Rollo Tomasi
Member
Great impressions, thanks for sharing.
I didn't know that alien game supported VR. It makes so much sense.
I don't think he's talking about Alien: Isolation in the OP.
Great impressions, thanks for sharing.
I didn't know that alien game supported VR. It makes so much sense.
I don't like that... it is my safely... so I want to walk and yeap I want to crash into the walls.AM: One thing that has surprised me about the Oculus side of things is that they're very locked into the seated experience. That's a surprisingly safe way to go.
Great impressions!
And no motion sickness issues? That's my biggest worry, I have enough problems to play first person games as it is.
Castle demo. Of all the VR stuff I tried out, this was by far the best. Although thats really due to the nature of the demo, it wasnt necessarily better than anything else on a technical level, but it gave me by far the most immersive experience.
On another note, and I hope I don’t come off as a fanboy when saying this, but it kinda saddens me that it isn’t Mario ushering in all this amazing VR goodness. We desperately need some Rez, OutRun 2, and some MGS VR Missions.
In any case, I’m very excited for the future. Thanks for reading.
Theoretically, when both is available. Which should I buy?
Betting that Media Molecule are the ones working on *that* legendary VR experience we will end up remembering fondly.On another note, and I hope I don’t come off as a fanboy when saying this, but it kinda saddens me that it isn’t Mario ushering in all this amazing VR goodness. We desperately need some Rez, OutRun 2, and some MGS VR Missions.
Totally. One thing that has bothered me is that people are so short-sighted that they can't see how awesome a 3D Mario game would be with these VR headsets. Everything immediately thinks first-person shooter because the bar is set so low and it requires so little imagination to get going. But just controlling Mario traditionally with a analog stick, while freely looking around the environment would be the most immersive feelings since Mario 64. Unfortunately I suspect it'll be a while before we get more ambitious creative minds developing games for the VR tech.
lol and people complained that they wanted regular button controls because it became tiresome to waggle the wiimote in long play sessions playing video games all day long with that thing would be like running a marathon
I don't think he's talking about Alien: Isolation in the OP.
TheSonicRetard: First up, optical tracking doesn't exist as people think it does and the cameras for the rift and morpheus aren't responsible for positional tracking, rather they provide error checking. The positional tracking comes from the inertial motion unit inside the rift and project morpheus that track orientation.
To get position from the imu, you integrate a reading (acceleration) over time, this yields velocity. Integrate the derivative (velocity) over time again and it yields position. The problem is gravity - accurate positional needs to cancel out gravity from the equation, and to do that we need to know the direction of gravity. to do this, we use a gyroscope to get the direction of gravity. Problem is, the imu polls at 1000 hz, while the fastest gyroscopes poll much slower. That means, inevitably, you'll wind up with a reading where the gyroscope is saying gravity is in the wrong direction. Because gravity is subtracted out of the first derivative, this error is cumulative, subsequent readings are quadratically incorrect. This is so-called drift, but that name is a misnomer, because you actually ramp up in the wrong direction, going increasingly faster towards infinity.
The cameras provide a real world landmark to error check against (the led matrix on the headsets themselves). Because the shape and orientation of the headsets it's always constant, the camera can look at the way the headset is facing and figure out the correct direction of gravity.
The cameras poll at 120hz, meaning approximately every 100 polls from the imu, the camera will correct for drift. This prevents quadratic drift and allows for positional tracking. A camera alone is much too slow for positional tracking - that's quite literally Kinect. People hoping the Sony camera will be able to track limbs or bodies are in for disappointment, we need an IMU to track that sort of stuff fast enough.
I work extensively with positional and orientation tracking, and I'm developing half life 2 vr for the omni directional treadmills people are talking about. I read that threads all the time and have a ton to contribute. You guys might remember that I talked about morpheus in January during steam dev days."
Mention it's from TheSonicRetard if you don't mind. Thanks a ton for helping me relay info, btw.
And the wife acceptance factor of those is effectively zero.
How do you normally move in those games? Since the Move's launch I've lamented that they didn't include an analog stick. It would have been absolutely perfect if they'd thought of that.
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Great impressions!
And no motion sickness issues? That's my biggest worry, I have enough problems to play first person games as it is.
Having the complete ecosystem w/ defacto controllers and such really aids the PS4 side of things.
People are getting a bit overhyped about Move. Yes, it works and its cool. Is it the future of VR though? Probably not. I don't think we've really reached a point yet where its viable to set a standard control scheme for VR. The potential is still so great, it'd only be limiting to lock anything down just yet.Reading those impressions, it sounds like Sony should convince OR to use Move as it's official controller, please let it, or let there be a standard. I'm planning on buying both HMDs already, I dont want to spend extra on Move knockoffs or that super expensive Stem controller.
Can't wait what Sony's studios will put out in VR. These demos are nice and all, but shit will get real once Naughty Dog does something with it. Dunno but I feel like MediaMolecule's next game is gonna be a showcase for Morpheus.
Betting that Media Molecule are the ones working on *that* legendary VR experience we will end up remembering fondly.
Betting that Media Molecule are the ones working on *that* legendary VR experience we will end up remembering fondly.
I would be downright shocked if Media Molecule isn't making the defacto piece of Morpheus software.
I don't want to just be stuck in a chair with a regular controller the whole time.
Fallout with VR is all I've been thinking about. Apparently they already got it running with Oculus.Thanks for the detailed impressions. I hope I can try it myself in the near future. It sounds amazing. Playing fallout or no man's land with vr is going to be crazy.
It actually veried every time depending on how good of a job the person helping you did.Since you tried the Morpheus first, did you find the expanded FOV of the Oculus to be an improvement? Did you notice?
Playstation Move was just too far ahead of its time.
Great impressions. Thanks!
Keep in mind that 'got it running' is different than 'it works/looks great'.Fallout with VR is all I've been thinking about. Apparently they already got it running with Oculus.
Imagine playing Portal with this.
I think even the Hydra is short-sighted as a 'standard' VR controller.If Move is what we get for a VR controller I am going to be pretty disappointed. Would like something with sticks on each hand and more buttons.
Something like the the Razer Hydra would be much more suited...