Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
It isn't that she's a female adventurer, I suspect Crystal Dynamics would've gone that route regardless of the protagonist as that seems to be what they wanna make, in the same way that Arno more so than any other AC protagonist stumbles when he does parkour. It's animation detail meant to be more immersive in the long run. Would you say that the game would be better without small details like Lara reaction to the cold?Which is exactly the point - because she is a female adventurer, she has to display vulnerability and fragility, while male ones wouldn't have to. But read the thread I linked if you're interested in the entire argument, Cross.
She had the personality of an objectified power fantasy, but new Lara, despite the attention to small details, absolutely is still a power fantasy, I mean:It's cool and all to humanize characters for certain things but to be honest, a lot of people preferred old Lara because she was cooler. Old Lara had a personality of a power fantasy, while new Lara isn't and tried to be more grounded, which is kind of hilarious because new Lara is the one clubbing dozens of people in the face. Yea I get the new Lara is deep and complex with a lot of subtle things (haven't played Rise yet though), but I found old Lara more appealing because playing with her was like going on an adventure with the equivalent of Indiana Jones. Some people just don't play certain games to be deep, and there is a game about having an adventure exploring ruins, I prefer something Indiana Jones-ish which is why I like old Lara.
Also on a tangential note, I tried Lara Croft and the Temple of Osiris on PSN and it's pretty fun. It's basically old Lara, with a whole action-y feel and throws realism out of the door with its elements and level design. It's too bad this kind of theme for Lara is relegated to a side game, since I would like to see a campy off the wall Lara game done in current gen AAA.
she takes no one's shit in ROTR.