tanasten said:****, spend 600$ for a PS3 and get broken gameplay. THis is the best. Sony is shit.
SeaOfMadness said:i think maybe now we see why microsoft chose not to use bluetooth for their wireless controllers.
Y2Kevbug11 said:BTW, I've played "some" (heh) PS3 today and this hasn't happened to me at all. Mainly resistance and motorstorm. There are so many variables as to what it could be-- interference, bad syncs, just needing to power cycle...
No idea. Works great now. I love the sixaxis.
Bebpo said:Yeah, I've been playing since Tuesday and today was the first time it happened...and then it happened about once an hour or so... >_<
Me too. The pad just shut itself off even though it was at 80% power. Genji, btw. I also had my first lock-up in that game (and it just had to be in the middle of that intense beach fight right before the crab too, luckily my character was headed for safety when it happened).TTP said:Actually, that occurred to me a couple of times too. In Resistance.
Is that really true? Why can you only use 4 controllers at the same time on X360.Manp said:that and maybe the fact that Xbox 360's wireless supports up to 40 devices and not just 7
Marconelly said:Is that really true? Why can you only use 4 controllers at the same time on X360.
Marconelly said:Is that really true? Why can you only use 4 controllers at the same time on X360.
Aske said:I wonder why there's been no mention of this from the major gaming websites. IGN and Gamespot must have clocked hours of Sixaxis time - weird that there would be no mention of this until now.
TTP said:This is happening to me at least once per gaming session (happened in RR7, Resistance, Blast Factor and PlayStation Store too): direction input gets 'stuck' for a couple of seconds so that if you turn left in Resistance and release the stick, you still keep doing circles. In Blast Factor I went left, then I wanted to go right, but the ship was still going left (and I died). In the PlayStation Store, cursor simply went off the screen as it had something very important to do for a sec or two. Then he came back.
So, am I the only one experiencing this issue. I already tried another controller.
Scoot said:We've had that same problem in the office. I think GV has some video footage (unreleased as of yet) of this mess happening.
That will be great in onlnie play!
Hunter D said:No patch can fix the problem, it is a common issue with bluetooth.
I don't have a PS3 yet, but I do have a bluetooth keyboard and the same thing happens. The problem has to do with the signal transmission. I'm guessing its one of the reasons why people were hoping the PS3 used RF instead.Onix said:Do you know what the actual issue is?
Are there any ways to minimize it? ie. distance from transmitter to receiver? ... line-of-sight ... etc?
Onix said:Do you know what the actual issue is?
Are there any ways to minimize it? ie. distance from transmitter to receiver? ... line-of-sight ... etc?
SeaOfMadness said:i hate to say it but i think sony used bluetooth mostly because of marketing. it was one more checkbox they could put on the box "bluetooth? check." people are pretty familiar with bluetooth already.
Y2Kevbug11 said:It's not just "bluetooth" though, it's bluetooth HID. It's not used in keyboards.
And the wii is using bluetooth too, so I hope it's a fixable problem. Other than that, plug your controller in for the workaround.
LJ11 said:So the Wii is using Bluetooth HID as well, or is it standard 2.0?
LJ11 said:I did a search on this Bluetooth HID and HID stands for human interface device, which means Keyboards/Mice and anything in between. Not sure if they are using some Bluetooth derivative but I'm sure Sony will come up with a solution sooner or later.
Y2Kevbug11 said:I did notice that the PS3 sends data over the wire, so that is interesting.
Hunter D said:I don't have a PS3 yet, but I do have a bluetooth keyboard and the same thing happens. The problem has to do with the signal transmission. I'm guessing its one of the reasons why people were hoping the PS3 used RF instead.
Y2Kevbug11 said:I did notice that the PS3 sends data over the wire, so that is interesting.
davepoobond said:how do you figure this out?
Y2Kevbug11 said:Plug it into a PC and it knows it's a SuxAsses (lol). There are just no drivers for it yet, so we can't use it in games. Also, nobody has complained about dropped signals while wired, so there's your second issue.
I do like how fast the PS3 controller syncs. Press the PS button and it is instant.
davepoobond said:interesting. does the device "install" only one thing or multiple devices when you plug it into the PC?
for example, when you first plug in a video camera, a bunch of balloons will pop up saying it detects a memory card reader, a this, a that, etc.
Bluetooth 2.0 doesn't really add anything to the spec except for higher bandwidth. That's not much to talk about either, since it just does that through increased modulation without touching any of the characteristics of the broadcasting mechanism. The reason why Sixaxis is different from most Bluetooth devices is because HID wasn't always in the standard. It's something that was added down the line specifically for these types of devices. And most people hate Bluetooth because the protocol stack is mega bloated and the software hideously unreliable, but that's neither here nor there for the PS3.Onix said:Does anyone have a summary of the differences between the bluetooth specs?
PS3 is using one of the new ones, but I'm not sure what that really means.
Mmmkay said:Bluetooth 2.0 doesn't really add anything to the spec except for higher bandwidth. That's not much to talk about either, since it just does that through increased modulation without touching any of the characteristics of the broadcasting mechanism. The reason why Sixaxis is different from most Bluetooth devices is because HID wasn't always in the standard. It's something that was added down the line specifically for these types of devices. And most people hate Bluetooth because the protocol stack is mega bloated and the software hideously unreliable, but that's neither here nor there for the PS3.
My best guess is that the bug people are reporting sounds like the controller is losing its 'virtual cable' connection with the PS3 momentarily (not quite unplugging) and the latency comes from automatically re-establishing it. If it can't manage that successfully then it'll 'unplug' from the PS3 and it'll probably tell you that the controller disconnected or something. I imagine if it didn't have the auto re-establishment mechanism, the controller would flat out disconnect itself when you guys get this bug.
I've got no clue what could be causing it though, it could simply be interference, but that would have to be pretty severe and this seems to be a common problem for users. It may be an issue with the PS3 itself in the way it operates. I really hope it's fixable and not that the controller is super sensitive to interference.
Shaved Moustache said:Has this been addressed yet?
Onix said:I don't think the cause/solution has even been isolated just yet.
For example, I have yet to have it at all.
Dahbomb said:Just an interesting tip, if the next time your controller gets held (like if you are playing Resistance and your character starts spinning to the left) just violently shake your controller as if you want to get a Chimera off you. It seems to work for some people.