fizzelopeguss
Banned
The game is still a masterpiece even with this shit aiming..
Fucking beautiful...
The game is still a masterpiece even with this shit aiming..
kneePat said:Maybe so but... the scary thought, and according to everything Arne has said, is that all the versions (Review, Retail, Code, and Gold Masters) are universally the same and additionally they are working as intended and always have been. This is where I have serious problems because any sane 'journalist' who has seriously played UC2 would notice something is off, just count the hundreds in this review thread. So if they don't have different copies and they don't see a problem, did they seriously play the same game I am playing, or did they even play the game at all/have adequate time with it?
Papercuts said:Yeah, I'd actually like to see this too. To me, personally, it's immediately apparent that these controls are messed up and I can't believe others are saying they're perfectly fine, which leads me to believe this is actually a glitch not everyone has.
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betty swollocks said:I played review code. Stopped after chap six due to the controls. Same code as retail.
ced said:So now the other thread is locked? I wish we never had two as there is a lot of good info in it, and it was the last place arne posted.
Replicant said:I do! I think they put something in the way the character is controlled. I don't know what, but it makes pointing your controller to a specific location and directing your character to go there becoming really awkward and harder. It feels like you have to zig-zag-ing your character to get to a point that you should be able to arrive at just by either diagonal point of the controller.
This! Fucking this! I felt like I was steering Agro (that horse from SOC). It was fucking hard to keep Nate on a straight path leading up to a ramp. Maybe it's done for 'realism posturing' but the result makes it annoying and hard to control the character.
You can't jump in a lot of those same situations, either.TheExodu5 said:Why are there so many instances when I can't walk with Nate? For example, when you're about to push the altar in chapter (6-7?), you can't walk, you can only run. I'm not sure what the reasoning for that could be.
Dunno what t tell you. I enjoyed immensely what I played last night. In many ways I can already tell this game has no equal. However things could be even better if those two things are fixed/patched.Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
Nope, you did not.Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
Same here, although I don't care as much about motion blur or the animation/walking wonkiness people have mentioned. It's the aiming. The whole game is aiming, and for that to be even a little bit broken will drive me nuts.Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
I doubt that there will be a patch for the motion blur, or rather the lack of.Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
Salmonax said:Same here, although I don't care as much about motion blur or the animation/walking wonkiness people have mentioned. It's the aiming. The whole game is aiming, and for that to be even a little bit broken will drive me nuts.
Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
didn't effect my playthrough at all, started mindblown and left mindblown. Take that for what you will.Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
The game is certainly playable. It's just less than ideal. Just play it.Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
TheExodu5 said:Why are there so many instances when I can't walk with Nate? For example, when you're about to push the altar in chapter (6-7?), you can't walk, you can only run. I'm not sure what the reasoning for that could be.
ShockingAlberto said:You can't jump in a lot of those same situations, either.
I am guessing because it would seem less cinematic if you were jumping and running all over the place.
yupThrakier said:The first pistol was kinda offsetting, but now with the G-Mal in chapter 9 and I'm killing guys like nothing. So don't know...waiting for a patch seems like a stupid idea. Problem is overblown imo, that's just like how GAF drama queens roll. And man do they roll someitmes...
So far I've been able to get by because this installment encourages you to blindfire and brawl instead of hiding behind the cover like a sittIng duck. Don't know if it'll get harder or easier as I move up a chapter though.Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
NotTheGuyYouKill said:No. On Max sensitivity it's fine. And dare I say it, once I hit chapters 16-19, the aiming like starts... working perfectly.
wait for a week then if there is no sign of patch play itSolo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
Ra1den said:I have to disagree with this completely. It doesn't make any difference for me, just makes it move faster, but the blocky aiming is still there.
It's possible to adjust and do fine with it of course...but it is not nearly as enjoyable as it should be.
Congrats consider yourself "normal"Larsa said:I finished Uncharted 2 on Crushing yesterday and played through all of Uncharted 3 on normal today and I'm actually really confused by this whole thing. I sensed a slight difference in the aiming in the very beginning of the game, but after 10 minutes it felt natural and I never thought about it again for the duration of the game.
Solo said:So I decided to not even try the game until a patch comes out for the aiming and motion blur. Tell me I did the right thing, GAF!
Tom Penny said:Apparently there is a bunch of people with no skills using the controls as an excuse.
rhino4evr said:How about complaining about the lack of unlocks/cheats in the game? Patch those in Naughty Dog! Or I will sell my game to GameStop so they can make profit on your hard work!!
Vitor711 said:Right, so I filmed my own video of the problem and uploaded it to youtube: http://www.youtube.com/watch?v=ARYIqfvswDU
You'll notice that, despite moving the stick up and down, the horizontal axis stays perfectly flat as I pan the camera around.
I don't know if this is because of an increased Dead Zone in the controls but, whatever the cause, it's a real pain and makes aiming a lot harder than before.
Totally agree with everything stated in the OP. This is an issue and needs to be addressed. Especially as now that the armoured enemies have so much more health than I remember in UC2, headshots are practically mandatory to take them down quickly. With the aiming as is, that's much harder to pull off.
Very good video. This needs to be added to the OP. Also, the funny thing is, the camera controls with the same stick is smooth as butter. No problem moving diagonally.Vitor711 said:Right, so I filmed my own video of the problem and uploaded it to youtube: http://www.youtube.com/watch?v=ARYIqfvswDU
You'll notice that, despite moving the stick up and down, the horizontal axis stays perfectly flat as I pan the camera around.
I don't know if this is because of an increased Dead Zone in the controls but, whatever the cause, it's a real pain and makes aiming a lot harder than before.
Totally agree with everything stated in the OP. This is an issue and needs to be addressed. Especially as now that the armoured enemies have so much more health than I remember in UC2, headshots are practically mandatory to take them down quickly. With the aiming as is, that's much harder to pull off.
Right, so I filmed my own video of the problem and uploaded it to youtube: http://www.youtube.com/watch?v=ARYIqfvswDU
Tom Penny said:Apparently there is a bunch of people with no skills using the controls as an excuse.