Darkstorne
Member
its like overwatch?
Yep, the LoL and Dota2 comparisons should instead be Overwatch and CoD/Battlefield comparisons.
its like overwatch?
Yes, I do play the game. I haven't bought a single crate for gear because you get it for free at the end of most matches anyway. I've spent my steel on executions and emotes and am currently saving up for a mythic outfit for the flaming wings (only 5k to go). Most notable of all is that gear really doesn't make up for a lack of player skill and co-ordination in 4v4s, and in duels and brawls (the real skill-based matchups) gear stats are disabled anyway so again, they're just cosmetic.
EDIT: Furthermore, gear level is tied to player level, so a new player can't drop their entire credit card on the game and expect high end gear stats as a shortcut. It'll all be low level gear. There really isn't much of a shortcut you can take by buying anything.
No saying the game is pay to win, just the unlock-able take too much time.
I play 2 week constantly just barely able to buy Nabushi legendary costume and that's with me not spending on anything else like level up gears.
This make me hesitate to change character, which lead to getting bored and give up.
Yep, the LoL and Dota2 comparisons should instead be Overwatch and CoD/Battlefield comparisons.
You didn't have to spend $60 + tax on League of Legends thou.
Yeah, and no one complains about Overwatch for having a very similar system (arguably even worse when you consider the gambling-like nature of loot boxes).
Aren't MOBAS usually free-to-play?
Exactly. It's fine for people to disagree with the system in general, but I don't like the blind hatred aimed at For Honor, as though no other game has done this before and, if anything, been loved for it.
Out of curiosity, why are people jumping so hard on For Honor for being a buy to play game with cosmetic unlocks that can be purchased with real world currency, and not the countless other games available that do the same thing? Overwatch, Call of Duty, Battlefield etc, all have similar systems in place. In many ways I consider For Honor BETTER for not having the cosmetics delivered in loot crates. At least you definitely get the cosmetic you want every single time in this game.
Is this simply a bandwagon scenario that has led to For Honor taking the brunt of this backlash over other games, or is there genuinely a good argument (which I've yet to see) for why this game's implementation of cosmetic unlocks is any worse than any other buy to play MP focused game?
Does anyone know how much money you need to spend to get everything in Overwatch?
Then it sounds like you don't actually enjoy the game. If cosmetics are the only thing keeping you interested, to the point that trying a new character sounds "boring" to you, then maybe it's time to find a game that you enjoy actually playing.
I love playing the game, adore the combat, and have zero problems with cosmetic progression. I get my enjoyment from the game itself.
EDIT: Also keep in mind that the Nobushi outfit you saved up for over two weeks is the ultimate "end-game" cosmetic. It's supposed to take a lot longer than the other items, and symbolize your love for that character over the others. Most cosmetics can be bought after a few days of casual play.
Normal =/= Right.Isn't it kinda normal for games as service type games?
If anything, the only thing Overwatch has done differently is to successfully obfuscate the amount of real time or money required to purchse its cosmetics.
As someone who loves Infinite Warfare's multiplayer, Call of Duty is the absolute worst in this by far. They mix cosmetic stuff in with stuff that affects gameplay. And there's so much trash in there that it's pretty easy to spend money and get nothing you actually want.
Edit: Also like you mentioned, taking the randomization out is a huge plus to For Honor, but partly why this discussion is happening right now. With games like Overwatch, you can't put a definite price tag on it.
Nah, I only have problem with gear progression. Cosmetic is fine, better than fine since they are not randomize loot box, a little expensive tho.
Gear progression is what make me stop unlock for other character. I have to grind renown, then steel to level up, it's a lot of grinding until I get the build I want.
Again, nothing massive, just feel the progression is a little too slow. Just don't want to AFK in 4v4 AI to farm steel.
Ubisoft makes EA look like
I avoid all ubisoft games these days.
By being *only* cosmetics, they avoid a lot of the criticism though. Like, I don't care that it works the way it does now, but if crates in OW had *any* impact on your character or performance as a player, I would take issue with it.
Basically this.
I believe part of it's success is ease of access, all MP games should be easy to get in to.
You shouldn't have to worry about stuff that impacts your gameplay from stat loot boxes, salvaging, crafting, RNG bullshit.
Everyone gets to play everything when they want, as it should be; in a time where people honestly believe you shouldn't after handing over your money it's a breath of fresh air.
I can stop playing for 3 months and come back without feeling like I have to go back to a grind. I bet this retains players better too.
Is fhis about cosmetics?
It it is you could make the same argument for almost every game nowadays
EDIT: Thanks to the above poster
Is this any different than Overwatch? You're never gonna unlock everything unless you pay a ton of money or play for a million hours. And you probably don't want everything either.
The complaints about pricing and time requirements to unlock everything are indeed 100% about cosmetics. You can also buy packs of gear in this game that provide stat bonuses, but not only do you get those for free at the end of matches anyway, but the packs are insanely cheap compared to the cosmetics being questioned and the gear levels are tied to your character level, so it's pretty much impossible to buy yourself an advantage.
Uh? I go into matchmaking at an item level 5 and get matched with dudes who have an item level of 100.
Ubisoft makes EA look like
I avoid all ubisoft games these days.
Slow progression is hurting the game, IMO.
What? For people that play ARTSs/MOBAs it's normal to play as every character. I can play with every DOTA hero with no problems. Twelve is ~10% of all the Heroes and Champions found in DOTA and LoL.Again, why do you need to unlock everything?
I won't EVER believe anybody who says they play as every single character. You choose two, maybe three, maybe four or five but not twelve. Some characters are boring for you, some are poorly designed for you tastes, some of them are ugly or whatever. So why do you need everything?
I'm sorry, but if you can't see how this isn't anti-consumer then I don't know what to tell you. I can understand putting in a *reasonable* amount of time to unlock everything. But the math points to 2 years at 2 hours a day for everything is absurd.
No, the "whole game" is not under a paywall, but a lot of things they allow you to unlock take extremely long to make progress on. It's slimy, and a big reason I *don't* like a lot of games nowadays. I don't like this shit in any game, and I tend to not buy them.
And just an FYI, I have played the game, I played the Beta enjoyed my time, and knew this was Ubisoft so they were going to fuck me over as a consumer if I bought their game. So I didn't.
Why do you people defend this disgusting shit? You already paid 60 dollars for the game, but only in the last decade has it became okay for devs to lock content (on the disc/download you paid for) behind a paywall, when it would have all just been there to unlock in a reasonable time in any other game before this became a thing.
Agreed. Once an MP game establishes that people playing more will have better items/gear/etc on their character, in addition to the natural state of improved skill that comes with playing more, it makes it real hard to continue enjoying casually.
As far as the casual player is concerned, does it matter if someone has better gear than you because they played more or because they paid more? Either way they have better gear.
So you paid $60 for a game and you're a-okay with not being able to get everything? Okay.Ha, I kinda like that actually. The implementation in the game is awful because real money is involved, but I like the idea that not everything can be unlocked.
You didn't have to spend $60 + tax on League of Legends thou.