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Sounded cool to you, maybe.That's when the hacking concept sounded novel and cool but now that the visual punch isn't there
To me it always felt like their usual "Awesome button game design", now working from distant range.
Sounded cool to you, maybe.That's when the hacking concept sounded novel and cool but now that the visual punch isn't there
Farcry 3 is one of my top 3 games of all time. If the gameplay in Watch Dogs is remotely similar to what was in Farcry 3 than it will keep me occupied for a long time.
I share most of his opinion and I've played the game. Platinumed it, even.
Stop doing that ^
Pointing out how these aren't PC exclusive features is downplaying Watch Dogs now? Was this a real post submitted to NeoGAF.com friend?
Smh the whole roller coaster reaction towards Watch_Dogs visuals on this forum is embarrassing.
Pc fanboys being pc fanboys
Looks pretty much the same as the ps4 footage
GTA has a much better looking lighting system then WD. I don't care about the method. The fact it looks worse is sad. Also we've only seen the sun and headlights reflect shadowsYou're talking about contrast and color, not so much the lighting engine itself. Watch Dogs uses global illumination and a deferred engine that supports hundreds of lights. Infamous also supports hundreds of lights, but the difference is, most of those light sources don't cast shadows, whereas Watch Dogs (according to Ubisoft and what I can see in the videos) supports dozens of lights in the same scene that all cast dynamic shadows.
Nope. The character models in Infamous don't look better, rather about on par.
I agree. It doesn't look much different at all to me. The biggest difference is that the 2012 reveal was showcasing pretty much every effect that the game could do in one scene. The game still looks fantastic, people are just going crazy.I think people got too hyped and are now disappointed because the entire game isn't composed of rainy nights and big explosions.In my opinion it still looks like the 2012 reveal.on PC
Getting mad at opinions because they conflict with yours is just as bad bud._LOL coming from you this is hilarious. If this was PS4 footage and the last footage was from XB1 we wouldn't hear the end of it and this thread would be 3x larger.
PS4 fans always happy to brag but when a game looks better on PC it's either "lazy" devs, or there is no difference.
Keep up the good fight!
Yeah, you could be right. I wish they'd show more night and rain, the nights usually look the best. I still would like this game to blow on the modding scene too. I hope it's not too protected due to the online features.
Getting mad at opinions because they conflict with yours is just as bad bud._
Do people really not know the difference? It's not blur, It's called depth of field (DoF), and it's actually something good.
GTA has a much better looking lighting system then WD. I don't care about the method. The fact it looks worse is sad.
Hmmm Are Ubi's games known for being open to modding? Not a PC gamer, so it's not a rhetorical question
well, if you just finished with infamous, then the water tessellation should impress being that the water in Infamous was plastic.
Why are there extra sky scrappers in Chicago? It has plenty no need for fluff. You better be able to blow up that weird building with the over hang. That would never get built in Chicago.
Im literrally playing it right now..The lighting simply looks amazing. The mid day scenes in this game look dull and lifeless vs GTAThat people are actually convinced that this is true is sad.
Go back and play the game bud! GTA V was impressive for the consoles its on but not compared to this lighting-wise, technically speaking... oh and it runs subnative at sub 30fps to boot
Good lord. You could not possibly back this opinion up with anything substantial and I challenge you to try. I mean yeah you could say it looks better but it's very stylized. This looks quite good for what it is IMO and technologically it's ahead of GTAV
I think people got too hyped and are now disappointed because the entire game isn't composed of rainy nights and big explosions.In my opinion it still looks like the 2012 reveal.on PC
I think the building with the overhang you're talking about is Watch_Dogs' version of the Ogilvie Station pedestrian bridge.
Im literrally playing it right now..The lighting simply looks amazing
The mid day scenes in this game look dull and lifeless vs GTA
What? I always said this game looked like shit. Ps4 or no ps4. The e3 2012 footage was pure bullLOL coming from you this is hilarious. If this was PS4 footage and the last footage was from XB1 we wouldn't hear the end of it and this thread would be 3x larger.
PS4 fans always happy to brag but when a game looks better on PC it's either "lazy" devs, or there is no difference.
Keep up the good fight!
If you were talking about older Watch Dogs footage, sure. But as of the recent ones, Deslin > Aiden. The NPCs though, Watch Dogs has the upper hand.Nope. The character models in Infamous don't look better, rather about on par.
From what I've seen so far, inFAMOUS does have the better texture detail. They also have the look of materials down nearly perfectly, whereas Watch Dogs often ends up looking cartoony, and plain. Some textures that are supposed to convey a metal object end up looking like plastic.The texture resolution and detail isn't better.
No. Just no. The detail in the individual buildings in inFAMOUS is much better than Watch Dogs. Especially recent footage. I think I've only seen a couple of buildings match the detail that inFAMOUS Second Son is pulling off for most of its buildings. The rest almost look like ps3/360 buildings with added/reflective glasses.The geometric detail in the city actually looks lower.
Agree.Foliage quality looks about on par.
Definitely for Watch Dogs here.There seem to be more NPCs and vehicles in Watch Dogs and their behaviors are more varied.
True.The water looks better in Watch Dogs. They both use screen space reflections for puddles and the like.
Watch Dogs uses a global illumination lighting engine with dynamic time of day changes, whereas Infamous uses more baked lighting and has static lighting conditions with no day-night cycle.
Let's comment on this when the game is out. So far, I don't recall having seen local lights cast shadows. Heck certain static lampposts etc don't even cast shadows during the daytime. This is one thing we definitely can't judge based off the videos yet. We didn't know about the other light sources not causing shadows in inFAMOUS until more demos were shown off.Most local light sources in Infamous don't even cast shadows, while it seems more light sources cast shadows in Watch Dogs.
. It would have to be due to the abrupt nature of movement. But I haven't noticed a pop-in yet in my 15 hours of play. Nor notice any higher level textures being streamed in when moving at fast speeds through the city.LOD is more agressive in Infamous Second Son
Also highly stylized in a game that cost more than any other ever made by a fairly sizable margin by the genre leader at the tail end of its generation
the lighting on display here is more detailed and advanced without question. Whether or not the art style is up to snuff is another question entirely.
Pre baked lighting? Really?
.From what I've seen so far, inFAMOUS does have the better texture detail. They also have the look of materials down nearly perfectly, whereas Watch Dogs often ends up looking cartoony, and plain. Some textures that are supposed to convey a metal object end up looking like plastic.
I'd say that inFamous goes for a far cartoonier look than Watch_Dogs and because of that the appearance of character models against the realistic backdrop looks a little more jarring. inFamous doesn't have the look of materials down 'perfectly', it's very stylized and as good as it often looks it's not super duper realistic looking at all times. Looks quite nice from rooftops
It's hard to tell which game has the edge on texture detail. More than likely inFamous but based on this video it's a crapshoot as far as I can tell
No. Just no. The detail in the individual buildings in inFAMOUS is much better than Watch Dogs. Especially recent footage. I think I've only seen only one building match the detail that inFAMOUS Second Son is pulling off for most of its buildings. The rest almost look like ps3/360 buildings with added/reflective glasses.
Buildings are very stylized as well in inFamous but for the vast majority the geometry or reflective techniques applied aren't, like, super intensive or anything, often covered up by two tone wallpapers and some nifty architecture here and there. It's still mostly boxes.
Dynamic daynight does not automatically make it better. In fact, it actually works against Watch Dogs as the game looks significantly lower quality in a bright daytime setting. Whereas inFAMOUS looks beautiful in all lighting conditions that are in the game.
I'm sure it would make a difference when you're trying to portray a city that's constantly living and moving. I don't think Watch_Dogs looks too bad during the daytime tbh. It's not like inFamous retains all of its amazing looks at the noontime the postgame defaults too - it's the worst lighting set for the game by a wide margin IMO.
It got killzonedWhat happened to this game:
Sounded cool to you, maybe.
To me it always felt like their usual "Awesome button game design", now working from distant range.
They did that for story reasonsWell, does the time of day change in second son? No.
The lighting is always static based on the narrative. Like in previous infamous games.
Well of course the PC version of Watch Dogs will probably look better than the PS4 version of Infamous.
But nothing I've seen from PS4/console footage of Watch Dogs looks better than Infamous.
agreed. Infamous looks better and it has destruction tooI don't mean to be rude but I just can't fathom how anyone that has played the game can feel that way. It looks so much better than any of the footage of Watch Dogs currently. I guess opinions and all that but man I uhh. Yeah I don't get it.
Not really seeing why the PS4 couldn't handle this stuff. Seems like they just wanted to be lazy
Just admit you have never played Infamous.
Because that entire budget went into lighting. If you want to compare like that find me the GTA V budget before marketing vs Watch Dogs. Also compare team sizes
GTA's lighting gives it a life like look, anyone who has visited LA can say so, as someone that has been to chicago, watch dog's lighting doesn't do that
Only a huge open interactive world, Over 75 cars/boats you can drive, 100 hacks to interact with the city, thousands of npc animations, day night cycle, free roaming MP, a list of thousand other gameplay things but yea no difference than this game from ISS, and I love infamous as one of my favorite games ever.
Water Simulation - Comparison
Infamous: Second Son
Watch_Dogs
It's a shame that people's excitement for Watch Dogs is purely based on graphical quality. Am I the only one still intrigued by the game's premise?
They did that for story reasons
They did that for story reasons
What I'm most impressed by is the NPC animations. It really helps the immersion when the NPC's animate like real people. Most of the time you're not really looking at them directly anyways, but you get a sense of their motion even then and if their walk is too non-human and robotic it always sets off some sensor in my brain. They don't look amazing, but they really seem to animate well.