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Tomb Raider |OT| Lara's Misfortune

I think I'm most excited for this game after The Last of Us and Grand Theft Auto V. Something about its vibe just strikes the right chord for me. I feel like it's a game that was made for me. Survival situation, desperate horror overtones, mysterious island, murderous cult, hints of the supernatural, motherfucking bow, ancient cultures, protagonist that starts out green and becomes a badass. It works for me.

But you clearly have a bias. This is like Arrow + Nikita: The Game. Your opinion is not to be trusted.
 

Skilletor

Member
Really surprised that people are taken a back by the violence in the game. I mean especially on GAF of all places.

I guess after stuff like Manhunt, NG2, GoW, RE, MK nothing really shocks me anymore.

There were several sections in GoW3 where I had to avert my eyes. The shotgun to the chin in this game makes me go :/.

MK has always been more cartoony to me than anything and I don't play RE.
 
But you clearly have a bias. This is like Arrow + Nikita: The Game. Your opinion is not to be trusted.

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Dammit, that description should sell everyone on the game.
 

RagnarokX

Member
I think I'm most excited for this game after The Last of Us and Grand Theft Auto V. Something about its vibe just strikes the right chord for me. I feel like it's a game that was made for me. Survival situation, desperate horror overtones, mysterious island, murderous cult, hints of the supernatural, motherfucking bow, ancient cultures, protagonist that starts out green and becomes a badass. It works for me.

The cult doesn't seem all that murderous; they mostly seem to be trying to survive Lara's onslaught.
 
Thanks for the OT. My only disappointment is you didn't include the Conan review score gif.

Can't wait to play this next week. HYPE
 

Tathanen

Get Inside Her!
I think I'm most excited for this game after The Last of Us and Grand Theft Auto V. Something about its vibe just strikes the right chord for me. I feel like it's a game that was made for me. Survival situation, desperate horror overtones, mysterious island, murderous cult, hints of the supernatural, motherfucking bow, ancient cultures, protagonist that starts out green and becomes a badass. It works for me.

And for me, Tomb Raider and The Last of Us invoke a primal revulsion in me. Look at Lara get brutalized in that gif. Look at her pump machine gun rounds into that guy who was slumped on the floor. In The Last of Us, look at them force you to blow the head off a man begging for his life.

These games have officially crossed the line for me. When a game forces me, literally FORCES me to murder these people, is when I just put down the controller permanently. This is not a 40-polygon Lara Croft flailing into bamboo spikes. This is not silly physics as you beat an old lady to death with a baseball bat while yakety sax plays. These games have gotten too real in their portrayal of violence, and utterly remove the real-world consequences these actions would have on the protagonist's psyche. They are relentless murder machines, reveling in the wholesale slaughter of other human beings. You aren't killing monsters or zombies, you aren't a hardened soldier in a war, you are a somewhat normal person engaging in genuine muder-porn and being fazed by none of it. I do not want to hit that button, I am not compelled to hit it by any stretch of the imagination.

Just not for me, bros.
 

Toa TAK

Banned

This island smells worse than the watering hole I got my booze from, with looks to match. I guess it's still better than Jersey.

*8 hours later*

--Achievement Unlocked, Gone Natives: Killed 5,000 Natives In Bullet Time--

That looks about right.

But will she be bald?!
 

Squire

Banned

This island smells worse than the watering hole I got my booze from, with looks to match. I guess it's still better than Jersey.

*8 hours later*

--Achievement Unlocked, Gone Natives: Killed 5,000 Natives In Bullet Time--

Had I not finished that game, I might've believed this post was real.
 
How would it go?

Max decides to take on a relatively menial job on a research ship that cruises the ocean in Southeast Asia. After a freak storm, he awakens alone on a mysterious island. No pills, he must rely on natural drugs in the environment. There's a deadly and mysterious cult on the island that worships some sort of horrific mythology (bring back those myth references!) Max tries to finally be the hero he's always been driven to be and confront the animal within.

And for me, Tomb Raider and The Last of Us invoke a primal revulsion in me. Look at Lara get brutalized in that gif. Look at her pump machine gun rounds into that guy who was slumped on the floor. In The Last of Us, look at them force you to blow the head off a man begging for his life.

These games have officially crossed the line for me. When a game forces me, literally FORCES me to murder these people, is when I just put down the controller permanently. This is not a 40-polygon Lara Croft flailing into bamboo spikes. This is not silly physics as you beat an old lady to death with a baseball bat while yakety sax plays. These games have gotten too real in their portrayal of violence, and utterly remove the real-world consequences these actions would have on the protagonist's psyche. They are relentless murder machines, reveling in the wholesale slaughter of other human beings. You aren't killing monsters or zombies, you aren't a hardened soldier in a war, you are a somewhat normal person engaging in genuine muder-porn and being fazed by none of it. I do not want to hit that button, I am not compelled to hit it by any stretch of the imagination.

Just not for me, bros.

I wouldn't call either murder-porn. Manhunt is murder-porn. The Last of Us takes a very graphic tact, but we see that the people that you fight are simply as desperate as you are. They have conversations, they have friends, work together. It's a very grey situation (plus you can stealth areas). Tomb Raider, I wouldn't characterize as murder-porn either. The island's inhabitants are very hostile and dangerous, so Lara's thrust into a kill-or-be-killed situation. Plus, the island's dangers are pretty fucked up, so you wanna avoid the horrific ways you can die.
 

saunderez

Member
These games have officially crossed the line for me. When a game forces me, literally FORCES me to murder these people, is when I just put down the controller permanently.

It's not like you're playing a serial killer. These people that Lara is brutally murdering do exactly the same to her. It's self defense. In games, just like real life, you come at me I'm gonna give you some. In real life that's most likely gonna be fists but in a game I'll use what tools I'm given. It's fighting for survival. If you can't understand that then yeah these games (and many more to come) aren't for you.
 

Toa TAK

Banned
Max decides to take on a relatively menial job on a research ship that cruises the ocean in Southeast Asia. After a freak storm, he awakens alone on a mysterious island. No pills, he must rely on natural drugs in the environment. There's a deadly and mysterious cult on the island that worships some sort of horrific mythology (bring back those myth references!) Max tries to finally be the hero he's always been driven to be and confront the animal within.

Wait... so kinda like Far Cry 3?
 

Tathanen

Get Inside Her!
I wouldn't call either murder-porn. Manhunt is murder-porn. The Last of Us takes a very graphic tact, but we see that the people that you fight are simply as desperate as you are. They have conversations, they have friends, work together. It's a very grey situation (plus you can stealth areas).

Yeah, but that guy was done. He was disarmed, begging for his life. Pistol whip him unconscious and run away. Handcuff him to a radiator. Any number of things other than blowing his head open and skipping gaily away.

It's not like you're playing a serial killer. These people that Lara is brutally murdering do exactly the same to her. It's self defense. In games, just like real life, you come at me I'm gonna give you some. In real life that's most likely gonna be fists but in a game I'll use what tools I'm given. It's fighting for survival. If you can't understand that then yeah these games (and many more to come) aren't for you.

But that's the thing. That gif of her machine gunning that guy? That is not what a normal person would do. Their goal is not "kill all the enemies," it's "get away from this shit." That guy was slumped against the wall, he was done. Self defense is fine, but her goal should be to RUN. Running is real. Trying to survive is real. "Kill everyone" is not real.
 

RagnarokX

Member
I wouldn't call either murder-porn. Manhunt is murder-porn. The Last of Us takes a very graphic tact, but we see that the people that you fight are simply as desperate as you are. They have conversations, they have friends, work together. It's a very grey situation (plus you can stealth areas). Tomb Raider, I wouldn't characterize as murder-porn either. The island's inhabitants are very hostile and dangerous, so Lara's thrust into a kill-or-be-killed situation. Plus, the island's dangers are pretty fucked up, so you wanna avoid the horrific ways you can die.

Eh, I dunno. I think the cult members most of the time are trying to kill Lara because it's a kill or be killed situation. She's storming through their places shooting at them. They take prisoners, she doesn't.
 

Animator

Member
Now the first time you kill somebody, that's the hardest. I don't give a shit if you're fuckin' Wyatt Earp or Jack the Ripper. Remember that guy in Texas? The guy up in that fuckin' tower that killed all them people? I'll bet you green money that first little black dot he took a bead on, that was the bitch of the bunch. First one is tough, no fuckin' foolin'. The second one... the second one ain't no fuckin' Mardis Gras either, but it's better than the first one 'cause you still feel the same thing, y'know... except it's more diluted, y'know it's... it's better. I threw up on the first one, you believe that? Then the third one... the third one is easy, you level right off. It's no problem. Now... shit... now I do it just to watch their fuckin' expression change.

Oh god what is this quote from? please give episode number too if its a tv show.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Yeah, but that guy was done. He was disarmed, begging for his life. Pistol whip him unconscious and run away. Handcuff him to a radiator. Any number of things other than blowing his head open and skipping gaily away.

I don't think most people would bother doing that after the world has ended. People become pretty brutal when there's a hair's chance the world will be brutal back.
 

red731

Member
Yeah. I was excited about this until the gore.

Kinda this. Was that really necessary? I don't have problems with gore and litres of blood in games, but if they wanted to create some sort of emotional attachment with Lara and her misfortunes like crashing with a ship, being alone and hurt, hurt more and then, over the top realistic death scenes....

Dunno man, will wait for drop or clearence of backlog.
 
But that's the thing. That gif of her machine gunning that guy? That is not what a normal person would do. Their goal is not "kill all the enemies," it's "get away from this shit." That guy was slumped against the wall, he was done. Self defense is fine, but her goal should be to RUN. Running is real. Trying to survive is real. "Kill everyone" is not real.

Y'know, I don't take offense to the violence, but this is something that should be brought up. The combat is a little gratuitous considering Lara's supposed to be a rookie to all this adventuring + killing stuff. I don't see any hesitation, or struggle, or disgust, or anything in these kills. In fact it's the exact opposite with lots of unflinching up close finishers, explosive tactics, and general insanity. There's nothing in the animations that suggests Lara's anything but a cold blooded human being. People can justify the combat all they want with "Well it's self defense," but the fact remains that the narrative is going one way, and gameplay is going another. It makes no sense.
 
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