VR will feel quaint when real deal persistent AR takes over, and everyone who spent thousands on a dumbass isolation goggle setup will look even dumber than they do using it now.
A(ugmented)R and V(irtual)R are two completely different concepts. One is creating a digital layer over the real world and the other is creating new virtual worlds. Technically AR could simulate VR, but there will be always a giant performance difference or depth of experience.VR will feel quaint when real deal persistent AR takes over, and everyone who spent thousands on a dumbass isolation goggle setup will look even dumber than they do using it now.
Yeah there is nothing more immersive. It's just babysteps and still a bit expensive right now. But no doubt this and augmented reality will become huge in gaming.
It's tiring to read all the doom and gloom posts surrounding VR on GAF recently. It's consumer tech in its infancy and it will take time before it truly takes off.
I think one of it's biggest problem is that people aren't used to use a device by putting it on and shutting themselves completely off from the world outside.
The hottest of takesNobody cares anymore... this is the next 3D movies kinda thing.
People just don't want it... at home
In terms of PC VR. Let's be honest it'll always be a very tiny niche.
The future of VR/AR is Mobile/standalone HMDs.
The only companies that have a platform that is mobile or standalone is Google, Microsoft, Apple and Oculus, any other competitor is either a tiny niche or will wither away.
There are also new technologies bolstering the growth of mobile gaming.The popularity of games that utilize augmented reality (AR) or virtual reality (VR) is growing, and we anticipate to see greater utilization in the future. As a whole, mobile AR gamers are younger in age and nearly 80% of them played mobile games for over five hours a week in Q3 2016. Mobile VR, on the other hand, is still in its first wave of adoption, and players tend to also skew young, male and spend at least 15 hours a week playing. Were interested to see how and when mobile VR will formally go mainstream.
Definitely disappointing that he thinks it will take that long for the value proposition to turn around, I was hoping that the prices would drop a long time before 2023.
3D movies and VR both require extra materials used on your head.. glasses.Why even make a 3D comparison? That doesn't make sense. 3D was just a different method for viewing the same content on a flat screen. VR inherently offers new ways to play, interact with and experience things. They are in no way comparable.
Depend what people mean by 'the tech is there'.The tech isn't here yet posts aren't right to me.
The Tech's here. VR is impressive, persistent, persuasive and present.
Sure the tech will mature and improve, that's true of everything.
PS VR is a generation ahead in terms of industrial design and ergonomics. With a high refresh true sub pixel resolution vivid Oled.
Oculus and Vive have the advanced controller tracking and higher general resolution per eye multi screen set up.
And vive has the room scale movement.
Gen 2 and 3 will combine those features and add new ones like foviated rendering. And of course the big one, wireless.
But VR is here and fundamentally works with the future revisions. And yet it's not exactly setting the world on fire.
The content is missing. I believe that VR has its killer apps in Rez and Resident Evil and more than that, proof it can be more than just "experiences". But I'm not seeing much on the horizon that convinced me the rest are coming.
Resident Evil 8 will probably have a VR option.
But will will Resi 9? I doubt it.
Nope. Alot of companies tried VR in 1993 and anno 2017 it still sucks.The problem, as with everything in this world is that there are so many ignorant people, eg. post #2. In 1983 he would probably have said the same about video games.
VR will eventually succeed, it's just a matter of time.
3D movies and VR both require extra materials used on your head.. glasses.
But 3D has the extra comfort not being out the current situation. So it's safe. And doesn't need extra hardware. Even that failed by the big public.
That and alot of people feel dizzy while using 3D or VR. There is no need in households.
The problem, as with everything in this world is that there are so many ignorant people, eg. post #2. In 1983 he would probably have said the same about video games.
VR will eventually succeed, it's just a matter of time.
Nope. Alot of companies tried VR in 1993 and anno 2017 it still sucks.
AR has the future; VR not... for gaming that is. VR is brilliant for the industry, virtual tours etc, but not for gaming. Too much hassle.
You do realize that this is just the return swing of the pendulum right? Im not sure if you were here or not, but VR enthusiast were absolutely OBNOXIOUS in literally every thread about the tech. Lord have mercy... any time any one of us got to try it and wasn't completely blown away, we were luddites who were "probably lying about having tried it anyway". VR was going to lay waste to everything and grow at an astronomical pace that would put smartphone gaming to shame, and any claiming otherwise was just nonsense.
I can appreciate enthusiasm, but DAMN. I always knew if things cooled off even a little bit, the blowback was going to be extreme.
Hard not to be doom and gloom about vr when morons were acting like the occulus release was going to change the world but its just a platform for overpriced lightgun games.
Neither the hardware or software has impressed me at all besides super hot.
3D movies and VR both require extra materials used on your head.. glasses.
But 3D has the extra comfort not being out the current situation. So it's safe. And doesn't need extra hardware. Even that failed by the big public.
That and alot of people feel dizzy while using 3D or VR. There is no need in households.
Why would that be?You've never played a VR game. Stop it!
The articls agrees with my opinions that VR will take long time to adapt to the casual masses, or may take another generation or two, worse case scenario. I hope developers stay in the game though, but understand if software for VR shrinks over time until VR becomes more mainstream. I think Sony rushed this thinking by being 1st in the market they'd get a head start and be dominant in the VR industry, well sales are slow and VR news is released in trickles. Guess we'll wait if Sony abandons VR as a gaming gimmick at E3. I still believe VR is great for non-gaming industries like education, science, military, medicine and even health and fitness, but gaming, don't really see it becomingthe norm their.
Nobody cares anymore... this is the next 3D movies kinda thing.
VR will be a proper thing when a headset shows up that
- has all of the required hardware included inside it
- is completely wireless
- is lightweight and extremely comfortable to use for long periods of time
- is very affordable
- has better visual capabilities than what they got going now
- actually has some goddamn worthwhile killer apps
Current generation of VR is a decent first step, but that's all it is. People going all in on that shit right now like Facebook wasting two billion U.S dollars on Oculus makes no sense to me. Honestly I have no idea what is it that Oculus has that makes it worth that much.
Why would that be?
-cost
-space
-not widely available
-only single 'player' experiences
-no big content or system sellers
-lot's of complaints by users / reviewers
-immersion. I'm out current location which I don't like
It's not there yet... but companies are trying since 1993. Current available hardware isn't going to break through.
Maybe next round?
Till then, I'm not feeling or wanting it. I do hope you have fun with your hardware though.
In other words, get used to taking "Told ya VR would be a failure like 3D" comments in stride. If technology prevails, we'll have the last "told ya so."
Nobody cares anymore... this is the next 3D movies kinda thing.
People just don't want it... at home
Why would that be?
-cost
-space
-not widely available
-only single 'player' experiences
-no big content or system sellers
-lot's of complaints by users / reviewers
-immersion. I'm out current location which I don't like
It's not there yet... but companies are trying since 1993. Current available hardware isn't going to break through.
Maybe next round?
Till then, I'm not feeling or wanting it. I do hope you have fun with your hardware though.
Nobody cares anymore... this is the next 3D movies kinda thing.
People just don't want it... at home
Why would that be?
-cost
-space
-not widely available
-only single 'player' experiences
-no big content or system sellers
-lot's of complaints by users / reviewers
-immersion. I'm out current location which I don't like
It's not there yet... but companies are trying since 1993. Current available hardware isn't going to break through.
Maybe next round?
Till then, I'm not feeling or wanting it. I do hope you have fun with your hardware though.
Seems like a safe prediction to make at this point but I think PSVR is going to go the way of the move controller.