful lips.charlequin said:This is far and away the best look Lara has ever had. I like it a lot. I can't believe Crystal Dynamics has gotten me interested in a Tomb Raider game. :lol
DennisK4 said::lol that is one sinewy man arm she has there, though.