I always thought it was some sort of basketballLooks like a audio speaker to me.. which it is right?
I always thought it was some sort of basketballLooks like a audio speaker to me.. which it is right?
the coloring i think ruined WAR's overall look
what he was
ALL of those designs are atrocious, Maybe It's not the design that throws me off, but the overall odd body shape, nothing really makes sense.
He just looks awful.
As a general rule, trying to make characters "realistic" is a bad idea unless you're using a really advanced engine like Kojima Studio's. So don't even try! Just make them stylized or cartoony. Here we see Morrigan from Dragon Age, who has all the likeness of a Real Doll.
The DAO engine wasn't that bad, it's not "advanced" or anything and it's not perfect but I thought it rendered character models just fine:
This is what crossed my mind while readin this thread.A lot of you are terrible, terrible people.
A lot of you are terrible, terrible people.
This is what crossed my mind while readin this thread.
Technically sure, it's an impressive graphics engine. But as the old animators saying goes, the more detail you include in a character, the less believable they seem.
I don't want to pick on DA:O specifically, tons of games are guilty of this. To me, a highly detailed character model makes everything look silly, as if I'm watching stage-play with a bunch of marionettes.
I remember Matt Groening talking about the Simpsons original designs, and how the goal was to convey emotion using the least lines possible. To me this works, and it's the reason why link showing emotion in Windwaker or the Heavy in Team Fortress 2 is more "believable" than a character from say, Mass Effect or Dragon Age.
Crysis 2 and Killzone 2. Both were unpleasant visually and gameplay wise.
Despite being a very good action game, i really do not like the character and enemy design of Bayonetta.
The enemies are just plain ugly and lack any form of aesthetics.
The heroine with her the laughable long and skinny legs, the giraffe's neck, the fetish dress, and last but not least the purple toy guns.
To be frank, Morrigain isn't really a "realistic" character to begin with. She's someone you'd only see in high places where a lady like her would wear a lot of makeup such as a movie, commercial, or fashion show. Most other characters don't look like her.
As a general rule, trying to make characters "realistic" is a bad idea unless you're using a really advanced engine like Kojima Studio's. So don't even try! Just make them stylized or cartoony. Here we see Morrigan from Dragon Age, who has all the likeness of a Real Doll.
While I appreciate the art as good art, it doesn't click with me. It doesn't make want to play the game, there's just something about it which I can't put my finger on.
The DAO engine wasn't that bad, it's not "advanced" or anything and it's not perfect but I thought it rendered character models just fine:
It's just hard to get rid of the doll looks in a lot of 3d games:
Crysis 2.
Hold on, hold on. Don't lynch me yet. I am perfectly aware of how excellent it is technically, but 2 things grate to a degree that ends up with me not liking the visuals.
1. The insistence on having to use a post process AA filter if you want to use DX11. Fuck that noise. And specifically fuck its ability to ruin any high res texture.
2. The overall picture quality. This is super hard to put my finger on. Look at the below:
http://i.minus.com/ibjsFIUBtRe92X.png[IMG]
I think it's the way in which things lose their detail in the distance. It could be an LOD issue and partly be related to the FXAA I've applied. But it's grainy, smudgy and just looks wrong.
Overall I prefer the look of Crysis. The image is more... consistent? I dunno:
[IMG]http://i.minus.com/iN1ezHZVppxfo.png[IMG][/QUOTE]
For me, Crysis 1 bothers me. It's something about how the dense foliage in the distance looks. The C2 foliage in that picture looks far more appealing to my eyes than the C1 shot does. At first I thought it was an Anti-Aliasing issue, but now that my PC can run it with very high AA, that didn't fix it. I'm having trouble putting my finger on what [i]exactly[/i] it is, but it might be something like the leaves haven't blended together, or you can see slightly too much of what is behind it, or something to that effect. Honestly though, I dunno what it is.
Do you mean that specific box (if it is not a pineapple, what is it by the way?) or the whole game?
Same here, i "couldnt" play MI1 Remake mainly because of Guybrush's hair. And when using the old graphics, there were no voice over :\Specifically, what bothered me with this one was Guybrush's hair. Just what the heck did they do to it? The way it comes off of his forehead looks so unnatural that it almost comes off as a bad wig - the original graphics didn't have this problem at all.
Oh my god their heads.
Skyward Sword as a whole, everything is pixelated,blurry and muddy. The Image Quality is abysmal. I see what they were going for but it didn't work out at all.
It is a shame because all the cool art is underneath the ugly.
To be frank, Morrigain isn't really a "realistic" character to begin with. She's someone you'd only see in high places where a lady like her would wear a lot of makeup such as a movie, commercial, or fashion show. Most other characters don't look like her.
I thought Dragon Age Origins did better than most games at the time when it came to lighting on character faces by keeping the highlights subtle.
Despite being a very good action game, i really do not like the character and enemy design of Bayonetta.
The enemies are just plain ugly and lack any form of aesthetics.
The heroine with her the laughable long and skinny legs, the giraffe's neck, the fetish dress, and last but not least the purple toy guns.
Huh. I adore most of the enemy design in Bayonetta. Even the chump fodder type enemies feel like they've had heaps of effort poured into them. Loads of variety in them and it's clear lots of attention was put into making them expressive enough to properly choreograph attacks. I think they nail the hellish looking angel perfectly.Despite being a very good action game, i really do not like the character and enemy design of Bayonetta.
The enemies are just plain ugly and lack any form of aesthetics.
Despite being a very good action game, i really do not like the character and enemy design of Bayonetta.
The enemies are just plain ugly and lack any form of aesthetics.
The heroine with her the laughable long and skinny legs, the giraffe's neck, the fetish dress, and last but not least the purple toy guns.
This is what I was going to say, except I also think the art style is ugly. Skyward Sword looks like a Wind Waker/Twilight Princess hybrid that just doesn't look good, especially on an 1080p HDTV.
I actually thought that Skyward Sword looked horrible in the screenshots prior to release when everyone else was talking about the great graphics, I hoped they were just bad pictures, they weren't.
that fuzzy smear all over Okami that does not allow me to see the art.
Agreed. It was the game I first thought of when I saw this thread.
Okami PS2 is the most beautiful looking game ever created.
depends i like the doll look in the second picture because it looks more japanese... i think japanese artists really understand how to make someone pretty in a game...
ALL of those designs are atrocious, Maybe It's not the design that throws me off, but the overall odd body shape, nothing really makes sense.
He just looks awful.
Romancing SaGa: Minstrel's Song
This is a PS2 game.
Can we have a positive counterthread to this one? I'd like to take a look at visual coherent and beautifully designed games
I have a friend that has the same hair style like her's in the game. I lol when I made the connection because my friend would be rocking that same hairstyle of hers everyday.For Mass effect games, some of the lighting condition + the character generator characters really made some of the models look inconsistent, Dragon age origins did a better job at it, while characters don't look as unique due to using the same assets/hair in dao, they look much more consistent.
Hair is often bad in most of the games, like the chick in Mirror's Edge:
duuude
With regard to Darksiders: Blizzard's art direction was influenced by Joe Madiera, not the other way around.