PuppetMaster said:Hmm the graphics look good. But I kind of feel dirty just looking at them.
Is this game a trap?
I'm personally not familiar with the franchise if it's the later.
Well, the models are basically mid-range PS2 detail level. What makes it look so nice is the clean image quality and the shading algorithm. Go technology progress!SolidSnakex said:How the hell did Gust pull that off?
This screenshot seems to hint at a return of AI1-style resource gathering.SolidSnakex said:
bryehn said:Holy shit! Not what I was expecting. Looks really great. i love the Atelier games, hopefully we see this released over here.
gantz85 said:I wonder if it'll outperform 360 JP's best selling RPG titles
Yeah.. don't count on it. The new Atelier game on DS just sold 15k and even the PS2 games ended up at around 30-60k.gantz85 said:This is getting released pretty soon in 3 months. Will be looking foward to the reviews and the sales figures as well.. seems like this is PS3's next respectably good RPG after White Knight Story which now in hindsight was underwhelming.
I wonder if it'll outperform 360 JP's best selling RPG titles -- which are also their best-selling platform titles -- like Blue Dragon, Lost Odyssey and Star Ocean 4. Can't be too hard at slightly above 200K (White Knight Chronicles is already at 300,000+).
Of course not. Do you know what these games usually sell like? It will be a big success for Gust if it does 60k LTD.gantz85 said:I wonder if it'll outperform 360 JP's best selling RPG titles
Sage00 said:Yeah.. don't count on it. The new Atelier game on DS just sold 15k and even the PS2 games ended up at around 30-60k.
Paracelsus said:._.
Maybe I'm missing something.
http://www.japan-gamecharts.com/ps2.php
CTRL + F "atelier"
*nothing*
How in the world can Rorona sell around 200k copies if none of the recent previous installments did?
Some Japanese PS3 owners might be hungry for some JRPG so you can't really say just yet.Sage00 said:Yeah.. don't count on it. The new Atelier game on DS just sold 15k and even the PS2 games ended up at around 30-60k.
Durante said:They were really smart with the visual style for this game. For example, they avoided self-shadowing which is still hard to pull off well technically on current hardware, and causes artifacting that would have ruined the clean look even in the best implementations. The painting-like low-key textured backgrounds were already used in ToV to great effect, and here they work well too, and much reduce the effort required for environment design/art.
I love it when developers make smart technical decisions, especially for genres I love. It happens far too rarely.
Of course not. Do you know what these games usually sell like? It will be a big success for Gust if it does 60k LTD.
It looks much better than anything PS2 could produce. If you want a reminder of what a low-end PS2 game with a similar style looks like take a look at some Ratatosk non-bullshots.nincompoop said:People are actually impressed by this? It looks like a low-end PS2 game. Series should've stayed 2D.
nincompoop said:It looks like a low-end PS2 game.
nincompoop said:People are actually impressed by this? It looks like a low-end PS2 game. Series should've stayed 2D.
stawnkald said:I think you have an overinflated memory of PS2 graphics.
Quixzlizx said:So I guess this isn't what the complainers in the JRPG sales thread are looking for.
Yes!Rektash said:cel shading + current gen hardware + jrpg = <3
Yes! Cel shading in HD looks so good!Rektash said:cel shading + current gen hardware + jrpg = <3