I see a lot of people saying 2D Mario is "stagnant," but NSMBU is the best 2D Mario game. They added good stuff like challenge modes. The level variation remains fantastic.
Mario has not ever and will not ever be good in the way that 2D Sonic is good. Mario's draw is that is it mediocre...its tailored to the dumbed down masses it's Micky D's
Sonic is a slain beast dragged home and prepared by the finest chefs...the music...the look...the gameplay every detail is highly advanced and prepared to a standard of excellence that a Goomba could never dream of comparing to or the worst thing you've ever tasted but guess what? Its doing something either way, trying new things, growing, failing, getting back up, Sonic is interesting no matter what...it might be bad at times but its never "WAH WAH"
The main thing Mario can learn from Mania is self-respect rather than whoring himself out in in 2 to 4 uninspired cash grabs every few years. "WAH WAH 3D" "SUPER WAH WAH" "WAH WAH MAKER" "WAH WAH GALAXY" Its just filler..
People say Sonic hasn't been good since 94' and I agree....I also say that Mario hasn't really existed since Mario 64...everything after that has been "WAH WAH" shame on Mario fans for buying crap and pretending its cake all these years but the jig is up the Speedy blue king has returned What are you gonna do when Sonic Mania runs wild on you?
That only concerns visual and presentation aspects and ignore key parts of videogames which are gameplay related. The 2D games have adressed the gameplay side introducing new things.
i agree the 2D Mario games neccesitate an overhaul in it's presentation. Nintendo already knows that thought.
Mario is the king of 3d platforming, when it comes to 2d I'd much rather play almost anything else.
Sonic, DKC, Megaman, Rayman, Shovel Knight, etc.
The truth is, despite people loving to say gameplay is king, people will continue to judge games by their appearance and, even if graphically it's an actual improvement over previous games, NSMBU does continue an aesthetic of three previous titles.
There's a reason they could condense them all into one style with Super Mario Maker.
The funny thing, if Nintendo wanted to take one lesson from Mania, it would be not to release another 2D Mario platformer for about 20 years. Heck, just look at what happened when Nintendo released an extremely graphically impressive and ambitious platformer with a killer soundtrack, Donkey Kong Country Tropical Freeze - the gaming community told them to rot in hell just because they dared release it too soon after Returns.
When people say NSMB is bland and boring I really have to assume they haven't played the games. I'll absolutely agree on the whole look of the series: it's safe and derivative, but that's really where it ends; the level-design in NSMB on the whole has been nothing short of genius. Play NSMBU and tell me this isn't Nintendo operating on their highest level.
I do agree though, if 2D Mario can bring the high level of game-design to their art, we are talking straight-up best Mario of all time.
I haven't actually played Mania yet (excited to, but I just don't do digital games, I'll hold off for the inevitable physical copy) and I'm sure the game is great (though I'm not too sure on its insistence on remixing levels instead of just offering all-new ones), but I'm really not sure Mario needs to take a page out of Mania's book. Apples and oranges and all that.
Mario has not ever and will not ever be good in the way that 2D Sonic is good. Mario's draw is that is it mediocre...its tailored to the dumbed down masses it's Micky D's
Sonic is a slain beast dragged home and prepared by the finest chefs...the music...the look...the gameplay every detail is highly advanced and prepared to a standard of excellence that a Goomba could never dream of comparing to or the worst thing you've ever tasted but guess what? Its doing something either way, trying new things, growing, failing, getting back up, Sonic is interesting no matter what...it might be bad at times but its never "WAH WAH"
The main thing Mario can learn from Mania is self-respect rather than whoring himself out in in 2 to 4 uninspired cash grabs every few years. "WAH WAH 3D" "SUPER WAH WAH" "WAH WAH MAKER" "WAH WAH GALAXY" Its just filler..
People say Sonic hasn't been good since 94' and I agree....I also say that Mario hasn't really existed since Mario 64...everything after that has been "WAH WAH" shame on Mario fans for buying crap and pretending its cake all these years but the jig is up the Speedy blue king has returned What are you gonna do when Sonic Mania runs wild on you?
Having not grown up with the Sonic games I always found the 2d Sonic games to look awful.I appreciate 2D sprite work but outside of Sonic's design everything else ranged from kitsch to terrible. There's just so much of the late 80's/early 90's design ethos baked into the environment design that always looks so gaudy/busy.
Everything is so claustrophobic.
On the opposite end of the spectrum is New Super Mario Bros where everything just feels empty.
I don't wan't Mario to regress like Sonic did. My childhood was great but I don't want to pretend like I'm playing a new SNES game in 2017. Give me something new not a remix of something old. If Nintendo does do more 2D Mario's outside of Mario Maker hopefully it learns more from Rayman Legends art design than Sonic.
You forgot the "believe me, I'm an expert" part so people would know it was a joke postMario has not ever and will not ever be good in the way that 2D Sonic is good. Mario's draw is that is it mediocre...its tailored to the dumbed down masses it's Micky D's
Sonic is a slain beast dragged home and prepared by the finest chefs...the music...the look...the gameplay every detail is highly advanced and prepared to a standard of excellence that a Goomba could never dream of comparing to or the worst thing you've ever tasted but guess what? Its doing something either way, trying new things, growing, failing, getting back up, Sonic is interesting no matter what...it might be bad at times but its never "WAH WAH"
The main thing Mario can learn from Mania is self-respect rather than whoring himself out in in 2 to 4 uninspired cash grabs every few years. "WAH WAH 3D" "SUPER WAH WAH" "WAH WAH MAKER" "WAH WAH GALAXY" Its just filler..
People say Sonic hasn't been good since 94' and I agree....I also say that Mario hasn't really existed since Mario 64...everything after that has been "WAH WAH" shame on Mario fans for buying crap and pretending its cake all these years but the jig is up the Speedy blue king has returned What are you gonna do when Sonic Mania runs wild on you?
Rayman art didn't look that impressive in his original 240p games, actually.
The funny thing, if Nintendo wanted to take one lesson from Mania, it would be not to release another 2D Mario platformer for about 20 years. Heck, just look at what happened when Nintendo released an extremely graphically impressive and ambitious platformer with a killer soundtrack, Donkey Kong Country Tropical Freeze - the gaming community told them to rot in hell just because they dared release it too soon after Returns.
"What a game series that is critically acclaimed and regularly sells in the millions, even on a poorly-selling console, can learn from the first semi-decent game in another game series, that riffs heavily off the only other decent games in said series".
Or is that too long for a thread title?
Mario has not ever and will not ever be good in the way that 2D Sonic is good. Mario's draw is that is it mediocre...its tailored to the dumbed down masses it's Micky D's
Sonic is a slain beast dragged home and prepared by the finest chefs...the music...the look...the gameplay every detail is highly advanced and prepared to a standard of excellence that a Goomba could never dream of comparing to or the worst thing you've ever tasted but guess what? Its doing something either way, trying new things, growing, failing, getting back up, Sonic is interesting no matter what...it might be bad at times but its never "WAH WAH"
The main thing Mario can learn from Mania is self-respect rather than whoring himself out in in 2 to 4 uninspired cash grabs every few years. "WAH WAH 3D" "SUPER WAH WAH" "WAH WAH MAKER" "WAH WAH GALAXY" Its just filler..
People say Sonic hasn't been good since 94' and I agree....I also say that Mario hasn't really existed since Mario 64...everything after that has been "WAH WAH" shame on Mario fans for buying crap and pretending its cake all these years but the jig is up the Speedy blue king has returned What are you gonna do when Sonic Mania runs wild on you?
Not a 90+. Into the trash it goes. Not worth my time.
Yep, it's only "semi-decent", folks.
Seems like some of you people just can't accept that there's a Sonic game that's actually worthwhile, lol.
Just feels odd that Mania is being put forward as a new idea for Nintendo to take note of when they've been at it already for years.
The funny thing, if Nintendo wanted to take one lesson from Mania, it would be not to release another 2D Mario platformer for about 20 years.
Its just mind boggling that Kirby, DK and even Yoshi now seem to have creative level design and fantastic presentation while Mario has to settle with safe bland adventures.
Yoshi used to be a trash bin franchise until Woolly World came out.
Not a 90+. Into the trash it goes. Not worth my time.
Along with a lot of the switch library then?
Thise are interesting ideas, but I don't think it's something Mario needs to do, just like something like Meat Boy or DK wouldn't either benefit from it. Mario levels are usually based on a main idea and develop it, it's an approach inherently different to Sonic, Rayman and others. It's another style of platforming, not better or worst, but different. We should celebrate each series having it's own personality instead of trying to make all of them the same thing.so not one of you actually looked at Manias level design, And instead are handwaving it of as old school sonic despite the fact they mixed in things that wasn't in old school sonic?
what about the fact that mania has its elemental powerups actually effect the enviroment and unlock secret paths in the levels? the most I can think of in 2d Mario is using the fire to light torches to get things, but not stuff like burning down a bridge, or even freezing water to get around. I see some of that in odyssey, but that's not a 2d Mario. 2d mario needs to take pages out of both sonic and old school Rayman's book and make their levels feel more like distinct worlds rather than sterile "movie sets" and the best way to do that is to bring that high level of interactivity to the stage to the 2d games.
I honestly would put Megaman away from it. MMX I'd agree. But the original especially pre-SNES Megaman suffer from many, many physics and platforming glitches.
I meant the 2d series
Hopefully Koizumi gets his hands on it sometime down the road. guy is god tier in making Mario games i am sure he can do something epic with the 2d games aswell.
(he directed the galaxy games and is producer of odyssey he also had some work done in Majoras Mask and mario 64 i think)
Sonic is interesting no matter what...it might be bad at times but its never "WAH WAH"
So was my reply
Again, why this post assumes NSMB is the only 2D mario
😂😂😂😂😂😂😂😂😂😂😂😂😂😂Mario has not ever and will not ever be good in the way that 2D Sonic is good. Mario's draw is that is it mediocre...its tailored to the dumbed down masses it's Micky D's
Sonic is a slain beast dragged home and prepared by the finest chefs...the music...the look...the gameplay every detail is highly advanced and prepared to a standard of excellence that a Goomba could never dream of comparing to or the worst thing you've ever tasted but guess what? Its doing something either way, trying new things, growing, failing, getting back up, Sonic is interesting no matter what...it might be bad at times but its never "WAH WAH"
The main thing Mario can learn from Mania is self-respect rather than whoring himself out in in 2 to 4 uninspired cash grabs every few years. "WAH WAH 3D" "SUPER WAH WAH" "WAH WAH MAKER" "WAH WAH GALAXY" Its just filler..
People say Sonic hasn't been good since 94' and I agree....I also say that Mario hasn't really existed since Mario 64...everything after that has been "WAH WAH" shame on Mario fans for buying crap and pretending its cake all these years but the jig is up the Speedy blue king has returned What are you gonna do when Sonic Mania runs wild on you?
Koizumi doesn't love Mario?
fair enough.
the only 2d Mario i've ever really liked was SMW,
went back and played SMB3 and just found that it wasn't as great as I remembered.
meanwhile SMW continues to be that anomaly for me.
It doesn't. Hell, I've posted explicitly regarding Mario Maker in this thread. When talking about experimenting with different styles though, Mario Maker can be excluded simply because it doesn't HAVE it's own style. It simply uses SMB1, SMB3, SMW or NSMB styles.
Mario experimenting more with different artsyles than Sonic is nonsense in general, but especially so after the 8-16bit era.
I'm referring to that more as a lesson that sega had to learn
Sure, JanMario has not ever and will not ever be good in the way that 2D Sonic is good. Mario's draw is that is it mediocre...its tailored to the dumbed down masses it's Micky D's
Sonic is a slain beast dragged home and prepared by the finest chefs...the music...the look...the gameplay every detail is highly advanced and prepared to a standard of excellence that a Goomba could never dream of comparing to or the worst thing you've ever tasted but guess what? Its doing something either way, trying new things, growing, failing, getting back up, Sonic is interesting no matter what...it might be bad at times but its never "WAH WAH"
The main thing Mario can learn from Mania is self-respect rather than whoring himself out in in 2 to 4 uninspired cash grabs every few years. "WAH WAH 3D" "SUPER WAH WAH" "WAH WAH MAKER" "WAH WAH GALAXY" Its just filler..
People say Sonic hasn't been good since 94' and I agree....I also say that Mario hasn't really existed since Mario 64...everything after that has been "WAH WAH" shame on Mario fans for buying crap and pretending its cake all these years but the jig is up the Speedy blue king has returned What are you gonna do when Sonic Mania runs wild on you?
Isn't the fact they continue to make stellar games appreciation enough?That.... doesn't mean that they shouldn't engage with their fans more appreciatively like SEGA did with Sonic Mania...
Yep, it's only "semi-decent", folks.
Surprise us
Not only has the art become dull, but Mario's games have become all too predictable. Yes, in terms of the course-based, methodical 2D platformer, the podgy Italian remains at the top of his game.
But there's just no pizazz. From 64, to Sunshine, to Galaxy, to Odyssey - Mario has constantly reinvented himself and left jaws on the floor.
However, his more traditional adventures just feel so safe, recycling the same enemies, the same backdrops, etc.
Get rid of the lava world, the ice world, the sand world and just do something, anything, to liven things up.
Don't get me wrong, Sonic isn't immune from falling back on these tropes, but I'd argue his games do a lot more environmentally.
It probably helps that a fair few levels in Mania transition into each other, which brings me to my next point.
So there we already seen 4 different styles. Hell there are people saying that the SNES All Stars are not really matching their NES designs. And there's also the not-Mario SMB2. And Mario Maker itself isn't even "true" to those classic styles as despite being similar they have their own spin and physics like some weird Smash Bros. clone.
2D Mario does have "a look" but so does Sonic, if anything Mario has experimented with different art styles much more often.
One game being overrated doesn't mean a different game in a different franchise on a different console in a different genre is also poorly ratedHow's GTA4's Metascore looking?
4 styles is nice and all... but maybe you should pay attention to the post I was replying to..
Yes I am, for the most part the differences you're using feels more related to the console than the actual artstyle.
Having not grown up with the Sonic games I always found the 2d Sonic games to look awful.I appreciate 2D sprite work but outside of Sonic's design everything else ranged from kitsch to terrible. There's just so much of the late 80's/early 90's design ethos baked into the environment design that always looks so gaudy/busy.
Everything is so claustrophobic.
Mario is the king of 3d platforming, when it comes to 2d I'd much rather play almost anything else.
Sonic, DKC, Megaman, Rayman, Shovel Knight, etc.