Polygon
Unlike Bastion, the combat in Transistor takes a more turn-based, strategic approach. Pressing right trigger pauses the action, allowing you to map out a sequence of moves for Red to make. Move in front of a row of enemies, hold B to line up an attack and press RT to execute the string of commands. Later enemies required stacked commands — using a dash ability to get behind the enemy before attacking him — hinting at a strategic complexity absent in the studio's earlier game.
I guessed right in there being more strategy.
When asked if Transistor — with its more strategic combat system — was developed with touch-screen devices in mind, Kasavin replied, "We certainly hope that that style of play will be conducive to different platforms. It wasn't necessarily at the forefront of why we chose to go this gameplay direction, but it's sort of a pleasant side effect hopefully."
I could see Transistor doing really well on mobile platforms. What other high-profile turn based strategy mobile games are there other than Skulls of the Shogun?
Female character:
"For us it was the right creative decision for this game. Because our characters are a reflection of the world that they come from and the aesthetic of the world. In Bastion, you get this scrappy hard-living kid who's drinking spirits in the distillery, running around and smashing things with a hammer. It's this hard-living frontier world. And here you have this elegant woman, it's a more romanticized world. It felt like the right thing to do.
Makes sense, the romanticism is certainly present in the trailer.