Honestly don't get how they [ microsoft] get away with combined bandwidth, but they must know what they are doing.
Either madness or...
Honestly don't get how they [ microsoft] get away with combined bandwidth, but they must know what they are doing.
Maybe, but that point is alot higher than 192gbps.
Dual cameras? Sony trying their own Kinect?
What does this mean for the system?
Dual cameras? Sony trying their own Kinect?
What does this mean for the system?
I think it will be 176 GB/s.
[It can be easily be divided with 8! Golden rule in computing, numbers like to be divided with 8. ]
Dual cameras? Sony trying their own Kinect?
What does this mean for the system?
Sony likes the taste of the hate of the core gamers.
was the combined bandwidth number anything more then some random assumption by a blogger?
Dual cameras? Sony trying their own Kinect?
What does this mean for the system?
Or Sony wants to make serious bank on the Playstation 4.
I really believe Sony will be out for blood at E3.
It's still lighting dependent (ie. it won't do much if you have a perfectly white room ), but it can be pretty damn accurate - there are costly algorithms that can extract decent depth from single image.Graphics Horse said:Not much. They can do depth detection but it's costly and not perfect
was the combined bandwidth number anything more then some random assumption by a blogger?
I only read "4GB" - where does it points toward GDDR5? Couldn't it be just DD3?
I only read "4GB" - where does it points toward GDDR5? Couldn't it be just DD3?
Dat casual moneyz?
Yeah. I want to see PS4's flying off the shelves. No slow burner shit.
I want to see interesting NPDs. Not just worldwide (Which is not a bad thing)
This is Sony's big chance to capture the entire market again.
With the latest drivers, Radeon 7850 is ~40% slower than GTX680 in Battlefield 3 [somebody investigate, latest drivers @ http://www.techpowerup.com/reviews/VTX3D/Radeon_HD_7870_XT_Black/8.html] . PS4 GPU has two more CUs and little higher clock, so it should be even closer.
IMO, in closed console environment without driver/OS overheads, Orbis will easily reach GTX680 preformance levels, and greatly surpass it few years later when 1st party developers get accustomed to it.
Ok, thanks for commenting on what could've been read as a snarky question.
What else has your source shared? Has it all been memory related? If you can't be bothered answering this one that's fine. I can do a post history search when I have time.
Whoever Thuway is using is pretty dang current comparatively. He has been a solid source for a very long long time. You guys need to trust the parrot.
I remember Thuway saying that he doesn't have a source, he just cherry picks bits and pieces of info from blogs. Not trusting that guy :lol
Sounds lie they are just scaling the memory clock speed. For 256-bit GDDR5 @ 192GB/s, the clock sped is 1500Mhz and 144GB/s is 1200Mhz (like the GPU in DF article). So to get aorund 170GB/s they can just pick 1350Mhz. This knob is perfect for getting the bandwidth you need and trading it off for power and heat.
Nothing substantial. I have been going after game stuff with him more than hardware rumors and this is the first thing I asked him to comment on.
So let me get this straight now. This movement tracking system will likely work with two closely positioned LEDs?
Are these sources excited about the power of these new systems? Have any expressed disappointment in any aspects of either system?
so the spec seems future proof (at least for a few years) - now only we need more diversity in games; which can only be accomplished when the developing is rather cheap. x86 based means exactly that right?
The only thing that is left to improve is the awful name. I want a PS4 not a "Orbis" >_>
#ps4_hype
I think people need to understand, equivalent performance based on locked fps. Unlike on PC, where you have odd and even numbers of arbitrary framerates, consoles generally aim for two, 30 and 60. These targets allow them to push to include, "more" of what is possible.
How this will work out in terms of tracking that's invariant with controller orientation etc. etc. I don't know.
so the spec seems future proof (at least for a few years) - now only we need more diversity in games; which can only be accomplished when the developing is rather cheap. x86 based means exactly that right?
The only thing that is left to improve is the awful name. I want a PS4 not a "Orbis" >_>
#ps4_hype
you know, I wouldn't mind if the next PS was called Playstation Orbis.
Nothing substantial. I have been going after game stuff with him more than hardware rumors and this is the first thing I asked him to comment on.
was the combined bandwidth number anything more then some random assumption by a blogger?
you know, I wouldn't mind if the next PS was called Playstation Orbis.
Nothing substantial. I have been going after game stuff with him more than hardware rumors and this is the first thing I asked him to comment on.
I think it will be 176 GB/s.
[It can be easily be divided with 8! Golden rule in computing, numbers like to be divided with 8. ]
everytime I hear the phrase "PlayStation Orbis" all I can think of is this image I saw a long time back.
Dual cameras? Sony trying their own Kinect?
What does this mean for the system?
Yeah. I want to see PS4's flying off the shelves. No slow burner shit.
I want to see interesting NPDs. Not just worldwide (Which is not a bad thing)
This is Sony's big chance to capture the entire market again.
It was more a joke by Proelite. You can't add bandwidths like that, unless you're making something that never needs to copy anything from main ram onto esram, which if you're making a game, won't ever be the case.was the combined bandwidth number anything more then some random assumption by a blogger?
Yes, this is absolutely the case. Fatter API, weaker hardware utilization, first year worse results than a competing console, but next year (just as devs on PS4 are coming to grips to more fully utilizing it...): "buy this new hotness which performs better than competition!". There would be lots of peope IMO who would buy into this.True, but that effects how well the hardware can be utilized. Basically console optimizations are possible due to the thin layered API found on these consoles. By introducing multiple hardware SKUs that are all compatible with these games, you're moving over to a fatter API so devs don't have to write code for each hardware SKU.
I this confirms that finalized specs of the retail PS4/Orbis (planned even) are still not known at this point. At least not by any sites reporting on info.
It might be a month at least before we can get leaks on that. I think what vgleaks posted today is all we're going to get for a while. We're bound to get a bunch of fakes between now and then though.