Is ARMS the most popular fighting game of the generation?
Some tidbits about this week:
- Destiny 2 digital sales are only at almost 30 %.
I actually think it can bounce back. Also, the market for Eastern made fighting games changed a lot. The game had a lot of bad buzz coming in, but I think that the fact that the game is good might help it on the long run. I'd gladly support this thing buying DLCs and all if Capcom commits to it. I'm that passionate about it right now.
If it reviews it shouldn't perform too.... It will also be important for them to capture a part of the PC audience, this could make or beak the long-term success of MHW. They could become Was EVOLVE hoped it would.For real. It's getting really good buzz and reception at the shows it's been at, so we can only hope. There's a lot more riding on this game than I think Capcom originally intended.
Wouldn't call it a bomba ... I don't think Bamco had the same expectations for this title as Capcom had for Marvel.Xenoverse Switch also didn't get on the charts another mega bomba.
Maybe the next time Capcom decides to make another fighting game they'll put some effort in and not half-ass it on almost all fronts.
No. MKX and Injustice 2 sold wayyyy more than anything elseIs ARMS the most popular fighting game of the generation?
Is ARMS the most popular fighting game of the generation?
Holy crap MvC flopped hard. How and why Capcom didn't opt for a $40/£30 launch price is beyond me.
Oh yeah, i think that too, but its just for the fact that, since i didn't perform well at launch in the UK (we gotta see the rest of the world), the game might bomb, and that would be a shame.
Yeah i agree, game lacks game modes, its ugly, with really bad marketing decisions, almost half the characters from UMVC3, best characters being DLC...But gameplay wise, MVCI its amazing, its really good. And that for a fighting game its the important part. The rest of the aspects can be improvised IMHO with time and updates.
It really would be a shame if this game goes back down and we dont see a new MvC game in the following years just because this one sucks really bad in almost every aspect...except gameplay.
So the US is going to have to pick up the 2 million sales of MvCi Capcom needs for their forecast right?
No, its more likely due to a combo of almost zero marketing, whatever marketing they had being asinine and the presentation being utter shite. Capcom couldn't even be bothered to showcase some cool features the game has, the entire narrative of the game was based around awful looking story mode cutscenes that made the game look like a no budget cash in - which it probably is.Did the game lack content like SFV?
No.
MK X and Injustice 2
(and Smash Bros. 3DS and Wii U)
No.
MK X and Injustice 2
(and Smash Bros. 3DS and Wii U)
Xenoverse did good in Japan.So no chance of Dragon Ball Fighter Z on Switch ?
Is ARMS the most popular fighting game of the generation?
Do we know how many they sold? Isn't ARMS approaching 2 million?
Xenoverse did good in Japan.
If they use this as a reason not to port FighterZ then, I won't even know what to say. I don't even care for a FighterZ Switch port myself as I'll be buying elsewhere, but this Xenoverse 2 port was doomed to fail given the fact that it's retailing at £49.99+ and FighterZ is receiving so much hype.
This.Holy shit I'm cackling at this. I would say Capcom didn't deserve this but my god they really did. Almost everything about that looked like ass which is quite an accomplishment considering its predecessors. Pokken didn't even look that amazing either being a simple port with updated roster etc, but it didn't look that bad
the onus is on capcom though...not the people not buying it.
Did the game lack content like SFV?
So Capcom to go bankrupt soon or double down on mobile.
Id also add robust single player options. Injustice 2 has the multiverse which continually has new things to do. The AInbattle simulator. Tons of cosmetics etc.MvCI sales are a sad thing. If fighting game's success relied purely on their gameplay then MvCI would have had amazing sales.
Of course that's not how things actually work. Presentation and production values are equally important, if not more so when it comes to actually selling your game. And in these areas, Capcom just completely blew it with this game.
It's quite the opposite. The visual art style, roster and bad first impressions hurts themselves in a long run.
I knew it would bombs because marketing was pretty sparse out there and they just seems not sure what to do with it at launch.
The gameplay actually considered one of best gameplay in the franchise. What a shame.
If they use this as a reason not to port FighterZ then, I won't even know what to say. I don't even care for a FighterZ Switch port myself as I'll be buying elsewhere, but this Xenoverse 2 port was doomed to fail given the fact that it's retailing at £49.99+ and FighterZ is receiving so much hype.
Capcom getting their final test on MHW.