Chairman Yang said:Does piracy follow the same pattern? Is there an upper limit of difficulty, past which crackers will rarely be arsed to break the game's protection? If so, that's good news for software creators.
Chairman Yang said:The mod scene on the PC is heavily influenced by the difficulty of modding. Compare the simple editor of Neverwinter Nights (which ended up with a huge quantity of quality mods) to the more powerful, more complex tools of Neverwinter Nights 2 (which had drastically fewer).
Does piracy follow the same pattern? Is there an upper limit of difficulty, past which crackers will rarely be arsed to break the game's protection? If so, that's good news for software creators.
TheHeretic said:Macs and Linux boxes are much more likely to have absolutely no anti virus software running. If you can create a virus for a mac you still target millions of people, windows boxes have far more loopholes and are more popular.
What evander said was pure nonsense. OSX and Linux are more secure by design.
TheHeretic said:Just fyi, the game has been cracked. Don't know where the OP is getting that is hasn't.
dak1dsk1 said:Shame the PS2 backup worked fine... I'm still suffering from traumas.
wayward archer said:There are two kinds of groups who crack pc games.
a) those who do it for straight up piracy
b) those who do it to remove cd-in-drive requirements or copy protection schemes that consume system resources (Starforce for instance).
with AiTD, Atari uses a copy protection scheme where you only need the CD when you install the game or patch it. So most of the groups that fall under category B are pretty satisfied with that and aren't even working on this game. Less people working on it = takes longer (or maybe never even happens).
TheHeretic said:Just fyi, the game has been cracked. Don't know where the OP is getting that is hasn't.
TheHeretic said:Just fyi, the game has been cracked. Don't know where the OP is getting that is hasn't.
diffusionx said:Did you even read the OP?
wayward archer said:There are two kinds of groups who crack pc games.
a) those who do it for straight up piracy
b) those who do it to remove cd-in-drive requirements or copy protection schemes that consume system resources (Starforce for instance).
with AiTD, Atari uses a copy protection scheme where you only need the CD when you install the game or patch it. So most of the groups that fall under category B are pretty satisfied with that and aren't even working on this game. Less people working on it = takes longer (or maybe never even happens).
As far as i know it was nuked for not including the crack, the crack was provided as a separate download.Zenith said:it hasn't actually. only one release which was quickly nuked.
Virtual dongles were a big story in connection with 3DSMAX iirc.panda21 said:the only thing that i'm aware of that is becoming infeasible to crack is the dongle protection they use on things like cubase, although i think even that got done eventually.
That shouldn't be a surprise to you though since the actual scene is really small and protective. As opposed to the golden cracking age, the 80s.itxaka said:Some of you don't really know what the scene is about. And I'm not talking about the guys who put torrents out, I'm talking about the guys who crack the games, the "real" sceners.
SRG01 said:Actually, I think Splinter Cell 3 was the longest one that went without being broken due to Starforce, not SC2.
Actually, both popular anti-copy schemes (SecuROM and Starforce) don't consume system resources. Rather, they interfere with the proper operation of the optical drive. Starforce from 2-3 years ago installed stuff into Ring0. Around the same time, SecuROM 6 (or was it 7) had some compatibility issues with some optical drives (I think NWN2 was one with a lot of problems).
In March of 2006 a warez group known as RELOADED released a vast array of documentation about how StarForce 3 works. Alongside many technical details, it revealed how several resource-intensive procedures were implemented, such as virtual file system and functions protected with complex virtual machine.
itxaka said:Some of you don't really know what the scene is about. And I'm not talking about the guys who put torrents out, I'm talking about the guys who crack the games, the "real" sceners.
dr_rus said:As far as i know it was nuked for not including the crack, the crack was provided as a separate download.
if its the same protection as bioshock it can be cracked, so this type of protection clearly is crackable. just because a buttload of shit games have been cracked since then doesnt mean they cant do alone in the dark.
Umm... Its been cracked for a bit now actually. Just people don't know the right places to get things.
wmat said:That shouldn't be a surprise to you though since the actual scene is really small and protective. As opposed to the golden cracking age, the 80s.
I will gladly retract if PMed a link, but there's nothing on nforce so at the least none of the major groups have done anything. and the vast majority of pirates have still been prevented from pirating the game if true.
That's not relevant. The question is if it helps increase sales. I'm not sure if that's the case with AITD.MirageDwarf said:If this kind of DRM helps reducing piracy, I have no problem at all.
Dude I'm all over that shit.itxaka said:I <3 Paradox and their intros on the amiga
Blarg.TheHeretic said:This is is a myth born of pure ignorance. Linux and OSX are more secure because of the way the OS is designed, plain and simple.
1. Invite onlyEmerson said:Seriously. For the amount of shit people talk on "the pirates!" most don't really get how these people work.
wmat said:Dude I'm all over that shit.
Although it's Atari all the way here.
So burn in hell.
HarryHengst said:That's not relevant. The question is if it helps increase sales. I'm not sure if that's the case with AITD.
Durante said:So I believe it's quite likely that PS3 is simply the first example of a modern console that is truly secure. When you control all of the hardware, the application layer, and the software that is distributed and have the ability to push updates over the internet it is perfectly possible to create a virtually "uncrackable" system.
Yeah, it's pretty funny that people generally believe that one.Zenith said:Also there's a fake rumour going round that the scene groups all agreed to "spare" Atari from their incredible influence by not cracking it due to the company going belly up. Aside from the obvious reasons this is false such as them cracking plenty of indie games that were devs' sole means of income, Aitd being on 5 different platforms so PC doesn't matter so much, etc, the scene groups would no way be able to all agree on the same thing. Like I said, they're always at each other's throats.
fixed.theBishop said:If crackers can't break the copy protection, where will Ubisoft get their NoCD patches from?
theBishop said:If crackers can't break the copy protection, where will PC publishers get their NoCD patches from?
FLEABttn said:-Mass Effect is at 2 months without a good crack
Woo-Fu said:PS3 is not secure, it is obscure. There are not unlimited resources available to pirate groups, which means those limited resources tend to get spent where they'll have the greatest effect. PS3 being in last place(in America) means the risk/reward ratio is the worst on that platform.
...it is the same reason there are far more windows virus than mac virus.
theBishop said:Wow... injecting Systemwars into a thread about piracy :slowclap:
I seem to remember Xbox1's mod/piracy scene being quite robust...
The biggest reason why PS3 hasn't been "cracked" yet is that Sony provided an outlet for the people who usually do the cracking. Most of the initial proof of concept hacks in the mod scene come from people who want to do homebrew development, not rip off games.
PS3 allows anyone to write code for the Cell processor free of charge without the need for hacks. So rather than wasting time on buffer overflows and exploiting system calls, the homebrew scene can get straight down to business.