I'm part of the 78% and I've played D1 more than any other game on the PS4.
I always find it interesting that the trophy for beating MGSV Ground Zeroes (PS4) is only at 53.2%. It's higher on PS3 (71.2%), but I'm not sure how big the difference is in playerbase. The PS4 version of GZ was given out on Plus a while back.
Plese elaborate on why that is the case, I'm genuinely curious.
PS4 version of Destiny
only 22% completed a Raid
no matchmaking.
Some people do not want to go through the hassle to find a group..
The amount of "Beat the game" trophies with, like, 50% rarity always baffles me. This happens with every single game, a lot of people buy games and just never finish them.
0.1% of people have Platinum-ed Transformers: Devastation.
Very perplexing since it is not very hard.
Still haven't started that yet :>)0.1% of people have Platinum-ed Transformers: Devastation.
Very perplexing since it is not very hard.
I will definitely do that. Just class and work are kicking my ass right now. Hopefully in a few weeks I can join again.Drop by the OT on the community side. The game is in a lull now but the raids are some of the best content.
I always find it interesting that the trophy for beating MGSV Ground Zeroes (PS4) is only at 53.2%. It's higher on PS3 (71.2%), but I'm not sure how big the difference is in playerbase. The PS4 version of GZ was given out on Plus a while back.
Ok, so the obvious answer here is it tells you that 20% of the people who bought the game didn't even bother to complete the first mission. This has nothing to do with "caring about the trophy." Whether or not you care about trophies, it's still generally expected that people will want to play the game they paid for. Not completing the first mission indicates they haven't done that. Maybe it's too hard. Maybe they got it for free or on sale and just don't care to play it. But it's up to the developer to figure out why.Achievement stats tell you next to nothing about how many people actually care about achievements. They only tell you about what percentage of players who started the game completed the goals. There's no "why," that's just the way it is.
Question 1: if there's a trophy for clearing mission 1 of some random game, and 80% of players earned it, what does that tell you about the percentage of players who actually cared about earning the trophy?
Answer: It tells you nothing. There is absolutely zero information you can infer from this.
Question 2: if 10% of players earned a Platinum trophy for a game, and 90% did not, what does that tell you?
Answer: At most, it tells you that 10% cared enough to earn the Platinum. It doesn't tell you anything about the feelings of the other 90%, who may or may not have cared about the trophies that they actually did earn.
Hopefully that explanation was sufficient.
I found this interesting on my current playthrough of Final Fantasy Type-0 HD on XB1.
Chapter Five has a massive dropoff in completion, as the two achievements associated with it are both well below 10%. That chapter has a particularly bad "boss" structure where at least one fight basically requires a ranged character like Ace, which without advanced notice, you can easily not know (you assign two different groups simultaneously before you can start it, and it's not clear which you're controlling, which makes this a more likely goof than usual).
The Type-0 chapter five thing isn't an inconsequential amount of time into the game either, which makes that design stumble all the more obvious as a cause of people saying "well fuck this."
Okay.Because most players aren't going to play it on commander or care to get SS rankings.
Still disappointed in you.Still haven't started that yet :>)
Devastation was a PS Plus game, right? The rarity percentages probably got messed up from hundreds of thousands of people playing the game for 30 minutes and then uninstalling it.
Yes, you two are right thinking that would affect it -- but it was at that rate before it went on PS+.That was free on PS+, right?
I find that games that were free on GWG or PS+ have a far lower completion % than others. The folks trying them didn't pay into them at all, so they have nothing invested other than time. I wouldn't be shocked if many players start these games and then drop them after just an hour or two.
Now if you want to see something depressing, fire up your XB1 and go to the game hub for Super Dungeon Bros, a giveaway game that few people liked. Go to Achievements and take a look. Almost EVERY Achievement has a 0.01% completion rate or similar.
I've got a 0% on Until Dawn since I downloaded it, then booted it up to make sure there were no further patches or updates needed.
My boyfriend and I are signed into the same PS4, and I know I accidentally started some stuff up on his profile that he hasn't actually played yet, so he has some 0%s.
I wish it wouldn't add a game to your trophy list until you earn at least one trophy in it.
Achievement stats tell you next to nothing about how many people actually care about achievements. They only tell you about what percentage of players who started the game completed the goals. There's no "why," that's just the way it is.
Question 1: if there's a trophy for clearing mission 1 of some random game, and 80% of players earned it, what does that tell you about the percentage of players who actually cared about earning the trophy?
Answer: It tells you nothing. There is absolutely zero information you can infer from this.
Question 2: if 10% of players earned a Platinum trophy for a game, and 90% did not, what does that tell you?
Answer: At most, it tells you that 10% cared enough to earn the Platinum. It doesn't tell you anything about the feelings of the other 90%, who may or may not have cared about the trophies that they actually did earn.
Hopefully that explanation was sufficient.
You go to Hell
Start a new game for the first time (Any difficulty setting) - Shadows of the Dammed
After you finish the intro which is basically a 15 mins tutorial you press start and that's how you get that trophy. It sits at 99.2% on PSN.
Either people haven't synced their trophies or they just didn't like the game enough to finish the intro.
Same. As far as I know you still have to look at your trophies to sync them on PS4, and im sure a not insignificant amount of people never bother.
Tony Hawk's Pro Skater 5 is hilarious. Most that have the game played the first two levels. After that, basic things in the game are considered rare because nobody bothered to go further.
I'm playing on Xbox One, but I imagine it's something similar on PS4.
Devastation was a PS Plus game, right? The rarity percentages probably got messed up from hundreds of thousands of people playing the game for 30 minutes and then uninstalling it.
Telltale trophies are always interesting to look at. Less than half the people the play make it to the very end in like all of their games.
Yeah,
I was really sad that all of the expansion content for Sunset Overdrive comes with the "diamond" rare-achievement sound when you hit them.
It literally just means no one bought the expansion content relative to the base-game
Shame as it was some of the best content in the game, especially the finale.
First episode is often given away for free though, so many of the people who didn't finish are probably people who just played the free episode.
Comparing the amount of people who go all the way through the season to the amount of people who finish the second episode of the season may be more relevant
I think trophy percentages should be based off of a "base" trophy for starting the game. Right now you can load a game, check the trophies, and never play the game again and still be counted towards the percentage. If there was a base trophy for actually starting the game, I bet the trophy percentages would be much higher. I remember sharing my ps3 with other people and accidentally loading their game which I had no intention of playing, and now that game is on my trophy list.
Yeah. Like the ~1% of GTA V players who have actually hung out in free roam with all 3 characters.I mean, nothing stops us people who are interested in this stuff from making this comparison ourselves
Divide completion trophy percentage by start-up trophy percentage to get the true completion percentage
I've got a 0% on Until Dawn since I downloaded it, then booted it up to make sure there were no further patches or updates needed. Was planning to play it at my friend's house, but now I'm going to wait for Halloween to start it.
My boyfriend and I are signed into the same PS4, and I know I accidentally started some stuff up on his profile that he hasn't actually played yet, so he has some 0%s.
I wish it wouldn't add a game to your trophy list until you earn at least one trophy in it.
I don't know if anyone mentioned this but you can deleted 0% trophy lists from your account.
Better THPS5 tip: Don't play THPS5 = instantly better experienceTony Hawk's Pro Skater 5 is hilarious. Most that have the game played the first two levels. After that, basic things in the game are considered rare because nobody bothered to go further.
I'm playing on Xbox One, but I imagine it's something similar on PS4.
(Good THPS5 Tip: Mute in-game music, start up Pandora radio station for a song from the original games = instantly better experience.)
Yeah, I just looked for The Simpsons in the Xbox app (that took a lot of scrolling and searching - thanks lack of search bar), and that has an achievement for pressing start. It's literally called "Press START to Play", with the description "Easiest achievement...ever".
93.45% of gamers have unlocked this.
That's not even a trophy syncing issue, as the 360 automatically does it. There are x number of people who have launched the game, and not even pressed start to get past the title.
I'm still not even totally sure how it works on PS4... is it still manual? I saw the Trophy menu screen once and may have synced I think.
I know I manually synced maybe once or twice on PS3, total.
I see this a lot in JRPGs or really long WRPGS.
I know in Tales sometimes less than 20% of people beat the final boss fights.....which is weird to me.
I checked out of curiosity and the same achievement on Xbone is 20.17%. I wouldn't be surprised if it was the same or even a bit higher before LFG was implemented. Which I might add, made me be able to complete my first raid.PS4 version of Destiny
only 22% completed a Raid
I believe what was said was "50% of people who reached the level cap, completed a raid" So I could see that happening, 44% of the entire population reached the level cap, 50% of those, or 22% of the total population, completed a raid.How accurate are these trophies? I'm sure Luke Smith said 50% of players teamed up and beat a raid back at the destiny 2 reveal.
You see a ton of super rare trophies with ps+ games. A ton of people download them and play them for 10 minutes.
0.1% of people have Platinum-ed Transformers: Devastation.
Very perplexing since it is not very hard.