Sadly, no. Which sucks because some games look great with the added color.
Also, I wish they allowed you to use the "X" button as "B", it would be more comfortable for platformers that require you to hold "B" through most of the game to run.
People don't play Banjo games (specialy the n64 games) for the story ... so i can totalys ee someone ignoring the text ....specialy if they didn't played the games all the way
No time to find pictures now, but if you walk to the left in the Alpha stage, you find a bathhouse (with the Yu kana on the door). IIRC, this is the same building as the one in Honda's SFA3 background. Also, supposedly, both his SF2 background and the Marvel vs Capcom background are inside this building.
People don't play Banjo games (specialy the n64 games) for the story ... so i can totalys ee someone ignoring the text ....specialy if they didn't played the games all the way
Okay. Now my mind is blown - with the thought that anybody who's graduated kindergarten could be oblivious to the fact that an egg-laying avian might possibly be female.
Not that incredibly mindblowing,but still a neat thing:
The picture below shows the last room before the boss in the Anicent Tomb,which is the 8th Dungeon in Oracle of Ages.
To reach the door,you have to slash the obstacle with your sword away,then use bombs,then you use the seed shooter and finally,the power gloves.
The thing is,
that is exactly how you defeat the boss,Ramrock.First,you attack his fists with the sword,then you lay bombs when he tries to crush you to damage him,after that you use the seed shooter to reach the back and in his last form you fling the metal balls he throws at you back to him with the power gloves.
So basically,this room shows you how to defeat the boss.I played through this game several times and I didn't notice it.
Okay. Now my mind is blown - with the thought that anybody who's graduated kindergarten could be oblivious to the fact that an egg-laying avian might possibly be female.
Well ... english is not our first language .. and we played way harder SNES games without understanding a word in english ...
And i doubt any of then get to the point where you actualy need to read to REALLY know what to do (and i can only remember the Quiz as a harder part...)
Whoa I just randomly stumbled across this watching some old RE1.5 footage and listening to some of it's prototype tracks.
If you don't already know Resident Evil 2 was 80% done and Capcom decided that it was too much like the first game so, so far into the production they scratched everything and started over. Fans call this prototype/beat/original version RE1.5.
Anyway while listening to this track I got the odd feeling that I've heard this before.
Anyway at the 2:46-2:56 mark there is music playing that I don't think I have ever heard before. It's not in the OST or unreleased beta tracks. Where does this come from?
Not that incredibly mindblowing,but still a neat thing:
The picture below shows the last room before the boss in the Anicent Tomb,which is the 8th Dungeon in Oracle of Ages.
To reach the door,you have to slash the obstacle with your sword away,then use bombs,then you use the seed shooter and finally,the power gloves.
The thing is,
that is exactly how you defeat the boss,Ramrock.First,you attack his fists with the sword,then you lay bombs when he tries to crush you to damage him,after that you use the seed shooter to reach the back and in his last form you fling the metal balls he throws at you back to him with the power gloves.
So basically,this room shows you how to defeat the boss.I played through this game several times and I didn't notice it.
In the original Fallout, on some walls of burned out shacks and buildings (particularly in Junktown) are photos of Maynard James Keenans facial pics in Tool's "Undertow" album.
YES! It became the only way, I hated/hate using a HM mule whatever the game.
Also the above post reminded me of a Persona 3 related piece of trivia, I don't have any screenshots on hand to prove this but I'm pretty sure this image from the Lennox Lewis poster was used in game as a flyer.
If I remember rightly it can be seen in various places, most prominently around the stations. Its always bugged me but I've never gone and actually compared the two.
That's not the title screen music, that's the file loading music. Since it's a FDS game, you could save your game and that music played on the loading screen.
When it was ported to the NES, the file loading screen had to go and so did the music.
It was later reused in Harmony of Dissonance's file loading screen.
Whoa I just randomly stumbled across this watching some old RE1.5 footage and listening to some of it's prototype tracks.
If you don't already know Resident Evil 2 was 80% done and Capcom decided that it was too much like the first game so, so far into the production they scratched everything and started over. Fans call this prototype/beat/original version RE1.5.
Anyway while listening to this track I got the odd feeling that I've heard this before.
Anyway at the 2:46-2:56 mark there is music playing that I don't think I have ever heard before. It's not in the OST or unreleased beta tracks. Where does this come from?
Anyway at the 2:46-2:56 mark there is music playing that I don't think I have ever heard before. It's not in the OST or unreleased beta tracks. Where does this come from?
Whoa I just randomly stumbled across this watching some old RE1.5 footage and listening to some of it's prototype tracks.
If you don't already know Resident Evil 2 was 80% done and Capcom decided that it was too much like the first game so, so far into the production they scratched everything and started over. Fans call this prototype/beat/original version RE1.5.
Anyway while listening to this track I got the odd feeling that I've heard this before.
THIS is the right kind of musical comparison.
I find it awesome that Capcom not only reused music from an unreleased prototype but also music that was about 10 years old at the time Umbrella Chronicles came out.
EDIT: Oh well, it seems I suck and can't read other peoples posts.
Yeah well, shoo shoo, go away, there's nothing true to be seen here.
Most people know that the NES and SNES by design supported additional chips in the carts that would aid the main CPU. Most people don't know that the Famicom allowed additional hardware sound channels via these chips whereas the NES did not.