--------Day 2 of Tribes: Ascend at Quakecon 2011
-They do not have one at the moment, but there will be a chat functionality/lobby for players to hang around in. I asked if you will be able to message individual players, he didn't really give a solid answer. I told him that including community like features is essential to keeping a game alive, to which he understands.
-There will be a ranking/level up system, one will be related with how many games you played, general stuff. The other leveling up will be related with how many kills you have, deaths, etc.
-I asked about the reloading animations and how some players dislike it because it takes up too much of the viewing space/takes too long. He mentioned that in this day and age, you kindof need to have that kind of realism in there. It may piss competitive players off, but they will just have to get used to it.
-They're against paying money to get an advantage in games. Microtransactions will mainly be for cosmetic stuff and being able to purchase weapons in case you do not want to earn it through their ingame currency. He did mention there may be an item that will help you level up faster..my guess is that levels will be related with unlocking class loadouts..because no one would want to buy that leveling up faster item if levels have no significance to them.
I still like soldier class the best as they have the regular spinfusor. MAs are really hard..maybe the fact its only my second day but I only got like 2 MAs in my 2 days of playtesting. I consider myself a casual hardcore player.
http://www.youtube.com/watch?v=uq5a_2UKW2w
http://www.youtube.com/watch?v=4zudE8oeOAw
The videos just posted now will require some processing to have 720p.
The vehicles are really nice, plus you have to earn credits to buy them. Earn credits by killing enemies, destroying generators, repairing generators/turrets, getting flag, returning your flag..
Oh yeah players who get the highest score gets a Tribes Ascend tshirt