shidoshi said:Because we live in a different world now. When I go from an iPhone 3GS to an iPhone 4, I don't have to give up everything I've purchased until then even if the iPhone 4 can run more powerful software that isn't usable on older hardware.
The era of game consoles completely wiping the slate every time needs to come to an end.
They surely wouldn't "trust" people not to abuse it and say something it isn't.androvsky said:I'm pretty sure the press release only says that to encourage people to be honest with the transfer program. I've never heard of any way to uniquely identify pressed UMDs, and have heard several times from people who know the system pretty well that it's simply impossible. Sony's basically saying "please don't abuse this".
You love the impossible solutions. Remember, reauthenticating with PSP still means easy piracy, even if you do it every two weeks (which would suck if your authentication ran out while on vacation).Michan said:This man knows how to think sharply.
Quixzlizx said:You can use digital licenses of PSP games you've bought on PSN on the Vita. This is a physical copy vs digital license issue.
djplaeskool said:The only way this is even remotely possible with consumer electronics is if it's 100% digital.
Michan said:They surely wouldn't "trust" people not to abuse it and say something it isn't.
It's really not impossible. It really, really isn't. It's so easy to create an increment and make it act as an identifier. Here, I'll do it now.
inc = 1;
while() {
write_disc();
++inc;
}
You can mix it up a little by throwing a randomly-generated salt in there and running this in the machines. This is the most basic of basic things in the whole of computing.
Agent X said:I agree with what you've said, but fortunately the Vita doesn't completely wipe the slate. I'm still comforted in knowing that I'll at least be able to carry over my downloadable games from the old one to the new one.
He was building upon other solutions. This, combined with a server check, would be infinitely more secure than installing to a HDD.androvsky said:You love the impossible solutions. Remember, reauthenticating with PSP still means easy piracy, even if you do it every two weeks (which would suck if your authentication ran out while on vacation).
Anybody who does not put some kind of identifier on something like this from the very beginning is an idiot and deserves to be fired.androvsky said:Wait, do you still think retail UMDs are burned?
shidoshi said:Specifically in the case of the PSP and Vita, sure, due to the wacky format that was UMD.
The bigger point is that the trend of consoles not fully supporting the previous generation's content needs to come to an end. If a company develops a piece of hardware that is so specialized and unique that it cannot be used as the basis for, or part of, the next generation of consoles, that hardware needs to not exist. First you had PC gaming that allowed for older games to move with you through better hardware, and now you have the iOS platform doing the same for games.
The more examples customers get for having that security of their purchases being usable on future hardware, (hopefully) the less they'll tolerate it from other platforms.
firehawk12 said:Well, the problem here is the simple shift in physical format. You can't play GBA games in a 3DS after all. I agree that format compatibility should be a priority, but there's no guarantee that the next Nintendo handheld will support 3DS carts or that the Vita 2 will support Vita carts, especially if the next handhelds go completely digital.
At this point, any time you buy a cart, you are gambling on the future of that particular physical medium.
shidoshi said:In the case of digital content, however, there really is no excuse. So as a consumer, I am fully correct in expecting that all of my XBLA and PSN content should transfer over to the next generations of hardware, and if they don't, then Sony and/or Microsoft have failed me.
Michan said:Anybody who does not put some kind of identifier on something like this from the very beginning is an idiot and deserves to be fired.
Curufinwe said:If everything went digital all of us with huge PS360 game collections will be fucked. It'll happen eventually, just hopefully not with this next generation.
androvsky said:Wait, do you still think retail UMDs are burned?
Michan said:This man knows how to think sharply.
Cipherr said:And noone will fault you for feeling that way. Do others a favor and not fault them for not being happy about the 200+ million UMD's in the wild sold at retail that flat out dont work in Vita. Lack of BC is going to be something of a thorn in peoples sides these days. There is no 'but, but... but' that will change that.
Well said.Agent X said:I don't have a problem with that, and I myself even said (in the same post that you quoted) that it's disappointing that UMD games cannot be carried over the same way.
The point is, this is old news. People who are complaining about this today in this thread should have demonstrated their outrage back in January when the system was revealed and didn't have a UMD drive. Or they should have complained when Sony released the PSP Go two years ago. Maybe they did complain at the time, and maybe they didn't. But it's water under the bridge now.
I don't think very many people out there are expecting the PS Vita to play UMD discs. That's probably part of the reason why they chose the Vita name, rather than "PSP2".
What was announced today was an accomodation for people who have UMD games. They'll now have the opportunity to purchase downloadable versions of those games at discounted prices so that they can have a copy for their Vita. This solution is not "ideal" and it's not "free", but no matter how you slice it, this is a step forward and better than what we had just a day ago.
shidoshi said:Because we live in a different world now. When I go from an iPhone 3GS to an iPhone 4, I don't have to give up everything I've purchased until then even if the iPhone 4 can run more powerful software that isn't usable on older hardware.
The era of game consoles completely wiping the slate every time needs to come to an end.
shidoshi said:If either of those next platforms use physical media, then use the same style carts. Problem solved! I totally understand why GBA -> DS didn't work that way, because GBA games were stupid huge. At this point, however, the physical media is no longer dictating the design and size of the hardware it'll be played on.
Michan said:He was building upon other solutions. This, combined with a server check, would be infinitely more secure than installing to a HDD.
And two weeks is arbitrary. It could be every 3 months, 2 days, every Sunday morning, or whatever. I think iPhone becomes a developer unit for 3 months on trust before you need to reauthenticate it again.
Demigod Mac said:Prices like these seem like they're assuming you'll copy a game to the Vita and then sell or give away the UMD copy.