Weren't they called "Dinosaur Hunter" or somesuch?I also played Goldeneye that way, which was a more popular game, but the default scheme was half aim, half move on each stick (weird as hell, IMO, thank goodness it had what I called "Turok controls" as an option).
Pretty sure it was one of at least two dual-wield options.I think that you people need to dig up your copies of Goldeneye and actually play that dual analog mode before acting like it applies to the OP...
It didn't popularize dual analog FPS control. It isn't even dual analog FPS control in the conventional sense that the second analog is used exclusively for view control, iirc.
TS2 at least has multiple control options. Only thing they forced, as far as I remember, is inverted vertical view control.For me my first experience with it was Timepslitters on PS2.
Playing multiplayer with my brother, ugh I hated it initially because they forced those controls (I think?) and it really didn't sit well with me.
Then after a little while we got use to it and were running around like pros lol. Man Timepslitters (the whole series) was awesome as!
It (and OoT3D/Starfox 3D) is why I forced myself back into the scheme with other games like Monster Hunter.