dead souls
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this thread is the best
It truly is. So many awesome looking games.
this thread is the best
Gimmick!
People say Batman looks like a genesis game but there is a clear world of difference between it and even this:
And that's the system's launch title.
Obviously this is all opinion but I think it's hard to poke any holes in Kirby's style, visuals, color, effects, content, and variety. All around I think it's the best choice. Just my opinion obviously.
I've looked through this entire thread and if your definition of "best" means "the most highly-advanced graphics," I don't see how anything could possibly top Batman: Return of the Joker. Nothing else comes close. I remember playing it as a 11- or 12-year-old and it was just a constant state of wow. Every new scene was breathtaking, and the characters were huge and detailed, compared to other games.
If your definition of "best" is more like "most aesthetically-pleasing" then I can see why many are mentioning Kirby's Adventure. The entire presentation is charming and extremely well-done. Definitely on another level compared to many other games.
But really, just about every game in here looks great.
I've actually never heard of this one. This shot alone does not look all that impressive, so I'm assuming that there must be a whole lot more to this game. Are there any other screens/GIFs out there?
My favorite annotated longplay ever, very informative with detailed historical and gameplay info (100% completion via savestate whoring, no deaths wasting your time) and only ~30 min totalI've looked through this entire thread and if your definition of "best" means "the most highly-advanced graphics," I don't see how anything could possibly top Batman: Return of the Joker. Nothing else comes close. I remember playing it as a 11- or 12-year-old and it was just a constant state of wow. Every new scene was breathtaking, and the characters were huge and detailed, compared to other games.
If your definition of "best" is more like "most aesthetically-pleasing" then I can see why many are mentioning Kirby's Adventure. The entire presentation is charming and extremely well-done. Definitely on another level compared to many other games.
But really, just about every game in here looks great.
I've actually never heard of this one. This shot alone does not look all that impressive, so I'm assuming that there must be a whole lot more to this game. Are there any other screens/GIFs out there?
Looking forward to the best looking SNES GM thread
Is that a fireman yelling a dude to stop peeing on that building?
Kirby's Adventure or Mr. Gimmick
It really is amazing how far the NES came over it's lifetime.
.
If you don't mind spoilers, you can watch this annotated longplay of Mr Gimmick
My favorite annotated longplay ever, very informative with detailed historical and gameplay info
That part blew my mind when I first played it. That rockin soundtrack helped tooAlways thought Crisis Force looked great. It's not Batman though.
Gimmick! You mean. Do not reference that trash PAL version, but admittedly you've got to give credit to Sunsoft for reprogramming the EU version to match the NTSC speed.
It's the console I think saw the most progression of any in history. It essentially covers two entire generations - it was created as a Intellivision/Colecovision/MSX1/SG1000 competitor in 1983 and competed directly with their single screen arcade games (eg it did Donkey Kong slightly better than the Colecovision) but was much more powerful and expandable, and essentially was then the definition of a new generation (vs Super Cassette Vision, MSX2, Mark III/Master System, 7800), redefining gaming with Super Mario Bros and Zelda, and then even competed comfortably with the first few years of the next generation, having many multi-platform games shared with PCE/Mega Drive with identical or near identical gameplay.It really is amazing how far the NES came over it's lifetime.
to this
is pretty nuts.
I can't find a good gif, but I want to mention Metalstorm. It does some really interesting things with parallax, and some of the animations are pretty great (especially that explosion).
Because that's the 16BIT SNES Version actually(the lower one might even be from the GBA version), lol...
Moon Crystal also has great sprite animation, I think it has already been mentioned, but here's a gif.
I always thought the Untouchables was amongst the systems most impressive moments. Couldn't believe it at the time.
It was never released, but I think Hard Drivin' deserves a mention.
I'm surprised they even attempted to port it to an 8-bit system.
YouTube Video
This won't win the contest, but Bases Loaded still looks pretty good after 30 years:
View from behind the pitcher, numbers on the uniforms, that bullpen car!
All the neighborhood kids played this and Baseball Stars and dreamed of a game with the graphics of the former combined with the team management options of the latter.
And not until much later did I discover that the players were not made up: the original Japanese Bases Loaded had a Nippon Pro Baseball license and all the stats and jersey numbers are correct. (So that's why there were so many low-numbered pitchers; in Japan that's a thing.)
I like MLB The Show as much as the next guy, but I'd pay for a game like this one if it had full customization.
Great explanation, thank you!I can explain this!
Well, not really. Kinda.
The hardware required to do this wasn't particularly special or unique as NES games went. Chips didn't tend to soup up the power of the console in any way, they primarily added more storage space and ways to interface with that storage space. Stuff like having more "virtual screens" to work with, more data banks you could swap in on the fly, etc. Honestly the most unique chips were the ones that added sound channels like VRC6 in Japan for Castlevania 3.
In any case, they weren't like "let's make a special chip that can do parallax, just for this one game!" You could do parallax on the basic hardware. There was built in functionality called "sprite 0 hit," so that when rendering, if the system encountered sprite 0, it would go "whoa whoa wait a minute, the programmer wanted to do something when we got to this point on the screen, go ahead, run a subroutine real quick." And you would change the way the display was being split at that point. This was commonly used for things like horizontal HUDs like Mario 3's.
Or you could also just time your code really carefully, down to the CPU cycle, so you'd know the moment the renderer is at the end of a horizontal line so you can tweak the scrolling at that exact moment. Some cartridge mappers included timers that could make this easier too. Vice: Project Doom may have been done this way. A lot of earlier, basic parallax was done this way.
Notice how none of the physical platform/background elements jut out into the scrolling part in the top half of the screen. This is because they'd get broken and scroll at the same speed as everything else. Only sprites are allowed up there.
This particular part of Batman: Return of the Joker was done this way too, again, there's nothing other than sprites overlapping that middle section, the screen is just being split and scrolled at a different rate, and then split again:
But then what about examples like these?
This particular kind of parallax was done by essentially playing an animation of mountains/clouds moving on a set of background tiles.
One common configuration for NES cartridges was the difference between ROM graphics and RAM graphics. The default way to do graphics, and the way many early games did it, was pre-written banks of tiles that were not changeable, but you could swap in and out different banks as quickly as you wanted. The other way to do it was giving the cartridge RAM space you could write to at any time, allowing the programmer to compress the graphics in code or modify small parts or individual tiles, however this tended to be slower.
Both of these methods could animate tiles. The ROM way, by bankswitching rapidly and continuously (though this tended to be wasteful of those precious, limited banks) and the RAM way, by having super efficient code that could write new tiles to RAM every frame. RAM was much more popular toward the end of the NES's lifespan, and obviously it's the method that survived to all other platforms from then on, I think even the Game Boy was RAM only.
I can't say for sure which method the above games used, but I do know that Battletoads used RAM.
See, vertical parallax is nearly impossible, because TVs draw the screen in horizontal lines from top to bottom. It's easy to interrupt the image mid-draw during the brief period of HBLANK and tell it the screen is now scrolled differently left or right...there was absolutely no good way to interrupt it halfway across the screen and alter the vertical scroll, and do that for every single horizontal line all the way down, with pixel precision.
So they played an animation in those tiles, every time the player moved downward. If you could look at all the background graphics being used to render the level, it would look like this:
And Batman and Sword Master would look similar to that as well.
Notice that Sword Master's mountains are actually a pretty thin repeating strip, with lots of darkness above and below that don't require any graphics at all. Really very few tiles there that need to be animated.
I ended up making my own Metal Storm gif. I should have done a gravity flip in it too, but oh well.
Always thought Crisis Force looked great. It's not Batman though.
Yeah I mentioned it earlier but could not find a gif of 'that chasm' lol.
Joking, right?How about Shovel Knight? I can't believe the re-release on modern consoles is so successful. They even made an amiibo 20+ years later. Incredible.
How about Shovel Knight? I can't believe the re-release on modern consoles is so successful. They even made an amiibo 20+ years later. Incredible.
It may not have been the most impressive graphically, but what they did with the music in Lagrange Point was incredible. What they were able to pull out using the VRC7 chip is impressive.
https://www.youtube.com/watch?v=drwX7MbB_IE
Why 2 though? The graphics kept improving as the series progressed so it'd be 6 if anything imo.runner up Mega man 2
those huge sprites were awesome no?
like the huge dragon and dog that spit fire - I was so jelly my brother's didn't let me play it
It may not have been the most impressive graphically, but what they did with the music in Lagrange Point was incredible. What they were able to pull out using the VRC7 chip is impressive.
https://www.youtube.com/watch?v=drwX7MbB_IE
It's literally SEGA Genesis quality - on an NES.
Konami was ahead of the curve back then. They always had badass soundtracks to their games in the 80's and 90's.
Absolutely incredible music. VRC7 puts to shame even the Sega Mark III with FM sound.
Indeed.
That game, "Dynamite Batman" started off as a "tech demo" for the new Sun FME-7 chip, which enabled larger characters made from more and better sprite manipulation. An upgrade so to speak from the then standard "Castlevania" type/sized character which was most common in that era for serious action games. Apparently the dev-team in Nagoya, Konan City more specifically, built a demo with a larger character with some action techniques and some horizontal flying capabilities. The US marketing people of course wanted to tie-in a license and since Sunsoft was already in the Warner Bros. fold, it got finished off as a Neo-Batman games with Dark Knight tendencies.
It's literally SEGA Genesis quality - on an NES.
It's literally SEGA Genesis quality - on an NES.
Konami was ahead of the curve back then. They always had badass soundtracks to their games in the 80's and 90's.
Absolutely incredible music. VRC7 puts to shame even the Sega Mark III with FM sound.
Indeed.
Impressive for an 8-bit system, sure, but this is going way to far.
not quite lol
It's not about the composition quality.No it's not, the first Streets of Rage OST alone pisses on this or over any NES music for that matter.
Impressive for an 8-bit system, sure, but this is going way to far.
Which ones?Other 8 bit systems used FM chips too. Better ones at that.