RoadToVR article on the VRLA 2017 keynote by Unity CEO John Riccitiello.
It's tiring to read all the doom and gloom posts surrounding VR on GAF recently. It's consumer tech in its infancy and it will take time before it truly takes off.
About a year ago I put this slide up [above]. And its not for lack of enthusiasm for the AR and VR world that I own the white line and the industry forecasters own the red line. One of the challenges I think were risking right now is so much enthusiasm thats out there in the marketplace has people forecasting crazy stuff thats going to happen so near-term that its virtually not believable. One of the forecasts I read recently said that the VR/AR marketplace is going to be $164 billion three years from today. Now the entire game industry, hardware and softwareincluding the juggernaut that is Chinais only two-thirds that size, after most of my lifetime building to that point. Now Im not suggesting [AR/VR] isnt going to get to $164 billion and then $264 billion, and then $364 billion; I think ultimately the world of AR and VR, the world of 3D compute, is ultimately going to be as big as the internetits going to be trillions, but were not there yet, and we have to measure ourselves. So if you look at the shape of my line there, through at least 2022 or thereabouts, Im a little under the industry forecast. So if you happen to be an industry analyst, and if they show up to events like this, look I think it hurts us to the degree at which people write articles for the major press and say that our industry is underperforming [ ] and we should write this off. It is going to work. Its just not going to work in the timeframe that we like to talk about.
It's tiring to read all the doom and gloom posts surrounding VR on GAF recently. It's consumer tech in its infancy and it will take time before it truly takes off.