Poimandres
Member
People really underestimate how off putting modern controller can be to the uninitiated. And that just asking people to control the camera is already a barrier as you throw them controlling tow different things in real time at them, much less when you add in the less precises and intuitive nature of sticks.
It's really not THAT hard to pick up. I remember the first time I tried keyboard + mouse controls with Quake it hurt my head, but it took no more than a couple of hours to get a good grip on it and then it was so natural I didn't need to think about it. My girlfriend had never played an FPS before I introduced her to Bioshock in 2010. In a few hours she got the hang of it. It was the many buttons and functions that took longer to grasp than the movement itself.
Yes, these controllers are imposing with multiple buttons but doing anything remotely complex tends to have a learning curve. Here in Australia you need 100 hours before you can even take a test for a drivers license. I sure as hell found driving a car had a steeper learning curve than wrangling a dual stick controller. Using a keyboard for basic word processing has a learning curve.
We are moving towards more intuitive input methods. I've heard from several friend with very young children that they are almost instantly understand touch screens, and get confused when they try to interact with something like a magazine and the picture doesn't do anything when they touch it. But truly instantly intuitive input methods are the exception rather than the norm. Wiimote is straight forward enough. People understand the concept of pointing something or shaking it well enough. Throw a nunchuck into the mix and things are getting complicated.