Forgot this, probably because of all the shit around 3 but it's great because while there is no handholding and map space with nothing, everything you do even goofing off is helping to accomplish something with its loose progression. Just causing a rampage like in a GTA game actually counts as progression.Just Cause 2 is accessible and fun, encouraging exploration and goofing off in an open world setting.
GTA 5's world feels so sterile to me.
It's the very definition of wide as ocean but shallow as a puddle. It's pretty and fairly large but there's very little meaningful interaction. It's far worse for that than Bethesdas games for example.
I'd say Bethesdas worlds are the best actually. They're large, beautiful and extremely detailed. But there's also loads to do and find in them. There's so much story and atmosphere told through the environment. Every little corner has something new and interesting in it. Quests to do, dungeons to clear, stuff to loot etc. I don't understand the bad rep they get.
I love GTA5, but you are mad if you don't think the map is too big for the amount of content in it, especially in the North.
GTA5 comes to mind. They're the kings of open world games that feel alive. The amount of things to discover and details in this game are insane.
Just Cause 2 maybe. Who doesn't love blowing shit up and backflipping off a plane?
Dragon's Dogma. just needed a few more dungeons. what's there is amazing. also by far best combat in the open world rpg genre.
The whole Yakuza series.
Dragon's Dogma and MGSV.
Also have some of the best core combat/gameplay ever.
My answer is somewhere between those two.
That Lisa challenge is still pretty hardSImpsons Hit & Run. Ease them in with something that is likely familiar, even if only slightly, and let them get an idea for how it works. Then throw Oblivion at them and check back in a month.
Dragon's Dogma and MGSV.
Also have some of the best core combat/gameplay ever.
Might & Magic VI without any doubt.
The map is probably tiny by today's standards(but it's not even full of water to enlarge the map like many recent games ) but it's:
1)VARIED, there are all kinds of environments, pyramids, snow lands, dead lands and so on.
2)FULL, every step you take you find an object, a place of interest, an army of enemies, a dungeon, a city or whatever, trust me it's a joy to wander in it.
3)OPEN and "unbalanced", you can go wherever you want from the beginning, even in the most difficult dungeons if you are able to reach them, enemies and dungeons difficulty isn't proportional to the distance from the starting point, in fact one of the most difficult dungeons is really close to the initial town, you can understand how hard is a dungeon only by entering in it at your own risk.
Might & Magic VI without any doubt.
The map is probably tiny by today's standards(but it's not even full of water to enlarge the map like many recent games ) but it's:
1)VARIED, there are all kinds of environments, pyramids, snow lands, dead lands and so on.
2)FULL, every step you take you find an object, a place of interest, an army of enemies, a dungeon, a city or whatever, trust me it's a joy to wander in it.
3)OPEN and "unbalanced", you can go wherever you want from the beginning, even in the most difficult dungeons if you are able to reach them, enemies and dungeons difficulty isn't proportional to the distance from the starting point, in fact one of the most difficult dungeons is really close to the initial town, you can understand how hard is a dungeon only by entering in it at your own risk.
http://www.file-extensions.org/imgs/app-picture/6966/might-and-magic-vi-the-mandate-of-heaven.jpg[IMG]
[IMG]http://www.mightandmagicwalkthrough.com/mightandmagic6/wp-content/uploads/2014/01/enroth.jpg[IMG]
Might & Magic VI without any doubt.
The map is probably tiny by today's standards(but it's not even full of water to enlarge the map like many recent games :P ) but it's:
1)VARIED, there are all kinds of environments, pyramids, snow lands, dead lands and so on.
2)FULL, every step you take you find an object, a place of interest, an army of enemies, a dungeon, a city or whatever, trust me it's a joy to wander in it.
3)OPEN and "unbalanced", you can go wherever you want from the beginning, even in the most difficult dungeons if you are able to reach them, enemies and dungeons difficulty isn't proportional to the distance from the starting point, in fact one of the most difficult dungeons is really close to the initial town, you can understand how hard is a dungeon only by entering in it at your own risk.[/QUOTE]
Goddamn you making me have to play this
This is a game I own and really liked for a while. Sadly the terrible load times were what eventually put me off it. I really do need to go back and play more of it because it was really a great idea and worked well. I guess there's no hope of it landing on another system due to the way it was designed around the Wii U GamePad though...Not a single mention of LEGO City Undercover? Damn shame. The city is fairly hefty, but also every single small part of it has something to do. It's one of the most packed and fun open world cities I have had the pleasure of playing in.
Every square inch of the map is unique, everything looks like it was hand placed and the whole thing feels cohesive and logically structured.
This is a game I own and really liked for a while. Sadly the terrible load times were what eventually put me off it. I really do need to go back and play more of it because it was really a great idea and worked well. I guess there's no hope of it landing on another system due to the way it was designed around the Wii U GamePad though...