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What are the Sony developers up to

yurinka

Member
kenji kaido, yoshifusa hayama and ueda. at least that's what i remember. i'm not saying they may or may not be the problem, but ueda was the main guy, without him they're just a bunch of developers, i have no faith in the studio without ueda.
An executive producer, and the producer of the previous games which isn't clear if worked on TLG or not. Areas where the studio struggles, and ones that aren't directly related to what make their games great. So as I mentioned, these guys can be replaced by better managers to fix the team issues which apparently were their department.

If the game was too ambitious for their resources they should have detected it and to adapt it to their skill, to hire the people needed to achieve the goals on time or to can the features that can't be implemented and would delay too much the game. And if the goals weren't there or weren't clear enough then they (and Ueda) should have specify them when needed.
 

B.O.O.M

Member
That is likely to be Sony London.

I'm actually thinking Media Molecule is taking charge of it. Not Sony London. I think this because they keep referring to their second project as an R&D project. Very well could be an engine for next gen. But I think the expense is too high for that...or I may be underestimating the expenses of creating a new engine. Either way an OS and/or PSHome/LiveArea like function created by Media Molecule? Would be amazing

I know Bend is no Naughty Dog, but I would love them to continue the Uncharted IP on Vita. I think they can take it to the next level like Uncharted 1 was to 2. Get rid if gimmicks, add more locales, more set pieces and most importantly multiplayer.

I would actually say ND can learn few things from Sony Bend as well. Sony Bend are such fantastic devs. I have no doubt they will continue their vita games.
I agree on less gimmicks though..fuck those balancing mini games
 

yurinka

Member
I would actually say ND can learn few things from Sony Bend as well. Sony Bend are such fantastic devs. I have no doubt they will continue their vita games.
I agree on less gimmicks though..fuck those balancing mini games
That's a good point. I think they can benefit very much each other.
How about to 'merge' Bend and ND to create a 3rd ND team? As they did with Cambridge and Guerrilla.
Bend would help with multiplayer and portable versions of ND IPs, and ND would help them with a Syphon Filter for home consoles.
It would be a dream come true for me, but sadly it's just a dream.
 

Dusky

Member
An executive producer, and the producer of the previous games which isn't clear if worked on TLG or not. Areas where the studio struggler, and ones that aren't directly related to what make their games great. So as I mentioned, these guys can be replaced by better managers to fix the team issues which apparently were their department.

If the game was too ambitious for their resources they should have detected it and to adapt it to their skill, to hire the people needed to achieve the goals on time or to can the features that can't be implemented and would delay too much the game. And if the goals weren't there or weren't clear enough then they (and Ueda) should have specify them when needed.

This is why I think Team Ico won't disband at all but rather expand. I doubt Sony would just drop Team Ico like that given how much folks get excited about their projects and instead of having another TLG situation in the future they would be smart to hire some folk to manage them.

I'm actually thinking Media Molecule is taking charge of it. Not Sony London. I think this because they keep referring to their second project as an R&D project. Very well could be an engine for next gen. But I think the expense is too high for that...or I may be underestimating the expenses of creating a new engine. Either way an OS and/or PSHome/LiveArea like function created by Media Molecule? Would be amazing

MM taking charge of a Home like function would be a wise move. With their talent I think they are very suited towards that area.
 

cyborg009

Banned
.

I want Parappa in Vita taking advantage of touchscreen and some eventual gyro and mic stuff usage for some specific parts.

I believe Parappa's creator was open to a making a new Parappa.
Here the link when they talk to the creator at TGS:
http://www.joystiq.com/2011/09/27/parappa-the-rapper-could-return-via-new-business-models-or-vita/
He wanted it to be on a handheld.


I really don't understand why they didn't bring Parappa back right at the height of the rhythm game genre. They could've brought him back, supported all the stupid plastic instruments and tried to revive the franchise. Instead they ported the first game to PSP and sat on their asses. It makes absolutely no sense.

They should have also brought his anime over as well. Hell he even had a merchandising campaign.....

wasted opportunity
 
I'd love to see Sony Bend take on Jak for Vita. If they can adapt Uncharted well, why not Jak? He's the only one of the trinity with no Vita presence for himself, Sly's got Thieves in Time and Ratchet has Full Frontal Assault/Q-Force.
 
An executive producer, and the producer of the previous games which isn't clear if worked on TLG or not. Areas where the studio struggles, and ones that aren't directly related to what make their games great. So as I mentioned, these guys can be replaced by better managers to fix the team issues which apparently were their department.

If the game was too ambitious for their resources they should have detected it and to adapt it to their skill, to hire the people needed to achieve the goals on time or to can the features that can't be implemented and would delay too much the game. And if the goals weren't there or weren't clear enough then they (and Ueda) should have specify them when needed.

those people can be replaced, but ueda can't.
 

BadWolf

Member
Wasn't there some major restructuring taking place at the Japanese gaming division? I think Puppeteer and Rain are just the beginning, we will be hearing quite a bit more from them during PS4's time (and hopefully Vita's too).
 

Raoh

Member
Sony's fault really.

The last few years I remember hearing something that MS and Nintendo don't/won't do and Sony dpes/

Handed out deals for devs to sit on their asses for 3 years and make games at their leisure.

Those same deals the engineers had that are dragging sony down, sony handed to developers.

"Yeah, we got a 3 year deal with sony, we love them, they really get us."
When was that deal made?

"oh about 32 months ago.. oh shit.. we need to release something by the end of the month"

There were a lot of devs that took their sweet ass time delivering their first game to the PS3 and I think some delivered it just to get out of a contract or to stop gaming sites from emailing them for a status update.


Sony needs a mixture of Valve and Nintendo approach. All hands on deck working together and focus on your internal core games.
 

B.O.O.M

Member
That's a good point. I think they can benefit very much each other.
How about to 'merge' Bend and ND to create a 3rd ND team? As they did with Cambridge and Guerrilla.
Bend would help with multiplayer and portable versions of ND IPs, and ND would help them with a Syphon Filter for home consoles.
It would be a dream come true for me, but sadly it's just a dream.

I think the recent combining of studios under one name is due to that line of thinking. I can think of two reasons for it
1. Sadly, some dev names are better known and hyped and some who are smaller and as talented (or more) does not get the same level of acceptance from gaming community. Bringing such dev teams will help work around that problem. This is an issue I noticed with the psp too. People keep claiming that the 'B' teams of sony are doing psp games...I mean who cares as long as they are great games!

2. Share of tech and resources.

I'm not sure if Bend would be ok with it though. But yeah a Naughty Dog Bend would be pretty cool and will help sales of their games.

MM taking charge of a Home like function would be a wise move. With their talent I think they are very suited towards that area.

This is an area, imho, that Sony lack. Both Nintendo and MS have avatars and Miis. It gives them a certain identity and a visual upgrade on an OS level. XmB is great but it lacks this. A better integrated PSHome/LiveArea with media molecule designed characters could be very very cool. They make some charming designs which we can clearly see from games like LBP and Tearaway
 

fi1ip

Member
Motorstorm - kill it off

Terrible idea. I'm actually really excited about next-gen Motorstorm. Just tighten up the gameplay, primarily by going from 30fps to 60fps if possible, and maybe make the game feel more arcady. Also go back to original or pacific rift settings.

PS4 launch Motorstorm title, go for it Sony.
 

yurinka

Member
Terrible idea. I'm actually really excited about next-gen Motorstorm. Just tighten up the gameplay, primarily by going from 30fps to 60fps if possible, and maybe make the game feel more arcady. Also go back to original or pacific rift settings.

PS4 launch Motorstorm title, go for it Sony.
http://media.tumblr.com/tumblr_lg4ynmZ8Yy1qa3f63.jpg
I think the recent combining of studios under one name is due to that line of thinking. I can think of two reasons for it
1. Sadly, some dev names are better known and hyped and some who are smaller and as talented (or more) does not get the same level of acceptance from gaming community. Bringing such dev teams will help work around that problem. This is an issue I noticed with the psp too. People keep claiming that the 'B' teams of sony are doing psp games...I mean who cares as long as they are great games!

2. Share of tech and resources.

I'm not sure if Bend would be ok with it though. But yeah a Naughty Dog Bend would be pretty cool and will help sales of their games.
1. Yep. Bend are the ND of portables. I'd like to hear from the people who calls them a B team to name a studio who makes better games of their genre than them on portables.
2. Yes, they are ok. As I remember (maybe from the Uncharted GA postmortem) they mentioned that shared stuff with ND and were really happy with them. ND is really open and friendly share stuff with a lot of other studios, and also learn from them.
 

Raoh

Member
I do hope that Sony kills off some series, reboot, or pass it on to another dev.

Killzone - kill it off or reboot (I know some people love the series, but the game just needs a fresh start. I WOULD rather play as a Helghast than a ISA.)
Uncharted - let ND A team do a new IP before doing another Uncharted (Having more IPs in the beginning of a new cycle is always good.)
LBP - Just better on the Vita. New IP from MM would be good.
Motorstorm - kill it off
InFamous - I imagine SP are working on something new and this series is on hold or passed to another dev.

I wouldn't be surprised if one of the new studios is making a WRPG. I do wonder why Sony haven't done a new Ape Escape game and would rather have it than Ratchet.

Kill of Killzone? Reboot?

Killzone has so much more to go. 3 was nonsense IMO, but they can repeat the Killzone 2 hype next gen. All they have to do is nail the story, bring back Killzone 2 elements over Killzone 3, and flesh out MP and co-op. So much potential that GG fails to capitalize on that has resulted in the series quick waning.

As much as I loved K2's MP, there was a lot they could improve on. Killzone 3 was one huge step to the side, and one step back. If they can properly improve on the MP, I can see a lot of people sticking around. Battlefield did a fantastic job of making me believe squad based MP can work over arena-type shooters on consoles.

I fully expect a Killzone 4 launch title.

I'd like Uncharted to take a break, and expect a new IP from ND. I think the MP has a lot of juice left if it goes back to UC2-style MP

I'd hope Sony has the sense to reboot SOCOM as a launch title

After Tearaway, I want a new PS4 IP from Mm, and LBP 3D Land a la Super Mario/Sonic Adventure. Hopefully by then enough titles would be developing for the VITA that Mm can focus on PS4.

I hope a true SOCOM reboot is being considered. With proper military support too, not just a shooter for having a shooter, but something that american military can get behind.

Motorstorms problem is simple. Decide what it is. Motorstorm 1, 2 and 3 are all different. Forza and Gran Turismo each try to be the same game but better than its predecessor in terms of quality. Motorstorm? You never know what your going to get with its next release. What's next for the series a kart racer? A tank shooter? A destruction derby? under the motorstorm brand all those options are probably being considered. I really just liked the first one the most, it just loaded very poorly.

Killzone is just like inFamous. It won't kill the competition but it has enough fans to move units and bring back its core fans. I'm sure fans of crackdown wish ms gave the same type of support sony gives its lesser selling/known titles.

Lock in Bad Company 3 sony. Lock it in. Make bad company to sony what call of duty is to microsoft. Outside of socom, I doubt sony can create a halo/call of duty like shooter. MS bought halo from the pc world. Find a pc game to bring to the playstation brand, ARMA series maybe?


I had long wished that Naughty Dog had adopted Zipper. If naughty dog could have oversaw zipper we would have had a better socom and a more popular multiplayer for uncharted. Uncharted felt like a cartoon version of socom. So much they could have learned from each other's titles.

(hold on yall, I got something in my eye)

I miss you socom.


Sony has great ideas and poor execution. Motion controller demoed in 2005? 2006? but instead released as a follow up to the wii. Motion, face and voice recognition stage demo but canceled and instead now following kinect. SOE with Agency had talked about having a world that would interact with your mobile devices where you would receive texts or something about one of your in game characters getting captured and you having to decide before you got home to let your member die or pay the ransom, instead of releasing this your going to look your copying wiiu gamepad and ms smartglass.


For shame sony, for shame.
 
Uh, what?



Both Ico and SotC were profitable, even before the HD Collection came out (and even more so since it did).

I really don't understand where Sony's going with their decisions. Yoshida seems like one of the few Sony execs that actually has a clue but there doesn't really seem to be any sort of vision or forethought behind SCEEWWs moves. I mean, why the fuck did Modnation even exist, when they had LBP? Why were United Front and Sony San Diego developing those games (plus LBP Karting) when Sony OWNED 3 specialist racing studios at the time (4 if we include BigBig)? Why the fuck wasn't there a Vita version of LBP Karting? And while I'm at it, seeing as it takes a million years for Polyphony to do anything, why not farm out GT Vita to one of those racing studios? Just seems like they could be doing so much more.

Yoshida is the head of WWS. Not sure why he gets a free pass when he is, or should be, the one making the executive decisions. I actually think it's because of him so many boneheaded decisions are being made. Especially on the Japanese side his management is sloppy. He should step aside and give Scott Rohde or someone else a crack.
 

Takao

Banned
I hope they will not forget the Vita.
It's funny but I think Vita needs more help than the PS4.

That's because you're right. PS4 is guaranteed to be getting support from third parties as long as Sony makes an affordable platform with non-overly complex hardware because game budgets are too high to make exclusives. This is not the case in the handheld market.

stop doing cheap handheld versions and quick ports. And stop rushing games.

Well, Nihilistic shut down so that's a start.

Give a franchise a rest after a while.

I disagree. One of Sony's biggest problems is that they let franchises rest, and don't groom them to become big series. Wild ARMs is one of Sony's largest IPs in terms of sheer number of releases, but there hasn't been one since like 2007.

why did we get an resistance 3?

Because Resistance 2 sold well off of the good will from the first game. Resistance 3 sold poorly off of the poor reception to Resistance 2.

kenji kaido, yoshifusa hayama and ueda. at least that's what i remember. i'm not saying they may or may not be the problem, but ueda was the main guy, without him they're just a bunch of developers, i have no faith in the studio without ueda.

I think you're confused. Team Ico is a development team within SCE Japan Studio. SCE Japan Studio houses a bunch of development teams, and once their projects come to an end staff tend to migrate onto current projects. The only constant Team Ico members are Ueda, and his producers. Even if The Last Guardian wasn't a farce of excess the staff from those projects would've gone to work on other stuff at SCE Japan Studio while Ueda worked on his next game. For example, after the completion of LocoRoco: Midnight Carnival the LocoRoco team at Japan Studio were dispersed, and worked on titles like Gravity Rush.

I'd love to see Sony Bend take on Jak for Vita. If they can adapt Uncharted well, why not Jak? He's the only one of the trinity with no Vita presence for himself, Sly's got Thieves in Time and Ratchet has Full Frontal Assault/Q-Force.

Despite Sony seemingly prepping for a Jak rebirth I suspect we won't be getting any more.
 

Globox_82

Banned
In the past Sony had a lot of IPs that didn't age well. Jak/ratchet for example with each release it sold worse and worse. Gamers were growing up and were getting more interested in more mature games aka shooters. With GOW and Uncharted we see the opposite, and you will see those IPs on PS5 or what ever.
I would love a new Jak but I am happy that we are at least getting a new Sly. So maybe if it sells well Sanzaru makes Jak game? Who knows. I doubt Sly 4 is going to sell more then 1 million life time. Sony knows this and yet they are making it, mad respect.
 

Sid

Member
In the past Sony had a lot of IPs that didn't age well. Jak/ratchet for example with each release it sold worse and worse. Gamers were growing up and were getting more interested in more mature games aka shooters. With GOW and Uncharted we see the opposite, and you will see those IPs on PS5 or what ever.
I would love a new Jak but I am happy that we are at least getting a new Sly. So maybe if it sells well Sanzaru makes Jak game? Who knows. I doubt Sly 4 is going to sell more then 1 million life time. Sony knows this and yet they are making it, mad respect.
Sly4 doesn't look like it has or needs a high budget either.
 
I could see Evolution Studios working on a Gran Turismo "Horizon". The arcade mode in GT is crap (I think), ES could make it shine in a similar way Forza Horizon did for the Forza franchise. By the way, Sony could label ES Polyphony Digital Europe... Or Polyphony Digital Evolution.
 

Dusky

Member
I could see Evolution Studios working on a Gran Turismo "Horizon". The arcade mode in GT is crap (I think), ES could make it shine in a similar way Forza Horizon did for the Forza franchise. By the way, Sony could label ES Polyphony Digital Europe... Or Polyphony Digital Evolution.

I hope they don't, the last thing they need is to be recognized as the B team for the GT franchise. Evolution need their own franchise, not use someone else's to survive. MotorStorm was a good start it was actually pretty successful too, I think it hit about 3 million sales which is pretty good for a PS3 exclusive, it was a launch title though so it had some advantage. Most people seem to consider Pacific Rift the best entry in the series and that had a decent amount of sales. Evolution were unlucky with the delays it had with MotorStorm Apocalypse, I'm not entirely sure if it got a Japanese release either? However I'm glad to see that RC was successful for them.

I doubt the MotorStorm IP has been dropped although I don't think a new entry in the series will be their next title and I don't think WipeOut is their answer either (even though I would love to see a new WipeOut and yes I know Evo may not be the new WipeOut devs). Personally I believe they need a good strong new IP, let them gain a bit of success and rep once again and then they can comeback to MotorStorm or even WipeOut.

By the way, how would you folks feel if the WipeOut IP has been handed to Evo? Would you trust them with it? I think it's a crying shame that Liverpool won't be making any new WipeOuts and I'm surprised to see that the HD entries didn't turn out well for them as they were great, but if some of the Liverpool devs did transfer to Evo, so the reports say, I think I would trust Evo more than anyone else.
 
If Sony was smart, they'd do whatever it took to have Polyphony Digital get a quality Gran Turismo 6 ready for PS4 launch. If.

A stunning Uncharted 4 graphical showpiece would also do wonders for selling people on a generational leap.
 

Marco1

Member
Why does vita not have iOS and android games on its platform?
Sony need to get those devs working on a vita version straight away.
Also the vita needs to become a handheld PS2, gets the PS2 library on their pronto, whatever it takes to build the library. A parappa collection maybe.
 
If Sony was smart, they'd do whatever it took to have Polyphony Digital get a quality Gran Turismo 6 ready for PS4 launch. If.

A stunning Uncharted 4 graphical showpiece would also do wonders for selling people on a generational leap.

I'm conflicted with Uncharted. I'm sure they have U4 ready to go for the first few months after PS4 launches, but on the other hand I think it'll be the last one in the franchise, at least by Naughty Dog, and it'd be a shame to see the last of the series on a console that will likely cost £350+

I'll probably get a PS4 close to launch anyway, but I'd feel bad for people who would have to wait. Can't see them pulling a Twilight Princess either way, with all the drawbacks that would come from doing that with two markedly different development processes
 

KAL2006

Banned
Hoping PS4 lineup will be like this

Launch
New IP by Guerilla Games
New racer IP by Evolution

3 months after launch
New IP by Sucker Punch

6 months after launch
Uncharted 4

9 months after launch
New IP by Ready at Dawn
Killzone 4

12 months after launch
Gran Turismo 6
New IP by Santa Monica

15 months after launch
New IP by Media Molecule
Planetside 2

18 months after launch
New IP by Quantic Dreams

21 months after launch
PS Allstars Battle Royal 2
 
Hoping PS4 lineup will be like this

Launch
New IP by Guerilla Games
New racer IP by Evolution

3 months after launch
New IP by Sucker Punch

6 months after launch
Uncharted 4

9 months after launch
New IP by Ready at Dawn
Killzone 4

12 months after launch
Gran Turismo 6
New IP by Santa Monica

15 months after launch
New IP by Media Molecule
Planetside 2

18 months after launch
New IP by Quantic Dreams

21 months after launch
PS Allstars Battle Royal 2
Two Guerilla games in nine months?

Also Gran Turismo at launch or bust
 
if sony had brains they would start seeking japanese talent now.

Because there is going to be alot of very talented japanese devs out there wasting their talent on 3ds and smartphones.
 

Mario007

Member
Why does vita not have iOS and android games on its platform?
Sony need to get those devs working on a vita version straight away.
Also the vita needs to become a handheld PS2, gets the PS2 library on their pronto, whatever it takes to build the library. A parappa collection maybe.

It's starting to with a little thing called PSM.

I'm conflicted with Uncharted. I'm sure they have U4 ready to go for the first few months after PS4 launches, but on the other hand I think it'll be the last one in the franchise, at least by Naughty Dog, and it'd be a shame to see the last of the series on a console that will likely cost £350+

I'll probably get a PS4 close to launch anyway, but I'd feel bad for people who would have to wait. Can't see them pulling a Twilight Princess either way, with all the drawbacks that would come from doing that with two markedly different development processes
Why do you think so? It's not like ND made a rule for themselves that they only do 1 trilogy per console. Crash was abandoned because they lost the rights to the IP, Jack was abandoned because it was never a huge seller and the sales kept falling. Uncharted, on the other hand, is a series whose sale potential seems to be going up with each release and pretty much the whole industry is trying to emulate.
 

yurinka

Member
I'd love to see Sony Bend take on Jak for Vita.
Before this I'll put them to make a Syphon Filter and a Uncharted GA2.

Two Guerilla games in nine months?
Yes, they have 2 teams that have been working for a while in separate projects. Well, 3 counting Killzone Vita.

Why does vita not have iOS and android games on its platform?
Sony need to get those devs working on a vita version straight away.
Also the vita needs to become a handheld PS2, gets the PS2 library on their pronto, whatever it takes to build the library. A parappa collection maybe.
Check under Minis and PSM, have several iOS/Android game. But more support always would be welcome.
Regarding PS2 there are already some port/upports like MGS HD collection.
I could see Evolution Studios working on a Gran Turismo "Horizon". The arcade mode in GT is crap (I think), ES could make it shine in a similar way Forza Horizon did for the Forza franchise. By the way, Sony could label ES Polyphony Digital Europe... Or Polyphony Digital Evolution.
Motorstorm IP is really promising, has some flaws that can be polished but features several great things. I think they just have to continue improving and tweaking their formula. And if it's true that several Liverpool guys were moved there, I'm pretty sure that their next game will be great. I don't have Motorstorm numbers, but I'd say they are close to Forza numbers. They also can make great things with the Wipeout IP.

Considering that Polyphony already releases their games and prologue versions, to release another GT brand maybe would be to milk too much the main Sony IP. It already works really well as it is.

One of the good things of Sony is that they offer a great variety of experiences with a lot of IPs that each one has its own personality, so it can appeal more people. As an example, I don't like GT buy I love Wipeout and Motorstorm.
 

Dusky

Member
Yes, they have 2 teams that have been working for a while in separate projects. Well, 3 counting Killzone Vita.

He's implying that Guerilla wouldn't launch 2 games so close together and he's right, it would be pretty stupid if they did.
 
I would actually say ND can learn few things from Sony Bend as well. Sony Bend are such fantastic devs. I have no doubt they will continue their vita games.
I agree on less gimmicks though..fuck those balancing mini games

U1 also had such gimmick games since it was short after ps3 release and Sony wanted to push sisaxi.
 

Globox_82

Banned
I just don't see how Sony can schedule this many games - especially new IPs and have them all sell well....sadly I see many of them flopping, like early on PS3
 
I think you're confused. Team Ico is a development team within SCE Japan Studio. SCE Japan Studio houses a bunch of development teams, and once their projects come to an end staff tend to migrate onto current projects. The only constant Team Ico members are Ueda, and his producers. Even if The Last Guardian wasn't a farce of excess the staff from those projects would've gone to work on other stuff at SCE Japan Studio while Ueda worked on his next game. For example, after the completion of LocoRoco: Midnight Carnival the LocoRoco team at Japan Studio were dispersed, and worked on titles like Gravity Rush.

i know that developers from "team ico" worked on different projects, my point is that with one producer and ueda leaving sony, the idea of more "team ico" games is dead. we don't know if we'll ever see the last guardian or if it'll turn out anything worthwhile. and this is coming from one of the biggest team ico fans, i loved ico and sotc, i love what they do. i just believe that without the man who envisioned these games things are pretty much done. if ueda wants to leave to do something else or because he doesn't want to be in sony anymore, it's because he lost his passion for making those games or because there's a lot of conflict inside sce japan. letting him go was one of sony's biggest mistakes and not properly managing japanese studios was another.
 

yurinka

Member
He's implying that Guerilla wouldn't launch 2 games so close together and he's right, it would be pretty stupid if they did.
I'd agree if they were from the same IP, genre and/or theme. But as I remember their rumored games are Killzone 4 and a new IP which would be a fantasy WRPG (with werewolves and steampunk or something like that).

Regarding Killzone 4 and Killzone Vita yep, I'd separate their release by at least 6 or 9 months
 
Before this I'll put them to make a Syphon Filter and a Uncharted GA2.


Yes, they have 2 teams that have been working for a while in separate projects. Well, 3 counting Killzone Vita.


Check under Minis and PSM, have several iOS/Android game. But more support always would be welcome.
Regarding PS2 there are already some port/upports like MGS HD collection.

Motorstorm IP is really promising, has some flaws that can be polished but features several great things. I think they just have to continue improving and tweaking their formula. And if it's true that several Liverpool guys were moved there, I'm pretty sure that their next game will be great. I don't have Motorstorm numbers, but I'd say they are close to Forza numbers. They also can make great things with the Wipeout IP.

Considering that Polyphony already releases their games and prologue versions, to release another GT brand maybe would be to milk too much the main Sony IP. It already works really well as it is.

One of the good things of Sony is that they offer a great variety of experiences with a lot of IPs that each one has its own personality, so it can appeal more people. As an example, I don't like GT buy I love Wipeout and Motorstorm.

Think Evolution kind of blew it with Apocalypse. Not sure why they went in that direction with the corny story, stupid cutscenes and distractions all over the screen. They also dropped the licensed music which was part of the series' appeal. I know a lot of people who were fans of the series recoiled in horror at the changes and it's going to need something special to win them back. A new iteration should be growing the fanbase, not turning people away. Same applies to GG and Killzone.
 
Gran Turismo will only happen at launch if they take a GT3 approach. Which is to strip a lot of the content out in order to go for a much more compact experience.
 

Globox_82

Banned
i know that developers from "team ico" worked on different projects, my point is that with one producer and ueda leaving sony, the idea of more "team ico" games is dead. we don't know if we'll ever see the last guardian or if it'll turn out anything worthwhile. and this is coming from one of the biggest team ico fans, i loved ico and sotc, i love what they do. i just believe that without the man who envisioned these games things are pretty much done. if ueda wants to leave to do something else or because he doesn't want to be in sony anymore, it's because he lost his passion for making those games or because there's a lot of conflict inside sce japan. letting him go was one of sony's biggest mistakes and not properly managing japanese studios was another.

I am not a bit worried for Sony Japan, since we finally see some changes coming

Sony Santa Monica founder Alan Becker heads Japan Studio

Japan Studio led Sony’s new IP charge at Gamescom by putting forward not one but two exciting new titles.

One of these new games was Rain, a PSN title in which you play an invisible boy who can only be seen when wet. It’s an intriguing idea and it looks lovely. The other game was Puppeteer, a gorgeous platformer set inside a magical puppet theatre. Both titles are unlike anything we’ve seen before from Japan Studio.


They are a sign that Allan Becker’s touch is “still very much alive”, according to David Jaffe, creator of God of War and Twisted Metal. Jaffe’s comment comes as part of a TwitLonger post which begins, “Very proud this week of Allan Becker, my former Sony boss and the man who started Sony Santa Monica.”


Jaffe describes him as “instrumental” in kick-starting his career and credits him for spearheading some of Sony’s biggest games, from bringing Gran Turismo 2 to the US to pushing God of War, Flower and Twisted Metal: Black. Becker is now head of Japan Studio “after a very, very successful run as the SM studio head”.


Rain and Puppeteer are the first two titles to come out of the revamped Japan Studio under Becker’s leadership, and Jaffe wanted to give him a shout out, “since the press NEVER covers him (which is prob. how he likes it)”.



Back in February, Sony Worldwide Studio boss Shuhei Yoshida discussed with GameInformer the changes that were happening at Studio Japan and Becker’s role:
“But in terms of the state of the studio in Japan, we have a new head of studio, Allan Becker. He’s been with PlayStation from the beginning. He founded Sony Santa Monica Studio. I asked him to move to Japan to instill his philosophy of making games. He’s also bringing these two different cultures together. He started in April last year as the head of the Japan Studio and has already made a big impact.”
Judging by Puppeteer and Rain, that “big impact” has been Becker championing some of Sony’s most inventive and stylistic games. We’re sure that’s a philosophy we can all get behind.

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I am not a bit worried for Sony Japan, since we finally see some changes coming

Sony Santa Monica founder Alan Becker heads Japan Studio



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that's true and i'm aware that rain and puppeteer are the work of new management (totally looking forward to them) but that's why i was talking in the past. gran turismo 5 (it did end up selling ok though) and tlg show how badly high profile games like these were being managed. i'm really hoping these guys put sony japan studios back on track and i still have a very small hope that they may salvage what might be left of "team ico"-ness :p
 

Globox_82

Banned
that's true and i'm aware that rain and puppeteer are the work of new management (totally looking forward to them) but that's why i was talking in the past. gran turismo 5 (it did end up selling ok though) and tlg show how badly high profile games like these were being managed. i'm really hoping these guys put sony japan studios back on track and i still have a very small hope that they may salvage what might be left of "team ico"-ness :p

so selling 9 million is ok now...
 

VE3TRO

Formerly Gizmowned
Is the Getaway totally dead or put on hold? Was watching some old walkthroughs of the previous games. Would love to know whats happened to it.
 

Dusky

Member
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